{"id":1993,"date":"2017-09-20T03:32:51","date_gmt":"2017-09-20T03:32:51","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=1993"},"modified":"2017-09-22T03:33:55","modified_gmt":"2017-09-22T03:33:55","slug":"andrew-chang-syuan-cheng-lingdong-huang-bryan-tiggs-play-the-world","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/20\/andrew-chang-syuan-cheng-lingdong-huang-bryan-tiggs-play-the-world\/","title":{"rendered":"Passer Blaster &#8211; Andrew Chang, Giada Sun, Lingdong Huang, Bryan Tiggs"},"content":{"rendered":"<p>Our first game, Get Off My Lawn, was\u00a0unreasonably entertaining to play and watch. Three+ players would stake out equal, reasonably large plots of\u00a0lawn (chosen either by themselves or by their opponents) that they must protect from passing bystanders. Whoever allows the most bystanders to walk through their lawn within a time limit loses.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1995\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing2.png\" alt=\"thing2\" width=\"1914\" height=\"430\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing2.png 1914w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing2-300x67.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing2-768x173.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing2-1024x230.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing2-1200x270.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Revisiting this product, we&#8217;re delivering a free patch for those who want to try this game a more casual and relaxing way to play. Three+ players can instead stake out\u00a0equal but relatively smaller plots of land (for their opponents) that they hope bystanders won&#8217;t step on. Accosting strangers for invading your lawn is encouraged.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1994\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing1.png\" alt=\"thing1\" width=\"1918\" height=\"430\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing1.png 1918w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing1-300x67.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing1-768x172.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing1-1024x230.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing1-1200x269.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>More exciting news however, we are revealing a sequel to Get\u00a0Off My Lawn:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2061\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/passer-blaster-01-300x170.png\" alt=\"passer blaster-01\" width=\"300\" height=\"170\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/passer-blaster-01-300x170.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/passer-blaster-01-768x435.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/passer-blaster-01-1024x580.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/passer-blaster-01-1200x680.png 1200w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/passer-blaster-01.png 1772w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1996\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing3.png\" alt=\"thing3\" width=\"1889\" height=\"549\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing3.png 1889w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing3-300x87.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing3-768x223.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing3-1024x298.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing3-1200x349.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1997\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing4.png\" alt=\"thing4\" width=\"1887\" height=\"446\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing4.png 1887w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing4-300x71.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing4-768x182.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing4-1024x242.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/thing4-1200x284.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Passer Blaster a fresh take on the Discrimination\/Intolerance and Non-Player involvement prompt. There was a time for words, but now is the time for action! Three+ players initially plant one mine in No Man&#8217;s Land (~12&#8243; x 12&#8243;). If a bystander walks\/bikes\/drives over a player&#8217;s mine, that bystander dies (and cannot trigger another mine). That player\u00a0crosses out the triggered mine and is able to plant two more (up to four total active mines). If anyone with a hat interacts with a mine, it is defused (players with zero mines can place a new one). Whichever player killed the most infidels within a given time limit wins!<\/p>\n<p>The trailer for Passer Blaster:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/234582201\" width=\"840\" height=\"473\" frameborder=\"0\" title=\"Play the World\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n<p>A cleaner look at the gameplay:<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/234582109\" width=\"840\" height=\"473\" frameborder=\"0\" title=\"Play the World (Serious)\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our first game, Get Off My Lawn, was\u00a0unreasonably entertaining to play and watch. Three+ players would stake out equal, reasonably large plots of\u00a0lawn (chosen either by themselves or by their opponents) that they must protect from passing bystanders. Whoever allows the most bystanders to walk through their lawn within a time limit loses. Revisiting this &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/20\/andrew-chang-syuan-cheng-lingdong-huang-bryan-tiggs-play-the-world\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Passer Blaster &#8211; Andrew Chang, Giada Sun, Lingdong Huang, Bryan Tiggs&#8221;<\/span><\/a><\/p>\n","protected":false},"author":106,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1993","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1993","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/106"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=1993"}],"version-history":[{"count":7,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1993\/revisions"}],"predecessor-version":[{"id":2063,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1993\/revisions\/2063"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=1993"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=1993"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=1993"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}