{"id":1569,"date":"2021-09-09T22:18:21","date_gmt":"2021-09-09T22:18:21","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2021\/?page_id=1569"},"modified":"2021-11-18T16:01:26","modified_gmt":"2021-11-18T16:01:26","slug":"assignment-control-and-camera","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2021\/assignment-control-and-camera\/","title":{"rendered":"Assignment: Control and Camera"},"content":{"rendered":"<p>Create a control\/view system for your project, for example: an avatar moving around, a script that allows you to move units for an RTS, a window and text messaging interface for an UI centered game.<\/p>\n<p>It can use placeholder assets. It doesn&#8217;t have to include content like a level or text but it should include a sample of the environmental elements you need to experience the core interaction, for example: if it&#8217;s a platformer include some platforms, if it&#8217;s a card game have decks and drop areas to move the cards around.<br \/>\nMake a kind of playground that gives a sense of the &#8220;game feel&#8221;.<\/p>\n<p>The whole team should be involved in designing and testing the project, even if the scripting is done by one person.<br \/>\nYou can (should?) produce more than one control prototypes.<\/p>\n<p>If the implementation is straightforward or you don&#8217;t have much to do, you can start fleshing out some other aspects of the game.<br \/>\nI&#8217;ll help you define team-specific goals.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Create a control\/view system for your project, for example: an avatar moving around, a script that allows you to move units for an RTS, a window and text messaging interface for an UI centered game. It can use placeholder assets. It doesn&#8217;t have to include content like a level or text but it should include &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2021\/assignment-control-and-camera\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Assignment: Control and Camera&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":21,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1569","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages\/1569","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/comments?post=1569"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages\/1569\/revisions"}],"predecessor-version":[{"id":1576,"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/pages\/1569\/revisions\/1576"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2021\/wp-json\/wp\/v2\/media?parent=1569"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}