{"id":1508,"date":"2021-08-27T14:16:56","date_gmt":"2021-08-27T14:16:56","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2021\/?page_id=1508"},"modified":"2021-11-18T16:01:26","modified_gmt":"2021-11-18T16:01:26","slug":"free-tools","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2021\/free-tools\/","title":{"rendered":"Free Game Creation Tools"},"content":{"rendered":"<h2>Unity<\/h2>\n<p>Unity &#8211; free if you are making less than $100K<br \/>\n<a href=\"https:\/\/unity.com\/\">https:\/\/unity.com\/<\/a><\/p>\n<p>Remember: some of the best features are in the packages, to be installed separately<br \/>\n<a href=\"https:\/\/docs.unity3d.com\/Manual\/pack-safe.html\">https:\/\/docs.unity3d.com\/Manual\/pack-safe.html<\/a><br \/>\n<a href=\"https:\/\/docs.unity3d.com\/Manual\/pack-preview.html\">https:\/\/docs.unity3d.com\/Manual\/pack-preview.html<\/a><\/p>\n<p>Unity Asset Store &#8211; 3rd party assets marketplace<br \/>\n<a href=\"https:\/\/assetstore.unity.com\/\">https:\/\/assetstore.unity.com\/<\/a><\/p>\n<p>Gold player &#8211; FP controls for unity<br \/>\n<a href=\"https:\/\/github.com\/Hertzole\/gold-player\">https:\/\/github.com\/Hertzole\/gold-player<\/a><\/p>\n<p>Xinput &#8211; Game controller tester<br \/>\n<a href=\"https:\/\/thatsmytrunks.itch.io\/xinput-controller-tester\">https:\/\/thatsmytrunks.itch.io\/xinput-controller-tester<\/a><\/p>\n<p>Oikospiel Tools &#8211; Add basic interactions without coding<br \/>\n<a href=\"https:\/\/github.com\/fernandoramallo\/oikospiel-tools\">https:\/\/github.com\/fernandoramallo\/oikospiel-tools<\/a><\/p>\n<p>iTween &#8211; tweening library for procedural animation<br \/>\n<a href=\"http:\/\/www.pixelplacement.com\/itween\/index.php\">http:\/\/www.pixelplacement.com\/itween\/index.php<\/a><\/p>\n<p>Ink &#8211; Unity integration<br \/>\n<a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/integration\/ink-unity-integration-60055\">https:\/\/assetstore.unity.com\/packages\/tools\/integration\/ink-unity-integration-60055<\/a><\/p>\n<p>Microsplat &#8211; more advanced alternative to Unity terrain<br \/>\n<a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/microsplat-96478\">https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/microsplat-96478<\/a><\/p>\n<p>UCLA Mesh creator &#8211; extrude sprites in unity<br \/>\n<a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/sprite-management\/ucla-mesh-creator-11066\">https:\/\/assetstore.unity.com\/packages\/tools\/sprite-management\/ucla-mesh-creator-11066<\/a><\/p>\n<h2>Writing \/ Prototyping<\/h2>\n<p>Bitsy &#8211; make minimalistic exploration games<br \/>\n<a href=\"https:\/\/ledoux.itch.io\/bitsy\">https:\/\/ledoux.itch.io\/bitsy<\/a><\/p>\n<p>Inky &#8211; hypertext editor for ink<br \/>\n<a href=\"https:\/\/github.com\/inkle\/inky\/releases\/tag\/0.12.0\">https:\/\/github.com\/inkle\/inky\/releases\/tag\/0.12.0<\/a><\/p>\n<h3>3D<\/h3>\n<p>Blender &#8211; the leading 3d creation suite<br \/>\n<a href=\"https:\/\/www.blender.org\/\">https:\/\/www.blender.org\/<\/a><\/p>\n<p>Sprytile &#8211; 3d tiles in blender<br \/>\n<a href=\"https:\/\/jeiel.itch.io\/sprytile\">https:\/\/jeiel.itch.io\/sprytile<\/a><\/p>\n<p>Magikavoxel &#8211; easy voxel modeling<br \/>\n<a href=\"https:\/\/ephtracy.github.io\/\">https:\/\/ephtracy.github.io\/<\/a><\/p>\n<p>Makehuman &#8211; realistic human generator<br \/>\n<a href=\"http:\/\/www.makehumancommunity.org\/\">http:\/\/www.makehumancommunity.org\/<\/a><\/p>\n<p>AwesomeBump &#8211; generates normal, height, etc maps from a single image<br \/>\n<a href=\"https:\/\/github.com\/kmkolasinski\/AwesomeBump\">https:\/\/github.com\/kmkolasinski\/AwesomeBump<\/a><\/p>\n<p>Meshmixer &#8211; mash up 3d models (warning: models may be too high poly)<br \/>\n<a href=\"https:\/\/www.meshmixer.com\/\">https:\/\/www.meshmixer.com\/<\/a><\/p>\n<p>Meshlab &#8211; Remeshing tool, especially to simplify and clean up photogrammetry models<br \/>\n<a href=\"https:\/\/www.meshlab.net\/\">https:\/\/www.meshlab.net\/<\/a><\/p>\n<p>Instant Meshes &#8211; Create a clean mesh from a high poly model<br \/>\n<a href=\"https:\/\/github.com\/wjakob\/instant-meshes\">https:\/\/github.com\/wjakob\/instant-meshes<\/a><\/p>\n<p>Terrain Party &#8211; height maps from real world terrain<br \/>\n<a href=\"http:\/\/terrain.party\/\">http:\/\/terrain.party\/<\/a><\/p>\n<p>Snappy Tree &#8211; Procedurally generate trees (not optimized)<br \/>\n<a href=\"http:\/\/www.snappytree.com\/\">http:\/\/www.snappytree.com\/<\/a><\/p>\n<h2>2D<\/h2>\n<p>Piskel &#8211; pixel art drawing and animation<br \/>\n<a href=\"https:\/\/www.piskelapp.com\/\">https:\/\/www.piskelapp.com\/<\/a><\/p>\n<p>Pixelator &#8211; images to pixel art<br \/>\n<a href=\"https:\/\/ronenness.itch.io\/pixelator\">https:\/\/ronenness.itch.io\/pixelator<\/a><\/p>\n<p>Paint of Persia &#8211; pixel rotoscoping<br \/>\n<a href=\"https:\/\/dunin.itch.io\/ptop\">https:\/\/dunin.itch.io\/ptop<\/a><\/p>\n<p>TileSetter &#8211; tile set creator<br \/>\n<a href=\"https:\/\/www.tilesetter.org\/\">https:\/\/www.tilesetter.org\/<\/a><\/p>\n<p>Tiled &#8211; map editor<br \/>\n<a href=\"https:\/\/www.mapeditor.org\/\">https:\/\/www.mapeditor.org\/<\/a><\/p>\n<p>Ogmo &#8211; 2D level editor<br \/>\n<a href=\"https:\/\/ogmo-editor-3.github.io\/\">https:\/\/ogmo-editor-3.github.io\/<\/a><\/p>\n<h2>Music and sound<\/h2>\n<p>Chiptone &#8211; Generate sound effects<br \/>\n<a href=\"https:\/\/sfbgames.itch.io\/chiptone\">https:\/\/sfbgames.itch.io\/chiptone<\/a><\/p>\n<p>Bosca Ceoli &#8211; Simple sequencer, exports midi and wav<br \/>\n<a href=\"https:\/\/terrycavanagh.itch.io\/bosca-ceoil\">https:\/\/terrycavanagh.itch.io\/bosca-ceoil<\/a><\/p>\n<p>Bleeper &#8211; Generate single chiptune tones<br \/>\n<a href=\"https:\/\/pixwlk.itch.io\/bleeper\">https:\/\/pixwlk.itch.io\/bleeper<\/a><\/p>\n<p>Blender &#8211; Quick sound effects from samples<br \/>\n<a href=\"https:\/\/beta.blendwave.net\/\">https:\/\/beta.blendwave.net\/<\/a><\/p>\n<p>Paul stretch &#8211; extreme sound stretching<br \/>\n<a href=\"http:\/\/hypermammut.sourceforge.net\/paulstretch\/\">http:\/\/hypermammut.sourceforge.net\/paulstretch\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity Unity &#8211; free if you are making less than $100K https:\/\/unity.com\/ Remember: some of the best features are in the packages, to be installed separately https:\/\/docs.unity3d.com\/Manual\/pack-safe.html https:\/\/docs.unity3d.com\/Manual\/pack-preview.html Unity Asset Store &#8211; 3rd party assets marketplace https:\/\/assetstore.unity.com\/ Gold player &#8211; FP controls for unity https:\/\/github.com\/Hertzole\/gold-player Xinput &#8211; Game controller tester https:\/\/thatsmytrunks.itch.io\/xinput-controller-tester Oikospiel Tools &#8211; Add &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2021\/free-tools\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Free Game Creation Tools&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":31,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1508","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages\/1508","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/comments?post=1508"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages\/1508\/revisions"}],"predecessor-version":[{"id":1543,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages\/1508\/revisions\/1543"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/media?parent=1508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}