{"id":2110,"date":"2017-09-29T05:33:52","date_gmt":"2017-09-29T05:33:52","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2110"},"modified":"2017-09-29T17:41:31","modified_gmt":"2017-09-29T17:41:31","slug":"update-the-classics-monopoli","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/29\/update-the-classics-monopoli\/","title":{"rendered":"Update The Classics &#8211; Monopoli"},"content":{"rendered":"<p><strong>Monopoli \u2013 Make it playable in 10 minutes.<\/strong><\/p>\n<p><em>Adela\u00a0<span class=\"_3oh-\">Kapu\u015bci\u0144ska, Jake Bittner, LingDong Huang, Xavier Apostol<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Minimal Version<\/strong><\/p>\n<p><span style=\"font-weight: 400\">The game board of monopoly is a directed graph defined by a set of vertices V, and a set of ordered pairs of vertices A. For each v in V, there exists an a in A such that a = (v,w). <\/span><\/p>\n<p><span style=\"font-weight: 400\">Let P be the set of players. Each player P(n) is defined by the tuple (X,M) where X is the vertex the player is at, and M is the algorithm denoting the strategy of the player.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Define any state of the game as S = {R(n) | n &lt;= |P|} where R(n) = {r0,r1,r2\u2026} is the set of resources of the nth player.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Define a transition function d(S,v,M,RNG) = (S\u2019,w), such that there exists a path between v and w in A. <\/span><\/p>\n<p><span style=\"font-weight: 400\">At each turn t, for n = {1,2,\u2026|P|}:<\/span><\/p>\n<p><span style=\"font-weight: 400\">For P(n) = (Xn,Mn), let (S\u2019, w) be the output of d(S,Xn,Mn,RNG). Then S = S\u2019, Xn = w.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Let z(n) = r0*c0+r1*c1+r2*c2\u2026 where r0,r1,r2.. are in R(n) and c(n) are constants. P(n) is the winner at t if z(n) = max({z(i) | i &lt;= |P|})<\/span><\/p>\n<p><span style=\"font-weight: 400\">The game of monopoly can therefore described by the tuple (P,S) on a game board (A,V, d).<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Summary<\/strong><\/p>\n<p><span style=\"font-weight: 400\">Today\u2019s Monopoly games advertise themselves as \u201cThe World\u2019s Most Popular Board Game,\u201d but how did it get there? Leftwing feminist, Lizzie Magie, patented it in 1903 as <\/span><i><span style=\"font-weight: 400\">The Landlord\u2019s Game<\/span><\/i><span style=\"font-weight: 400\">: as an educational tool to \u201cdemonstrate how rents enrich property owners and impoverish tenants\u201d (Wikipedia). Through this timeline we can see the progression since that time.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2107\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/History_of_Monopoly_00-1024x576.png\" alt=\"History_of_Monopoly_00\" width=\"840\" height=\"473\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/History_of_Monopoly_00-1024x576.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/History_of_Monopoly_00-300x169.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/History_of_Monopoly_00-768x432.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/History_of_Monopoly_00-1200x675.png 1200w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/History_of_Monopoly_00.png 1920w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">From our analysis, we\u2019ve identified five core mechanics that describe Monopoly gameplay. Firstly, the acquisition of resources. In the creator\u2019s approach to arm players with the empowerment that comes with being a landlord, or a monopolist, the act of finding and owning resources such as money and property is an indispensable mechanic of the game. Players must have that feeling of ownership, whether it be money, property, or both. This leads to our second mechanic: conflict of interests. What happens when someone else owns the last piece of your set? What if another player\u2019s property surrounds the property that you own? One\u2019s ownership is not so private that it doesn\u2019t affect another player\u2019s strategy, or the dynamic between the two players. Another key component of that dynamic brings us to the third core mechanic: transactions between players. The transfer of resources is what drives this game and must continue throughout any iteration. Finally, we included the turn-based and chance aspects into Monopoly\u2019s core mechanics. Part of what makes Monopoly so distinctive is player engagement even when it isn\u2019t your turn to roll the dice. The combination of strategy and chance in anticipating how likely it is for a player to steal your property or land on it, along with <\/span><a href=\"https:\/\/www.youtube.com\/watch?v=d3_DjiLLDfo\" target=\"_blank\"><i><span style=\"font-weight: 400\">Schadenfreude<\/span><\/i><\/a><span style=\"font-weight: 400\">, or the thrill of driving your teammates to bankruptcy, is all integral to how Monopoly continues to be so successful.<\/span><\/p>\n<p><span style=\"font-weight: 400\">However, there are poor aspects to Monopoly that users have been griping over for decades. There is a snowballing effect to the game, where given enough chance, a player can ascend to become a dominant force well above any competitor. Though this can at times help to end the game, it\u2019s temporarily torn apart relationships given the ruthless cycle of getting more money and investing more into property and eventually taking over the board. Most notably, users complain about the length of the game. Many of us have experienced a Monopoly game over two, three, even four hours. Trying to drastically cut this time, all the while keeping the core mechanics will prove to be a difficult yet enticing challenge.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Conceptual Statement<\/strong><\/p>\n<p><em><span style=\"font-weight: 400\">Iteration I. (as of 9\/26\/17)<\/span><\/em><\/p>\n<p><span style=\"font-weight: 400\">During research, we played the original board game within a 10-minute period, but managed only to situate ourselves across the board, with potential for strife. For comparison, we played the expedited 15-minute card version, <\/span><i><span style=\"font-weight: 400\">Monopoly Deal Card Game<\/span><\/i><span style=\"font-weight: 400\">; finding this one to be decidedly less intuitive and frankly, rather condensed in terms of gameplay elements. Ideally, we would aim for a product that would fall in between. We would hope that our 10-minute game efficiently establishes multiple conflicts of interest early on, would involve quickly settled transactions, and prolong player life for as long as the \u2018snowballing\u2019 effect wouldn\u2019t take place.<\/span><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monopoli \u2013 Make it playable in 10 minutes. Adela\u00a0Kapu\u015bci\u0144ska, Jake Bittner, LingDong Huang, Xavier Apostol &nbsp; Minimal Version The game board of monopoly is a directed graph defined by a set of vertices V, and a set of ordered pairs of vertices A. For each v in V, there exists an a in A such &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/29\/update-the-classics-monopoli\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Update The Classics &#8211; Monopoli&#8221;<\/span><\/a><\/p>\n","protected":false},"author":104,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2110","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/104"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2110"}],"version-history":[{"count":9,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2110\/revisions"}],"predecessor-version":[{"id":2141,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2110\/revisions\/2141"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2110"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}