{"id":1904,"date":"2017-09-08T03:25:33","date_gmt":"2017-09-08T03:25:33","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=1904"},"modified":"2017-09-08T03:25:33","modified_gmt":"2017-09-08T03:25:33","slug":"7-micro-games-xavier","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/08\/7-micro-games-xavier\/","title":{"rendered":"7 Micro Games &#8211; Xavier"},"content":{"rendered":"<ul>\n<li><strong><em>Acquaintance(s)<\/em><\/strong><em> (Min of 1 Player)<\/em> \u2013 Whenever you come across an acquaintance (someone you don\u2019t know that well, but still acknowledge by waving at them or asking how they\u2019re doing) ignore them. When the acquaintance(s) ignores you back, you win the game, but lose any chance of getting to know them.<\/li>\n<\/ul>\n<ul>\n<li><strong><em>I Work Out<\/em><\/strong> <em>(Min of 1 Players)<\/em> \u2013 Every time someone invites you to eat out with them, tell them you can\u2019t because you need to go to the gym (don\u2019t actually go to the gym). You win when someone compliments your physique.<\/li>\n<\/ul>\n<ul>\n<li><strong><em>The Long Cross<\/em><\/strong> <em>(Min of 1 Player)<\/em> \u2013 While at a crosswalk, and the crossing light allows you to walk, count how many steps you take. Increase your step-count by 10 every crosswalk you use after. You lose if the crosswalk light turns to a solid red hand and you\u2019re not yet on the sidewalk.<\/li>\n<\/ul>\n<ul>\n<li><strong><em>Tour Group <\/em><\/strong><em>(Min of 4 Players\/2 Groups) \u2013 <\/em>In a group of 2 or more, one team members must act like they\u2019re giving the other member(s) a tour of the area. The goal is to get other people (unaware of the game) to join your tour group without explicitly telling them that you\u2019re &#8220;giving tours&#8221;. The first team to gain 3 additional members in their tour group wins.<\/li>\n<\/ul>\n<ul>\n<li><strong><em>The Victor<\/em><\/strong> <em>(Min of 1 Player)<\/em> \u2013 When in an area filled with multiple people, look at your phone or laptop. After you feel as though your presence is established in the area, jump up excitedly and act as if you just received amazing news\u00a0(i.e. \u2013 you got an A on a test, you won tickets to a concert, you got into graduate school, etc.), <strong><em>but<\/em><\/strong> don\u2019t explicitly say what it was that happened. You win when someone congratulates you.<\/li>\n<\/ul>\n<ul>\n<li><strong><em>Silent Bingers\u00a0<\/em><\/strong><em>(Min of 2 Players)<\/em> \u2013 You and a friend, or group of friends, will binge watch a television show\/movie series. While the show\/movie is playing, the players are not allowed to audiate their emotions \u2013 they must emote through physical means (i.e. \u2013 facial expressions, hand movements, etc.). A player automatically loses if they emit a noise from their person. The last player playing wins.<\/li>\n<\/ul>\n<ul>\n<li><strong><em>Nodders <\/em><\/strong><em>(Min of 2 Players) \u2013 <\/em>Make eye contact with someone you don\u2019t know and nod your head at them in acknowledgement. If they nod back, you earn a point. The player with the most points at the end of the day wins.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Acquaintance(s) (Min of 1 Player) \u2013 Whenever you come across an acquaintance (someone you don\u2019t know that well, but still acknowledge by waving at them or asking how they\u2019re doing) ignore them. When the acquaintance(s) ignores you back, you win the game, but lose any chance of getting to know them. I Work Out (Min &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/08\/7-micro-games-xavier\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;7 Micro Games &#8211; Xavier&#8221;<\/span><\/a><\/p>\n","protected":false},"author":104,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1904","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1904","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/104"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=1904"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1904\/revisions"}],"predecessor-version":[{"id":1906,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1904\/revisions\/1906"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=1904"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=1904"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=1904"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}