{"id":2472,"date":"2017-12-11T22:08:24","date_gmt":"2017-12-11T22:08:24","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2472"},"modified":"2017-12-11T23:36:55","modified_gmt":"2017-12-11T23:36:55","slug":"sandblox","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/12\/11\/sandblox\/","title":{"rendered":"Sandblox"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2494\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.59-PM.png\" alt=\"Screen Shot 2017-12-11 at 3.04.59 PM\" width=\"2880\" height=\"1800\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.59-PM.png 2880w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.59-PM-300x188.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.59-PM-768x480.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.59-PM-1024x640.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.59-PM-1200x750.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Player One controls a creature that is trying to escape the sandbox. Their goal is to overcome the obstacles on the map in order to reach a final destination, the Beacon, before night falls. Player Two will have full control over the obstacles in the sandbox through use of a physical controller. These controls will affect the surrounding terrain allowing Player Two to move the various colored blocks around the world, popping them out of the ground or shaking them left and right to keep Player One from escaping.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2493\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.18-PM.png\" alt=\"Screen Shot 2017-12-11 at 3.04.18 PM\" width=\"2880\" height=\"1800\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.18-PM.png 2880w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.18-PM-300x188.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.18-PM-768x480.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.18-PM-1024x640.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.04.18-PM-1200x750.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2492\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.01.46-PM.png\" alt=\"Screen Shot 2017-12-11 at 3.01.46 PM\" width=\"2880\" height=\"1800\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.01.46-PM.png 2880w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.01.46-PM-300x188.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.01.46-PM-768x480.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.01.46-PM-1024x640.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.01.46-PM-1200x750.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2496\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.07.45-PM.png\" alt=\"Screen Shot 2017-12-11 at 3.07.45 PM\" width=\"2880\" height=\"1800\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.07.45-PM.png 2880w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.07.45-PM-300x188.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.07.45-PM-768x480.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.07.45-PM-1024x640.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.07.45-PM-1200x750.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2495\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.05.20-PM.png\" alt=\"Screen Shot 2017-12-11 at 3.05.20 PM\" width=\"2880\" height=\"1800\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.05.20-PM.png 2880w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.05.20-PM-300x188.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.05.20-PM-768x480.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.05.20-PM-1024x640.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/Screen-Shot-2017-12-11-at-3.05.20-PM-1200x750.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<div class=\"mceTemp\"><\/div>\n<figure id=\"attachment_2474\" aria-describedby=\"caption-attachment-2474\" style=\"width: 1536px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2474\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4929.jpg\" alt=\"Physical controller we fabricated to allow Player Two to easily move and orient the platforms.\" width=\"1536\" height=\"2048\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4929.jpg 1536w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4929-225x300.jpg 225w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4929-768x1024.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4929-1200x1600.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-2474\" class=\"wp-caption-text\">Physical controller we fabricated to allow Player Two to easily move and orient the platforms.<\/figcaption><\/figure>\n<figure id=\"attachment_2477\" aria-describedby=\"caption-attachment-2477\" style=\"width: 1536px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2477\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4933.jpg\" alt=\"The smaller box houses an Arduino UNO and the wiring setup to allow it to talk to the sliders and knob.\" width=\"1536\" height=\"2048\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4933.jpg 1536w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4933-225x300.jpg 225w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4933-768x1024.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4933-1200x1600.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-2477\" class=\"wp-caption-text\">The smaller box houses an Arduino UNO and the wiring setup to allow it to talk to the sliders and knob.<\/figcaption><\/figure>\n<figure id=\"attachment_2475\" aria-describedby=\"caption-attachment-2475\" style=\"width: 640px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-2475\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4930.jpg\" alt=\"The sliders are color-coded to match platforms in-game. The &quot;knob&quot; is actually a rotary potentiometer that maps values from 0-360 degrees of rotation in game. The sliders are slide potentiometers that map from 0-100 percent to show movement from some point A to a different point B\" width=\"640\" height=\"853\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4930.jpg 1536w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4930-225x300.jpg 225w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4930-768x1024.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/12\/IMG_4930-1200x1600.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><figcaption id=\"caption-attachment-2475\" class=\"wp-caption-text\">The sliders are color-coded to match platforms in-game. The knob is actually a rotary potentiometer that maps values from 0-360 degrees of rotation in game. The sliders are slide potentiometers that map from 0-100 percent to show movement from some in game point A to a different point B<\/figcaption><\/figure>\n<p>Downloads (Requires an external controller\/joystick for Player Two):<br \/>\n<a href=\"https:\/\/drive.google.com\/open?id=1pj5ZDP_9eiArYko9F5z14fLCJZEa8hYx\"><br \/>\nSandblox Download (Mac)<br \/>\n<\/a><\/p>\n<p><a href=\"https:\/\/drive.google.com\/open?id=1EJmPOyeKPdJB3m7xzZsYxSe3oVndl9Zt\">Sandblox Download (Windows)<br \/>\n<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Player One controls a creature that is trying to escape the sandbox. Their goal is to overcome the obstacles on the map in order to reach a final destination, the Beacon, before night falls. Player Two will have full control over the obstacles in the sandbox through use of a physical controller. These controls will &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/12\/11\/sandblox\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Sandblox&#8221;<\/span><\/a><\/p>\n","protected":false},"author":117,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2472","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2472","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/117"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2472"}],"version-history":[{"count":19,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2472\/revisions"}],"predecessor-version":[{"id":2501,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2472\/revisions\/2501"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2472"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2472"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2472"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}