{"id":2039,"date":"2017-09-22T07:00:09","date_gmt":"2017-09-22T07:00:09","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2039"},"modified":"2017-09-22T13:10:45","modified_gmt":"2017-09-22T13:10:45","slug":"hidenseek-games-adela-kate-sofia","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/22\/hidenseek-games-adela-kate-sofia\/","title":{"rendered":"Hide&#8217;n&#8217;Seek Games: Adela, Kate, Sofia"},"content":{"rendered":"<p>(1) Our first game, <strong>Trial and Judgment<\/strong>, reworked the concept of Hide &amp; Seek.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2073\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/1-1024x490.png\" alt=\"1\" width=\"840\" height=\"402\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/1-1024x490.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/1-300x144.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/1-768x368.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/1-1200x574.png 1200w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/1.png 1404w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Themes: In Plain Sight \/\/ Using Bystanders \/\/ Camouflage \/\/ Shrubbery \/\/ Color Choice<\/p>\n<p>Rules: The seeker assesses the quality of the hiding spots presented to them. Points are awarded based on the quality of the hiding spot and its relation to\u00a0the initially established theme. Additional points are awarded based on the order with which each person is found.<\/p>\n<p>Playtest: The judge&#8217;s point-system\u00a0sparked much hilarity and protest.<\/p>\n<p>(2) Deciding to drive this even further, we came up with: <strong>Suspicious Activity<\/strong>. It adds elements of Mafia into the blend.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2074\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/2-1024x688.png\" alt=\"2\" width=\"840\" height=\"564\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/2-1024x688.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/2-300x201.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/2-768x516.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/2-1200x806.png 1200w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/2.png 1650w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Questions: Why Are\u00a0You Out After Curfew? \/\/ Why Haven&#8217;t You Paid Your Bills? \/\/ Why Are You Not At My Father&#8217;s Funeral?<\/p>\n<p>Rules: A theme is established at the beginning of the game. Once found, those hiding\u00a0must come up with an adequate excuse as to\u00a0why they were hiding. The justification should be grounded: it should have a relation to their chosen hiding spot, and they may implicate other players. All the excuses are discussed once everyone is found. The hiders are encouraged to shift the blame, but the judge ultimately makes the decision as to who&#8217;s the most guilty.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/lMQlm88gds4?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Playtest: Some playtesters thought the hiding lost its significance (whoops). The majority enjoyed the disjointed narrative, but agreed the narrative premise should be more explicit. Constraining the play space would help, so that the players are aware of each other&#8217;s hiding spots.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(1) Our first game, Trial and Judgment, reworked the concept of Hide &amp; Seek. &nbsp; Themes: In Plain Sight \/\/ Using Bystanders \/\/ Camouflage \/\/ Shrubbery \/\/ Color Choice Rules: The seeker assesses the quality of the hiding spots presented to them. Points are awarded based on the quality of the hiding spot and its &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/22\/hidenseek-games-adela-kate-sofia\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Hide&#8217;n&#8217;Seek Games: Adela, Kate, Sofia&#8221;<\/span><\/a><\/p>\n","protected":false},"author":113,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2039","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2039","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/113"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2039"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2039\/revisions"}],"predecessor-version":[{"id":2090,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2039\/revisions\/2090"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2039"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2039"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2039"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}