Create a humorous game centered around physics simulation.
*It has to be more than plain forces and collisions: experiment with joints, springs, machines, soft bodies, dynamically created contraptions, rag dolls and so on.
**Try to go for funny funny not buggy/so-bad-its-good funny
Non exhaustive sampler:
Juggling messes
Elastic bodies / springs
Most of Foddy’s games are physics centered and humorous, e.g. flop
Ragdolls
Yeah it kind sucks but it was 2002, simpler times
Goofiness and virality case 2: https://twitter.com/wilnyl
case 3: https://twitter.com/punchesbears/status/747997312396435456?lang=en
Soft body physics
Is it even soft body?
How does it work? Sort of like this
(also see the older platformer Gish)
Dynamic Systems
Physics contraptions created in-game
Beyond humor
What if you are not in the mood for silliness
Some Resources
Target Joint – important especially for drag and drops
Physics materials – not to be confused with the visual materials. That’s where the frictions are set.
Intro to joints – tutorial + example
Ragdoll Wizard + mixamo / fuse
Rope physics – Joints and rigs for non human
Drawing 2d rigid bodies in engine – tutorial
Scribble Physics – free asset drawing arbitrary rigid bodies
UCLA mesh creator – create meshes by extruding textures
Bullet physics for soft body – open source library/asset
Draw 2d shapes – directly in unity for quick prototyping
Exercise
In engine, either in 2D or 3D, either interactive or not, make a machine or a physics system responding to your prompt:
America
Sleep
War
Sex
Eating
Aging
Conversation
Economy
Party
Manliness
Nature
> Draw it first
> Use placeholder or ready-made assets