{"id":2211,"date":"2017-10-13T13:30:59","date_gmt":"2017-10-13T13:30:59","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2211"},"modified":"2017-10-13T16:28:38","modified_gmt":"2017-10-13T16:28:38","slug":"mindmap","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/10\/13\/mindmap\/","title":{"rendered":"Mindmap"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2228 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22472259_1430899690298466_382348689_o-284x300.png\" alt=\"22472259_1430899690298466_382348689_o\" width=\"284\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22472259_1430899690298466_382348689_o-284x300.png 284w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22472259_1430899690298466_382348689_o-768x813.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22472259_1430899690298466_382348689_o-968x1024.png 968w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22472259_1430899690298466_382348689_o-1200x1270.png 1200w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22472259_1430899690298466_382348689_o.png 1654w\" sizes=\"auto, (max-width: 284px) 85vw, 284px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2230 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22471992_1521231461289265_1747672821_o-1-300x96.png\" alt=\"22471992_1521231461289265_1747672821_o\" width=\"300\" height=\"96\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22471992_1521231461289265_1747672821_o-1-300x96.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22471992_1521231461289265_1747672821_o-1-768x247.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22471992_1521231461289265_1747672821_o-1-1024x329.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/22471992_1521231461289265_1747672821_o-1.png 1111w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p>Mindmap is a game of playing thoughts in a brain. At each turn, players move their pieces in the hope for collecting Ideas. Just like someone&#8217;s mind, the board is continually changed by the Thought&#8217;s actions. As players move over the board,\u00a0they collect Moods tiles, acting as stats used to resolve mental distraction (standoffs) caused by too many thoughts in one place.<\/p>\n<p>A video of a full playthrough is available at:\u00a0https:\/\/youtu.be\/J66cCBx7I9E . The video is slightly different from the rules in that the mood dial is randomly spun at each confrontation rather than being incrementing by one after each round, a change we found to increase strategy in moving and placing your pieces and removing randomness.<\/p>\n<p>The full rules are available at\u00a0https:\/\/docs.google.com\/a\/andrew.cmu.edu\/document\/d\/1nwtaT1s_dI06V9UBQB2tmVqEYb8xJo62vM4Km-10uYY\/edit?usp=sharing<\/p>\n<p>Our changes over iterations included removing minigames and instead adding tactics to tile placement, changing the board tiles from rectangular to hexagonal and theming the game first as rescuing a &#8220;drunk&#8221; target piece from the board, to thinking up ideas for elon musk, to competing to collect a number of ideas on a board that fluidly changes over time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mindmap is a game of playing thoughts in a brain. At each turn, players move their pieces in the hope for collecting Ideas. Just like someone&#8217;s mind, the board is continually changed by the Thought&#8217;s actions. As players move over the board,\u00a0they collect Moods tiles, acting as stats used to resolve mental distraction (standoffs) caused &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/10\/13\/mindmap\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Mindmap&#8221;<\/span><\/a><\/p>\n","protected":false},"author":124,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2211","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2211","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/124"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2211"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2211\/revisions"}],"predecessor-version":[{"id":2234,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2211\/revisions\/2234"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2211"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}