{"id":2120,"date":"2017-09-29T12:14:54","date_gmt":"2017-09-29T12:14:54","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2120"},"modified":"2017-09-29T12:18:51","modified_gmt":"2017-09-29T12:18:51","slug":"update-the-classics-risk","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/29\/update-the-classics-risk\/","title":{"rendered":"Update The Classics &#8211; Risk"},"content":{"rendered":"<p><b>Play the original game and analyze it<\/b><\/p>\n<p><span style=\"font-weight: 400\">What are its core mechanics?<br \/>\n<\/span><span style=\"font-weight: 400\">Risk is a strategy board game of diplomacy, conflict and conquest for two to six players.<br \/>\n<\/span><span style=\"font-weight: 400\">The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players.<br \/>\n<\/span>It is turn-based, and players play in the same sequential order throughout the game.<br \/>\n<span style=\"font-weight: 400\">It is also heavily based on chance (6 troops can potentially lose to 1 troop depending on the dice roll)<\/span><\/p>\n<p><span style=\"font-weight: 400\">What makes it distinctive?<br \/>\n<\/span><span style=\"font-weight: 400\">The game is fairly complex and can require some preplanning (ex. conquer an entire continent to gain bonus troops) and negotiation with other players (form allies for part of the game and yet players will also need to break this mutually beneficial relationship as the game goes on).<\/span><\/p>\n<p><span style=\"font-weight: 400\">What are its best and worst aspects?<br \/>\n<\/span><span style=\"font-weight: 400\">Best: There are many different ways the player can strategize their and there doesn\u2019t seem to be a dominant strategy to win the game.<br \/>\n<\/span><span style=\"font-weight: 400\">Worst: Players need to learn a lot of complex rules before they can start playing the game which can take a relatively long time; The game can be very lengthy (several hours); Once one player ends his\/her turn, he\/she basically have no meaningful interaction with the game beyond rolling defense dice.<\/span><\/p>\n<p><b>Do some research on its history<\/b><\/p>\n<p><span style=\"font-weight: 400\">What made it successful?<br \/>\n<\/span><span style=\"font-weight: 400\">The game required a lot of tactics, strategies and negotiation skills.<br \/>\n<\/span><span style=\"font-weight: 400\">You can also find enjoyment in competing with other players, especially when you can dominate them. Once you expand your initial territory, there is also the perceived glory of both war and conquest.<\/span><\/p>\n<p><span style=\"font-weight: 400\">What was its evolution?<br \/>\n<\/span><span style=\"font-weight: 400\">1957 &#8211; Original release: La Conquete du Monde (French for &#8220;The Conquest of the World&#8221;), designed by Albert Lamorisse<br \/>\n<\/span><span style=\"font-weight: 400\">1959 &#8211; Parker Brothers first publishes the Risk Continental Game in the United States. It is later retitled Risk: the Game of Global Domination. The rules are slightly modified.<br \/>\n<\/span><span style=\"font-weight: 400\">1986 &#8211; The game Castle Risk is published. This variation is played on a map of Europe. It included hidden armies and special cards that included commanders and spies.<br \/>\n<\/span><span style=\"font-weight: 400\">1999 &#8211; A limited edition of Risk is published in France, an evolution of Castle Risk featuring historical units. An expansion in 2000 added the Ottoman Empire.<br \/>\n<\/span><span style=\"font-weight: 400\">2001 &#8211; Risk players can now conquer the moon and underwater territories with Risk 2210 AD. It included sea areas and route connections. A second map board represents the moon. Playing pieces were added for five commanders for land, naval, space, nuclear, and diplomat, with five decks of commander-specific cards. Rather than total domination, victory is determined by a point system. A time limit of five turns also modifies gameplay strategy.<br \/>\n<\/span><span style=\"font-weight: 400\">2002 &#8211; Risk moves to Middle-earth with the release of Lord of the Rings Risk. It has one unit leader and cards for mission, event, and power. It plays well with just two players, and is intended for two to four players.<br \/>\n<\/span><span style=\"font-weight: 400\">2003 &#8211; Risk travels deeper into Middle-earth with the Lord of the Rings Trilogy Edition.<br \/>\n<\/span><span style=\"font-weight: 400\">2004 &#8211; Risk: Godstorm is published, injecting mythology into the game of world domination.<br \/>\n<\/span><span style=\"font-weight: 400\">2005 &#8211; Risk: Star Wars &#8211; The Clone Wars Edition is published in concert with the release of the third Star Wars prequel, Revenge of the Sith.<br \/>\n<\/span><span style=\"font-weight: 400\">2006 &#8211; Risk: Star Wars &#8211; Original Trilogy Edition is published. The game features three factions, each with its own victory conditions.<br \/>\n<\/span><span style=\"font-weight: 400\">2008 &#8211; A new basic edition of Risk is published by Hasbro. Risk 1959 is a reproduction of the original game from 1959.<br \/>\n<\/span><span style=\"font-weight: 400\">Source: <\/span><span style=\"font-weight: 400\">https:\/\/www.thespruce.com\/history-of-risk-412339<\/span><\/p>\n<p><span style=\"font-weight: 400\">What are some similar games?<br \/>\n<\/span><span style=\"font-weight: 400\">Small World<br \/>\n<\/span><span style=\"font-weight: 400\">IKUSA<br \/>\n<\/span><span style=\"font-weight: 400\">Twilight Struggle<br \/>\n<\/span><span style=\"font-weight: 400\">Diplomacy<\/span><\/p>\n<p><b>Develop the prompt<\/b><\/p>\n<p><span style=\"font-weight: 400\">Research the constraint and make it more specific.<br \/>\n<\/span>Factors of real-world international politics that are different from Risk:<\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">There are around 200 nations, some of which have debatable sovereignty<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The United Nations exists and makes more decisions than war. It is led by a security council consisting of China, France, Russia, UK, USA, Bolivia, Egypt, Ethiopia, Italy, Japan, Kazakhstan, Senegal, Sweden, Ukraine, and Uruguay<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Some nations have a lot more power than others, which isn\u2019t always proportional to size<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Air travel allows travel across non-contiguous states<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Diplomacy is more popular than war<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Imperialism is (mostly) dead (stay strong, Crimea)<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Most wars are happening in very specific locations<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">By targeting the fact that many people think the game Risk is too lengthy and thus becomes boring, some of our ideas try to resolve this issue by\u00a0simplifying the original\u00a0rules and by adapting the idea of conquest to a more modern situation. However, in some of ideas, we also try to be more extreme\u00a0and make the game even more time consuming\u00a0and complex.<\/span><\/p>\n<p><b>Start prototyping<\/b><\/p>\n<p><span style=\"font-weight: 400\">Shrink the game: What\u2019s the minimum level of complexity you can have while still retaining its identity?<\/span><\/p>\n<p><span style=\"font-weight: 400\">Minimum level of complexity: Players take turns picking cards of \u00a0where their original armies will be. \u00a0AI covers who wins with rolls etc. Smaller continental chunks. \u00a0Only one type of army. \u00a02 players. \u00a0<\/span><\/p>\n<p>Contemporary Board Game Mechanics:<br \/>\n<span style=\"text-decoration: underline\">Twitch Plays Risk<\/span>: Make each decision crowdsourced. \u00a0Have what would normally be a player be a team with from 5-100 players each.<br \/>\n<span style=\"text-decoration: underline\">Simplicity<\/span>: Make Risk into only a card game. \u00a0Battles could be determined by a rock paper scissors like variant.<br \/>\nRisk Legacy already happened.<br \/>\n<span style=\"text-decoration: underline\">Muster<\/span>: Make Risk even more complicated and add resource management to it. \u00a0Certain areas have more supplies, and so are more valuable as you can make more armies with it (example: the Middle East has more oil so you could fuel more planes). Similar to Game of Thrones Board Game.<br \/>\n<span style=\"text-decoration: underline\">Traitor!<\/span>: All choose cards in the beginning. \u00a0One Player is determined to be the traitor. \u00a0While the rest of the world tries to promote world peace, save the planet, stop world hunger etc., the traitor will try to destroy the world as quickly as possible including the possibility of nukes. \u00a0Bonus points for the traitor if they get the others to either not realize they are the traitor or manage to make them fight amongst themselves. \u00a0Other players win by defeating traitor.<br \/>\n<span style=\"text-decoration: underline\">Shut Up and Play<\/span>: All communication must be through 3 words or less for per ally each turn. \u00a0All negotiations must be in the public. \u00a0Code words are acceptable.<\/p>\n<p>Non-Commodified:<br \/>\n<span style=\"text-decoration: underline\">Major War<\/span>: First one to take over CMU campus. \u00a0You have to fight for your school.<br \/>\n<span style=\"text-decoration: underline\">Shot Through the Heart!<\/span>: To play each person must accept that war is painful. \u00a0Dice rolls are flipped. \u00a01\u2019s are better than 2\u2019s which are better than 6\u2019s. \u00a0When attacking, if you rolled a one, you would get one shock\/punch. \u00a0If you roll a six, you get six punches\/shocks. \u00a0This will make players have to decide whether or not it is worth it to play. \u00a0If they do decide to play, then they will likely be more careful about when\/where they attack. \u00a0Similar to: The Painstation and Tekken Torture Tournament.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Play the original game and analyze it What are its core mechanics? Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players. It is turn-based, and players play &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/29\/update-the-classics-risk\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Update The Classics &#8211; Risk&#8221;<\/span><\/a><\/p>\n","protected":false},"author":111,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2120","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2120","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/111"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2120"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2120\/revisions"}],"predecessor-version":[{"id":2125,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2120\/revisions\/2125"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2120"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2120"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2120"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}