Make a game that is 100% graphic user interface.
*Avoid avatars and representational spaces as much as you can
**Avoid standard interface-heavy genres, make the GUI the protagonist
Some approaches:
Interfaces as narrative frames
Interface centered genres
Breaking the 4th wall
Mysterious interfaces
UI Design (different from UX)
Material – design language/philosophy used by Google
Flat design vs skeuomorphism
With flat design is more difficult to communicate affordances.
Affordance: your elements should communicate how they are supposed to be used by using color, shape, animation, context, etc. (also “perceived affordance”).
…and consistency!
Interfaces in game design
Off topic for this assignment but good article on various types of GUI in AAA games
UI Design Resources
sketch app resources – for sketch (Mac free trial 30 days)
color palette generator – for graphic design
ui templates for games – warning they tend to be casual games oriented and over detailed
Kenney free assets – not only UI
UI development in Unity
Tech overview:
Canvas
Canvas scaler
Image and rect transform anchors,pivot,raw images
Sprite editor, adding borders, slicing images, tiled, filled
Button event from inspector
Slider event from inspector
Changing text, font etc
Canvas group
*Do not use the official unity space UI example, it’s bloated and over engineered
Make a clicker in 20 minutes!
With at least one unlockable
Paper prototyping time!
Pick a part of a game that is usually resolve with GUI
and…
Make a game out of it
Pick a non game digital interface
and…
Make a game out of it
Imagine a non-humanoid alien.
Design an alien interface (not necessarily digital) for them.
Our GUIs are based on metaphors, mostly office related.
Design an OS starting from a different metaphor.