{"id":2323,"date":"2017-10-27T02:46:29","date_gmt":"2017-10-27T02:46:29","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2323"},"modified":"2017-10-27T02:49:42","modified_gmt":"2017-10-27T02:49:42","slug":"homeplay-glitch-tank","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/10\/27\/homeplay-glitch-tank\/","title":{"rendered":"Homeplay &#8211; Glitch Tank"},"content":{"rendered":"<p><em>Adela, Andrew, Ari<\/em><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=L44po8eKJBo\"><span style=\"font-weight: 400\">Glitch Tank: Gameplay<\/span><\/a><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/KH-iVlkNkI0?feature=oembed\" frameborder=\"0\" gesture=\"media\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: 400\">Authors<\/span><\/span><\/p>\n<p>Michael Brough<\/p>\n<p><a href=\"http:\/\/www.smestorp.com\/\">Smestorp<\/a> (personal website)<\/p>\n<p><a href=\"http:\/\/www.smestorp.com\/presskit\/index.php#description\">Glitch Tank<\/a> (presskit)<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: 400\">Context<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400\">Released 22 December, 2011. The developer treats himself as an artist. Makes esoteric, glitchy little games with self-generated problems\/constraints.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: 400\">Development<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400\">Digital board game with randomized actions cards, and constraints<\/span><\/p>\n<p><span style=\"font-weight: 400\">Inspirations: <\/span><i><span style=\"font-weight: 400\">Shot Shot Shoot<\/span><\/i><span style=\"font-weight: 400\">, <\/span><i><span style=\"font-weight: 400\">RoboRally, Exuberant Struggle<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400\">For the iPad originally (?) Can be played on iOS, Android<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">\u201c<\/span><i><span style=\"font-weight: 400\">Glitch Tank<\/span><\/i><span style=\"font-weight: 400\"> was developed as part of Kompendium, an album of small 2-player games (and is available for free on PC and Mac as part of that). But it turned out to be a much better fit for a touch-screen, so it was developed into a standalone game adding AI, different modes, and a variety of rare events and map features.\u201d (<\/span><a href=\"http:\/\/www.smestorp.com\/presskit\/sheet.php?p=glitch_tank\"><span style=\"font-weight: 400\">Glitch Tank: Presskit<\/span><\/a><span style=\"font-weight: 400\">)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: 400\">Gameplay<\/span><\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2330\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6004-1-169x300.png\" alt=\"IMG_6004\" width=\"169\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6004-1-169x300.png 169w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6004-1-576x1024.png 576w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6004-1.png 750w\" sizes=\"auto, (max-width: 169px) 85vw, 169px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2329\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6006-169x300.png\" alt=\"IMG_6006\" width=\"169\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6006-169x300.png 169w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6006-576x1024.png 576w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6006.png 750w\" sizes=\"auto, (max-width: 169px) 85vw, 169px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2328\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6007-169x300.png\" alt=\"IMG_6007\" width=\"169\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6007-169x300.png 169w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6007-576x1024.png 576w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/10\/IMG_6007.png 750w\" sizes=\"auto, (max-width: 169px) 85vw, 169px\" \/><\/p>\n<p><span style=\"font-weight: 400\">Modes: Real time or turn-based<\/span><\/p>\n<p><span style=\"font-weight: 400\">2 players, or VS AI.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Somewhat randomly generated color scheme: confusing for your player\/actions<\/span><\/p>\n<p><span style=\"font-weight: 400\">Honestly everything is confusing for the first couple of tries. The game barely explains itself (it has a help page but it\u2019s not very informative nor readable) however it speaks through gameplay.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Both players have access to four moves which are given randomly. Using a move replaces it with a new random move.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">There is one rare move which allows a player to move two additional times.<\/span><\/p>\n<p><span style=\"font-weight: 400\">There is one super rare move which allows a player to rotate the entire playing field 180 deg.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">The most noteworthy move that you can be given allows you to spawn a mini tank. All mini tanks are affected by your moves the same way the main tank is. A mini tank can also spawn more mini tanks. <\/span><\/p>\n<p><span style=\"font-weight: 400\">Getting the minitank move early is very strong, especially in real time.<\/span><\/p>\n<p><span style=\"font-weight: 400\">In real time, if too much button mashing is being done, the tanks overheat. The developer is open to player suggestions about changing the occurrence of this.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">5906 ERTH@$^U(DF_B)BI)$KP feature ???<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: 400\">Reception<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400\">10\/10, however it was only downloaded 100-500 times on all platforms. It has 5.0 stars on the iTunes app store\u00a0and 16 ratings across all versions.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adela, Andrew, Ari Glitch Tank: Gameplay Authors Michael Brough Smestorp (personal website) Glitch Tank (presskit) &nbsp; Context Released 22 December, 2011. The developer treats himself as an artist. Makes esoteric, glitchy little games with self-generated problems\/constraints. &nbsp; Development Digital board game with randomized actions cards, and constraints Inspirations: Shot Shot Shoot, RoboRally, Exuberant Struggle For &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/10\/27\/homeplay-glitch-tank\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Homeplay &#8211; Glitch Tank&#8221;<\/span><\/a><\/p>\n","protected":false},"author":108,"featured_media":2325,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2323","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2323","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/108"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2323"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2323\/revisions"}],"predecessor-version":[{"id":2333,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2323\/revisions\/2333"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media\/2325"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2323"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2323"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2323"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}