{"id":313,"date":"2020-12-04T08:31:22","date_gmt":"2020-12-04T08:31:22","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2020\/?page_id=313"},"modified":"2020-12-22T17:25:08","modified_gmt":"2020-12-22T17:25:08","slug":"release-promotion-community","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2020\/release-promotion-community\/","title":{"rendered":"Release, promotion, community"},"content":{"rendered":"<p>In this class we focus on making original, functional, meaningful games, but what happens afterwards? How do you release and promote a game?<\/p>\n<h1>Distribution<\/h1>\n<p><span style=\"font-weight: 400;\">If you are working independently or in the industry there are plenty of platforms for digital download. From the player&#8217;s perspective they seem interchangeable but from a developer perspective they can be very different.<\/span><\/p>\n<p><b><a href=\"https:\/\/store.steampowered.com\/sub\/163632\/\">Steam<\/a><br \/>\n<a href=\"https:\/\/www.epicgames.com\/store\/en-US\/about\">Epic Store<\/a><br \/>\n<\/b><b><a href=\"https:\/\/itch.io\/developers\">Itchio<\/a><br \/>\n<\/b><a href=\"https:\/\/www.humblebundle.com\/developer\"><b>Humble store<\/b><\/a><span style=\"font-weight: bold;\"><br \/>\n<a href=\"https:\/\/developers.kartridge.com\/\">Kartridge<\/a><br \/>\n<\/span><span style=\"font-weight: bold;\"><a href=\"https:\/\/discordapp.com\/sell-your-game\">Discord<\/a><br \/>\n<a href=\"https:\/\/medium.com\/@the_manifest\/how-to-publish-your-app-on-apples-app-store-in-2018-f76f22a5c33a\">App Store<\/a><br \/>\n<\/span><span style=\"font-weight: bold;\">PSN, Switch, Xbox,\u00a0ORIGIN etc<br \/>\n<\/span><\/p>\n<p><em>What are some things to consider?<\/em><\/p>\n<p>User base: popularity\/install base but also <a href=\"https:\/\/www.wepc.com\/news\/video-game-statistics\/\">demographics<\/a><br \/>\nOpenness: can you submit anything?<br \/>\nRevenue share\/revenue model<br \/>\nDevelopers Fee<br \/>\nDRM &#8211; Digital Rights Management<br \/>\nDiscoverability<br \/>\nSaturation\/Newness<br \/>\nAPI\/Services (badges, steam workshop, community tools, micropayments etc)<br \/>\nExclusivity programs<br \/>\nContent limitation\/guidelines<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-760\" src=\"http:\/\/mycours.es\/gamestudio2019\/files\/2019\/04\/EpicGamesStore_InfoGraphic_1920x1080_df66848d0d804e4366355775eae247a9abdeb1e7.jpg\" alt=\"\" width=\"1200\" height=\"675\" \/><\/p>\n<h3><strong>Alternative models<br \/>\n<\/strong><\/h3>\n<p>Selling units aka premium, subscriptions, or Free 2 play are the most popular models to make money with games (aside of commissions and working for a company with a salary). But there are some alternatives:<\/p>\n<p><a href=\"http:\/\/www.oikospiel.com\/\">Oikospiel<\/a>\u00a0&#8211; pay what you want<\/p>\n<p><a href=\"https:\/\/www.kickstarter.com\/projects\/1885319905\/calico-magical-girls-running-cat-cafes-0?ref=discovery_category\">Kickstarter<\/a>\u00a0&#8211; crowdfunding\/preorder<\/p>\n<p><a href=\"https:\/\/www.patreon.com\/\">Patreon<\/a> &#8211; exclusive content to subscribers<br \/>\n<a href=\"https:\/\/www.patreon.com\/sokpop\/overview\">Sokpop<\/a> &#8211;\u00a0<a href=\"https:\/\/www.patreon.com\/Porpentine\/posts\">porpentine<\/a> &#8211;\u00a0<a href=\"https:\/\/www.patreon.com\/AlanZucconi\/posts\">Alan Zucconi<\/a>\u00a0&#8211; <a href=\"https:\/\/www.patreon.com\/100\/posts\">100 rabbits<\/a>\u00a0&#8211; <a href=\"https:\/\/www.patreon.com\/ondrejsvadlena\">Beware<\/a><\/p>\n<p><a href=\"http:\/\/wobblylabs.com\/projects\/wobbler\">Line Wobbler<\/a>\u00a0&#8211; custom physical games<\/p>\n<p><a href=\"https:\/\/compressmerch.com\/collections\/nitw\">NITW<\/a> &#8211; merch<\/p>\n<p><a href=\"http:\/\/cordialminuet.com\/\">Cordial Minuet<\/a> &#8211; grey area gambling?<\/p>\n<p><em>Prompt: come up with an alternative strategy to make money through games.<\/em><\/p>\n<h1>Promotion<\/h1>\n<p><a href=\"https:\/\/twitter.com\/house_house_\/status\/915460576872038405\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-763 size-full\" src=\"http:\/\/mycours.es\/gamestudio2019\/files\/2019\/04\/ss_3905ee38e1979a2ad00476ea472070798e2bae46.1920x1080.jpg\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/a><\/p>\n<p>Promotion typically starts way before the release with teasers, announcements, trailers, etc.<\/p>\n<p>Self promotion on social media via\u00a0work in progress<br \/>\n<a href=\"https:\/\/twitter.com\/hashtag\/gamedev?src=hash\">#gamedev<\/a><br \/>\n<a href=\"https:\/\/twitter.com\/hashtag\/madewithunity?src=hash\">#madewithunity<\/a><br \/>\n<a href=\"https:\/\/twitter.com\/hashtag\/screenshotsaturday?f=images\">#ScreenshotSaturday<\/a><\/p>\n<p>Performative game development<br \/>\n<a href=\"https:\/\/twitter.com\/nonplayercat\/status\/745673970712780800\">Ooblets<\/a>, <a href=\"https:\/\/twitter.com\/search?q=Mosh%20Pit%20Simulator%20&amp;src=typd\">Mosh Pit Simulator<\/a><\/p>\n<p>Reveal trailers<\/p>\n<p><iframe loading=\"lazy\" title=\"This War of Mine - Teaser Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Hxf1seOpijE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Narrative Trailers<\/p>\n<p><iframe loading=\"lazy\" title=\"Strafe Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ef_41JpwqdE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>&#8220;Gameplay&#8221; trailer<\/p>\n<p><iframe loading=\"lazy\" title=\"No Man&#039;s Sky Gameplay Trailer | E3 2014 | PS4\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/nLtmEjqzg7M?start=17&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h1><strong>Press<\/strong><\/h1>\n<p>There are several site that cover indie games, exclusively or not:<\/p>\n<p><a href=\"https:\/\/kotaku.com\"><strong>Kotaku<\/strong><\/a><\/p>\n<p><strong><a href=\"http:\/\/www.polygon.com\/\">Polygon<\/a>\u00a0<\/strong><\/p>\n<p><strong><a href=\"https:\/\/waypoint.vice.com\">Waypoint<\/a><\/strong><\/p>\n<p><strong><a href=\"http:\/\/indiegames.com\/index.html\">IndieGames<\/a>\u00a0<\/strong><\/p>\n<p><strong><a href=\"http:\/\/www.rockpapershotgun.com\/\">rockpapershotgun<\/a><\/strong><\/p>\n<p><b><a href=\"http:\/\/www.gamasutra.com\/\">Gamasutra<\/a>\u00a0<\/b><\/p>\n<p>&nbsp;<\/p>\n<p>A good practice is imagining early on a <a href=\"https:\/\/twitter.com\/indiegamescom\">headline<\/a>, or a tweet length synopsis for your game. If you struggle to find one, it may need something more distinctive.<\/p>\n<p>Can you imagine more than one paragraph written about it? If not, it may lack substance, lore, conceptual or mechanical depth.<br \/>\nOf course good authors can write <a href=\"https:\/\/www.theatlantic.com\/technology\/archive\/2014\/02\/the-squalid-grace-of-flappy-bird\/283526\/\">excellent articles starting from the simplest games<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-766\" src=\"http:\/\/mycours.es\/gamestudio2019\/files\/2019\/04\/Screen-Shot-2019-04-25-at-10.25.28-PM.png\" alt=\"\" width=\"1980\" height=\"1134\" \/><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/dopresskit.com\/\">Presskit()<\/a>\u00a0is an easy webpage template that makes the journalists&#8217; life easier. It&#8217;s useful for bigger releases, when a certain degree of attention is expected.<\/span><\/p>\n<h1><span style=\"font-weight: 400;\">Festivals<\/span><\/h1>\n<p><b>IndieCade<\/b><span style=\"font-weight: 400;\"> in Los Angeles, is a festival for indie developers and students. This event features a lot of non-digital and experimental games. Show, conference, and awards. <\/span><a href=\"http:\/\/www.indiecade.com\/\"><span style=\"font-weight: 400;\">http:\/\/www.indiecade.com\/<\/span><\/a><\/p>\n<p><b>IGF<\/b><span style=\"font-weight: 400;\"> &#8211; International Games Festival &#8211; \u00a0This is the award show at the GDC. Very competitive. Money prizes, expo floor and pass for nominees.<br \/>\n<\/span><a href=\"http:\/\/www.igf.com\/\"><span style=\"font-weight: 400;\">http:\/\/www.igf.com\/<\/span><\/a><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Amaze<\/strong> &#8211; Great medium sized indie festival in Berlin. Focus on edgy content and small developers.<br \/>\n<a href=\"https:\/\/www.amaze-berlin.de\/\">https:\/\/www.amaze-berlin.de\/<\/a><br \/>\n<\/span><\/p>\n<p><b>PAX<\/b> <b>Penny Arcade Expo ( Seattle, Boston, Melbourne )<\/b><span style=\"font-weight: 400;\"> &#8211; Popular consumer show. Costs money.<br \/>\n<\/span><a href=\"http:\/\/east.paxsite.com\/\"><span style=\"font-weight: 400;\">http:\/\/east.paxsite.com\/<\/span><\/a><\/p>\n<p><strong>Indiemegabooth &#8211;\u00a0<\/strong>helps indies to get into more crowded and expensive shows above.<br \/>\n<a href=\"http:\/\/indiemegabooth.com\/\"><span style=\"font-weight: 400;\">http:\/\/indiemegabooth.com<\/span><\/a><\/p>\n<p>More regional or specialized game events can be found here<br \/>\n<a href=\"https:\/\/www.zo-ii.com\/events\/\"><span style=\"font-weight: 400;\">https:\/\/www.zo-ii.com\/events\/<\/span><\/a><\/p>\n<p><a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1AzXJtsGA_qxSsMBZ-rgn8SYAu8V41Hve3yYiWHVS_vc\/edit#gid=0\"><span style=\"font-weight: 400;\">https:\/\/docs.google.com\/spreadsheets\/d\/1AzXJtsGA_qxSsMBZ-rgn8SYAu8V41Hve3yYiWHVS_vc\/edit#gid=0<\/span><\/a><\/p>\n<h1><span style=\"font-weight: 400;\">Youtubers \/ Streamers \/ Influencers<\/span><\/h1>\n<p><iframe loading=\"lazy\" title=\"ACCURATE YOUTUBE SIMULATOR | YouTubers Life #1\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/iBI1mr77QjQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>They are certainly annoying, but are they good for getting the word out? How to get them cover your game?\u00a0Is your game video\/streaming friendly? Why are they doing this? What do they want?<br \/>\nI have no idea ask <a href=\"https:\/\/www.reddit.com\/r\/gamedev\/search?q=youtuber&amp;restrict_sr=1\">reddit<\/a> or <a href=\"https:\/\/www.gamasutra.com\/blogs\/ChrisMorrison\/20180614\/319967\/Six_ways_indie_game_developers_find_success_with_YouTube_and_Twitch_influencers.php\">gamasutra<\/a><\/p>\n<h1><span style=\"font-weight: 400;\">Publishers<\/span><\/h1>\n<p>Publishers can support developers from funding to promotion. In recent years a variety of indie publishers, labels and collectives emerged. Here are some examples:<\/p>\n<p><a href=\"https:\/\/www.devolverdigital.com\/\"><span style=\"font-weight: 400;\">Devolver Digital<\/span><\/a><\/p>\n<p><a href=\"http:\/\/indie-fund.com\/\"><span style=\"font-weight: 400;\"> Indie Fund<\/span><\/a><\/p>\n<p><a href=\"https:\/\/www.humblebundle.com\/publishing\">Humble bundle<\/a><\/p>\n<p><a href=\"http:\/\/annapurna.pictures\/interactive\/\"><span style=\"font-weight: 400;\">Annapurna Interactive<\/span><\/a><\/p>\n<p><a href=\"http:\/\/finji.co\/\">Finji<\/a><\/p>\n<p><a href=\"http:\/\/www.icewatergames.com\/blog\">Icewater games<\/a><\/p>\n<h2><span style=\"font-weight: 400;\">Collectives and communities<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Maybe the real treasure is the friends you made along the way!<br \/>\nSome collectives and entities creating contexts and communities around games:<\/span><\/p>\n<p><a href=\"http:\/\/magazine.art21.org\/2010\/09\/20\/game-as-art-the-kokoromi-collective\/#.XMJz0x9KiRs\"><span style=\"font-weight: 400;\">Kokoromi<\/span><\/a><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/babycastles.com\/\">Babycastles<\/a> (New York)<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"http:\/\/juegosrancheros.com\/\">Juegos Rancheros<\/a> (Austin)<\/span><\/p>\n<p><a href=\"http:\/\/www.copenhagengamecollective.org\">Copenhagen game collective<\/a><\/p>\n<p><a href=\"https:\/\/glitch.city\/\"><span style=\"font-weight: 400;\">Glitch city<\/span><\/a><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/handeyesociety.com\/\">Hand Eye Society<\/a> (Toronto, Canada)<\/span><\/p>\n<p><a href=\"https:\/\/dmg.to\/\">Dames Making Games<\/a> (Toronto)<\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/thewildrumpus.co.uk\/\">The Wild Rumpus<\/a> (London, UK)<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"http:\/\/bitbridge.space\/\">Bit Bridge<\/a> (Pittsburgh!)<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"http:\/\/www.igda.org\/chapters\">IGDA<\/a> International Game Developers Association (everywhere)<\/span><\/p>\n<p><strong>Online communities<br \/>\n<\/strong>Definitely not exhaustive<\/p>\n<p><b>Reddit <\/b><span style=\"font-weight: 400;\">\/ R\/ IndieGames <\/span><a href=\"http:\/\/www.reddit.com\/r\/indiegames\/\"><span style=\"font-weight: 400;\">http:\/\/www.reddit.com\/r\/indiegames\/<\/span><\/a><\/p>\n<p><b>Reddit <\/b><span style=\"font-weight: 400;\">\/ R\/ GameDev <\/span><a href=\"http:\/\/www.reddit.com\/r\/gamedev\/\"><span style=\"font-weight: 400;\">http:\/\/www.reddit.com\/r\/gamedev\/<\/span><\/a><\/p>\n<p><strong>TIG source<\/strong> <a href=\"http:\/\/www.tigsource.com\/\"><span style=\"font-weight: 400;\">http:\/\/www.tigsource.com\/<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<div class=\"fusion-row\">\n<section id=\"content\">\n<article id=\"post-1053\" class=\"post post-1053 type-post status-publish format-standard hentry category-raw-fury category-rawcember tag-publishing-contract tag-raw-fury-publishing-agreement\">\n<div class=\"post-content\">\n<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\">\n<div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start\">\n<div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\">\n<div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\">\n<div class=\"fusion-text fusion-text-1\">\n<p><b>Various resources:<\/b><\/p>\n<p>Raw Fury &#8211; <a href=\"https:\/\/rawfury.com\/developer-resources\/\">Publishing Resources<\/a><\/p>\n<p>Liam Twose \u2013\u00a0<em><strong><a href=\"https:\/\/trello.com\/b\/BRHxZpZ9\/global-games-industry-guide-ggig20\">Global Games Industry Guide<\/a><\/strong><\/em><\/p>\n<p>Chris Zukowski \u2013\u00a0<em><strong><a href=\"http:\/\/howtomarketagame.com\/\">How To Market A Game<\/a><\/strong><\/em><\/p>\n<p>Lizzie Killian \u2013\u00a0<em><strong><a href=\"https:\/\/vgpr.substack.com\/\">VgPR Newsletter<\/a><\/strong><\/em><\/p>\n<p>Alan Dang \u2013\u00a0<em><strong><a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/11g8MCMFNrBM0CXIWrT8bej5vqR1fCJGMhoFfbS5ph3Q\/edit\">Alan\u2019s DevResources Sheet<\/a><\/strong><\/em><\/p>\n<p>Lars Doucet \u2013\u00a0<em><strong><a href=\"https:\/\/www.gamedatacrunch.com\/\">GameDataCrunch<\/a><\/strong><\/em><\/p>\n<p>Simon Carless \u2013\u00a0<em><strong><a href=\"https:\/\/gamediscoverability.substack.com\/people\/43851-simon-carless\">GameDiscoverCo Newsletter<\/a><\/strong><\/em><\/p>\n<p>Amanda Farough\/Mike Futter \u2013\u00a0<em><strong><a href=\"https:\/\/twitter.com\/VirtualEconCast\">Virtual Economy Podcast<\/a>\u00a0\/\u00a0<a href=\"https:\/\/www.fsquared.biz\/\">F-Squared LLC<\/a><\/strong><\/em><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/article>\n<\/section>\n<\/div>\n<p>&nbsp;<\/p>\n<div class=\"fusion-footer\">\n<footer id=\"footer\" class=\"fusion-footer-copyright-area\">\n<div class=\"fusion-row\">\n<div class=\"fusion-copyright-content\">\n<div class=\"fusion-copyright-notice\"><\/div>\n<\/div>\n<\/div>\n<\/footer>\n<\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this class we focus on making original, functional, meaningful games, but what happens afterwards? How do you release and promote a game? Distribution If you are working independently or in the industry there are plenty of platforms for digital download. From the player&#8217;s perspective they seem interchangeable but from a developer perspective they can &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2020\/release-promotion-community\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Release, promotion, community&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-313","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/pages\/313","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/comments?post=313"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/pages\/313\/revisions"}],"predecessor-version":[{"id":321,"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/pages\/313\/revisions\/321"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2020\/wp-json\/wp\/v2\/media?parent=313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}