(This page will be updated week by week)
In the second half of the semester you’ll choose your most promising prototype and you will iterate, playtest, and polish it into a complete project.
If no prototype is worth completing you can continue a project started in a different class or context.
Alternatively, you can join another team.
A. Outstanding concept and implementation. It looks and feels like a complete project, not an assignment or prototype.
B. The project is original and complete, all the core components are functional, but it feel unpolished and not ready to “ship”.
C. The game is incomplete and/or the idea is derivative.
D. The game doesn’t work, it has major bugs or is incomplete to a point that is impossible to get a clear idea of the user experience.
E. The student failed to deliver the assignment.
Ideally your game:
Works as an artwork – does something innovative, it’s in dialogue with contemporary artmaking, it tackles complex issues.
Works as an experience – the player understands what to do, it’s aesthetically polished, it’s well presented and enticing, the difficulty level and learning curve are adequate for the intended audience.
Works as a game – the gameplay is not broken, there are no dominant strategies, the gameplay succeeds in its own terms (a roguelike is replayable, an exploration game makes you want to explore, a match 3 game is addictive).
Works as software – it runs, the features are complete, it doesn’t crash, there are no bugs.
In more practical terms your game should be ready to exist in the world, to be distributed on digital platforms like Steam or itch.io, to be submitted to game festivals, to appear in your portfolio.
Go through your classmates prototypes person by person including the collaborative project and pick the one (or two) that you consider the most promising.
Some evaluation parameters:
Is the prototype already fun, meaningful, engaging?
Does it do anything new in terms of gameplay, subject matter, experience design?
Can it be completed andpolished for release within the end of the semester?
Do you personally would like to see this game out in the world?
Find an appropriate narrative, sound and visual style for your game.
Make a mock screenshot for critique.
Find a title and make a logo.
Some evaluation parameters:
How does it relate to the theme and mechanics?
Have you consider at least one alternative theming?
What’s the workflow for the production of assets? Can you manage it in 2 months?
What’s the tweet long narrative synopsis of the game? Does it stand out?
What’s the visual hook that distinguishes the game?
Make a post with your game’s logo, mock screenshot and a link to the document we are drafted following the steps here
Organize the to-do list from most to least important and create a production schedule week by week for the month of April. Eg:
April 5: added main character animation, multiplayer system implemented
April 12: added sound effects
April 19: bla bla
April 26: bla bla
You will be checked and evaluated according to the goal you defined for yourself. Missing a deadline will be equivalent to missing a weekly assignment.