{"id":2300,"date":"2017-10-26T23:43:32","date_gmt":"2017-10-26T23:43:32","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2300"},"modified":"2017-10-26T23:43:32","modified_gmt":"2017-10-26T23:43:32","slug":"homeplay-spaceteam","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/10\/26\/homeplay-spaceteam\/","title":{"rendered":"HomePlay \u2013\u00a0Spaceteam"},"content":{"rendered":"<p>Spaceteam is actually one of my favorite games! I&#8217;ve played it thoroughly in the past. I think the game is brilliant in that it easily creates a high-intensity atmosphere with a strong sense of urgency.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/y3fsvKnIVJg?feature=oembed\" frameborder=\"0\" gesture=\"media\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2301\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/unnamed.png\" alt=\"unnamed\" width=\"562\" height=\"900\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/unnamed.png 562w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/unnamed-187x300.png 187w\" sizes=\"auto, (max-width: 562px) 85vw, 562px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Description<\/strong><\/p>\n<p>Basically, it&#8217;s a game that you can only play when you&#8217;re on the same WiFi connection as people, i.e. you are together in person. You and your friends work together to fly a rapidly failing space ship. Each of you is continually receiving a set of instructions that is ever-changing, and only one of you has the required buttons and dials on the screen to fix the issue. For example, player A may have &#8220;set the thermoblasters to 5&#8221;, and player C has to hear their instructions, and realize that they have control over the thermoblasters. It&#8217;s an excellent, easy to understand, quick, silly game.<\/p>\n<p><strong>Game Creation<\/strong><\/p>\n<p>Spaceteam\u00a0is an iPhone and Android game\u00a0created by Henry Smith. It was released in 2012. Originally, Spaceteam was actually an experiment for Henry Smith to learn app development.<\/p>\n<p><strong>Reception<\/strong><\/p>\n<p>Spaceteam was widely successful. Many major video game news outlets have reviewed it highly,\u00a0and it has been downloaded over three million times. It hasn&#8217;t made much money though, but that was never Henry Smith&#8217;s intention. Critics are widely in favor of it, but some reviews I read have said that there isn&#8217;t much variety if you continue to play the game many times. It won Game City Prize&#8217;s Best Game of 2013 award, IndieCade&#8217;s interaction award, A MAZE Indie Connect Festival, and Excellence in Innovation at the 10th Annual International Mobile Gaming Awards.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spaceteam is actually one of my favorite games! I&#8217;ve played it thoroughly in the past. I think the game is brilliant in that it easily creates a high-intensity atmosphere with a strong sense of urgency. &nbsp; &nbsp; Description Basically, it&#8217;s a game that you can only play when you&#8217;re on the same WiFi connection as &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/10\/26\/homeplay-spaceteam\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;HomePlay \u2013\u00a0Spaceteam&#8221;<\/span><\/a><\/p>\n","protected":false},"author":110,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2300","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/110"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2300"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2300\/revisions"}],"predecessor-version":[{"id":2302,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2300\/revisions\/2302"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2300"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}