{"id":1921,"date":"2017-09-08T04:24:10","date_gmt":"2017-09-08T04:24:10","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=1921"},"modified":"2017-09-08T04:24:10","modified_gmt":"2017-09-08T04:24:10","slug":"7-micro-games-bryan","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/08\/7-micro-games-bryan\/","title":{"rendered":"7 Micro Games &#8211; Bryan"},"content":{"rendered":"<p><strong>1. Beep Beep:<\/strong> One person says \u201cBEEP BEEP\u201d and pretends to be a car, charging towards their friends who must attempt to get out of the way.<\/p>\n<p><strong>2. Friendspotting:<\/strong> With a group chat of people that live near each other, take a covert picture any time you see a member of the group that hasn\u2019t yet seen you and post it to the group before they realize you\u2019ve spotted them.<\/p>\n<p><strong>3. Limerick Kick:<\/strong> Collaborative limerick writing. The first player starts with a line. The second player says a second line that rhymes and has roughly the same number of syllables. The first person follows with a somewhat longer line that doesn\u2019t rhyme with the first two, and the second person follows with a line fitting the convention of the first two. This can be expanded to three or four players as well.<\/p>\n<p><strong>4. 1%:<\/strong> Someone says \u201cone percent\u201d. The first person to pull out a phone charger after this wins.<\/p>\n<p><strong>5. Rhyme Time:<\/strong> One person says a monosyllabic word, and a second person has 3 seconds to say a monosyllabic word that rhymes. This goes back and forth until someone fails to think of a word within the time limit or repeats a word that has already been said that round, and that person loses.<\/p>\n<p><strong>6. Dungeons and Dares:<\/strong> Everyone has 3 stats (Charisma, Wisdom, Dexterity) that are assigned +1, 0, and -1 in the order of their choice, determined when they start the game. A player gives another player a Dare at any time they wish, at which point the dared party rolls a D20, either physical or on their phone. Rolling a 1 means the dared party must do the dare, while a 20 means the daree must do the dare. Dares are in the Charisma category if they deal with social interaction, Dexterity if they are physically challenging, or Wisdom if the act is generally unwise. The dared party uses the relevant modifier after the category of the dare is agreed upon. 1s and 20s cannot be modified, but a -1 makes a 2 into a 1 and a +1 makes a 19 into a 20.<\/p>\n<ul>\n<li>Class Names (these aren\u2019t needed to explain the game, but I thought they would be fun)\n<ul>\n<li>Performer: C+ D0 W-<\/li>\n<li>Celebrity: C+ W0 D-<\/li>\n<li>Tactician: W+ C0 D-<\/li>\n<li>Scientist: W+ D0 C-<\/li>\n<li>Athlete: D+ W0 C-<\/li>\n<li>Acrobat: D+ C0 W-<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>7. Game of Throne:<\/strong> Everyone tries to sit in the same chair. If you fall out of the chair you\u2019re \u201cdead\u201d. Last person <span style=\"text-decoration: line-through\">standing<\/span> sitting is the ruler of Westeros.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1. Beep Beep: One person says \u201cBEEP BEEP\u201d and pretends to be a car, charging towards their friends who must attempt to get out of the way. 2. Friendspotting: With a group chat of people that live near each other, take a covert picture any time you see a member of the group that hasn\u2019t &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/08\/7-micro-games-bryan\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;7 Micro Games &#8211; Bryan&#8221;<\/span><\/a><\/p>\n","protected":false},"author":125,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1921","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1921","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/125"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=1921"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1921\/revisions"}],"predecessor-version":[{"id":1922,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1921\/revisions\/1922"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=1921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=1921"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=1921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}