Come up with an original gameplay centered around a distinctive audiovisual solution.
*It can be an exploration game as long as there is some kind of mechanic, I don’t want just a weird looking static environment
**Ideally, your prototype would not function as a game if it had a standard type of graphics.
(Play the real deal in class)
Empty – Play in class
(this is not very interactive but it’s interesting regardless)
Entire Screen in One Game – Play in class
Salome – Play in class
Like Roots in the Soil – Play in class
Example package demoed in class
(warning: pre-existing assets with the same name in the importing project will be overwritten without warning)
Shaders for surfaces, effects, simulations, post rendering pipeline, image effect, shader graph.
How to set up a post processing stack
Shader Graph – Unity’s new node based editor – intro tutorial – it requires somewhat experimental downloadable modules
Camera rendering on texture
Find a game or environment you created/used before, radically transform its presentation using any of the tools or shaders above.