{"id":313,"date":"2023-09-30T21:52:33","date_gmt":"2023-09-30T21:52:33","guid":{"rendered":"http:\/\/mycours.es\/nomorevideogames\/?page_id=313"},"modified":"2023-11-14T18:55:18","modified_gmt":"2023-11-14T18:55:18","slug":"project-sound-place","status":"publish","type":"page","link":"http:\/\/mycours.es\/nomorevideogames\/project-sound-place\/","title":{"rendered":"Project: Sound place"},"content":{"rendered":"<p>Create a first person environment only using spatialized sounds and particle systems.<br \/>\nPicture it as the sound of a game level minus the visual parts.<\/p>\n<ul>\n<li>The sounds can be musical or not, synthetized or sampled, voices or noises, original or found.<\/li>\n<li>Use the stylized skybox and a simple single color plane to walk on<\/li>\n<li>It can be dynamic, the objects in the scene, sound sources, ambient light and skybox can change dynamically based on colliders or player position. Sounds can move, appear and disappear, etc.<\/li>\n<li>You can have transparent primitives with colliders to prevent the player from exiting the area<\/li>\n<li>The particles are just meant to guide the player toward certain sound sources, they don&#8217;t have to describe the sounds, let the sound drive the experience.<\/li>\n<li>You can use sound filters, either in engine or to alter imported sounds.<\/li>\n<li>Use at least 10 sounds.<\/li>\n<\/ul>\n<h2>Resources<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-337\" src=\"http:\/\/mycours.es\/nomorevideogames\/files\/2023\/11\/Image-5.png\" alt=\"\" width=\"1030\" height=\"434\" srcset=\"http:\/\/mycours.es\/nomorevideogames\/files\/2023\/11\/Image-5.png 1030w, http:\/\/mycours.es\/nomorevideogames\/files\/2023\/11\/Image-5-300x126.png 300w, http:\/\/mycours.es\/nomorevideogames\/files\/2023\/11\/Image-5-1024x431.png 1024w, http:\/\/mycours.es\/nomorevideogames\/files\/2023\/11\/Image-5-768x324.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><a href=\"https:\/\/github.com\/molleindustria\/SoundPlace\"><strong>SoundPlace Template<\/strong><\/a><br \/>\nwith first person controller and a few useful scripts<\/p>\n<p><a href=\"https:\/\/promo.soundsnap.com\">Soundsnap audio database (you have a semester long access to it)<\/a><\/p>\n<p><a href=\"https:\/\/freesound.org\/\">Freesounds.org<\/a>\u00a0 youtube for sounds, field recordings and weirder stuff<\/p>\n<p><a href=\"https:\/\/www.drumbot.com\/projects\/looper\/\">Alooper<\/a> create seamless loops online<\/p>\n<p><a href=\"http:\/\/mycours.es\/ems\/sound-design-basics\/\">Finding and editing sound, tools and resources<\/a><\/p>\n<p>How do I play sounds in unity?<\/p>\n<p><iframe loading=\"lazy\" title=\"intro to sound in unity\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/weejFexHtk8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>What is a particle system? How do I make atmospheric effects? How do I make fire? Smoke? Explosions? Fountain? Dust? Wind? Sparks? Magic? Special effects?<\/p>\n<p><iframe loading=\"lazy\" title=\"Intro to particle systems\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/rd09EyDMOtg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2>Brainstorm<\/h2>\n<p>1- Sonification: Find a picture of an existing or imaginary place (ai generated, fictional&#8230;).<br \/>\nImagine the sounds you would hear if you were there.<br \/>\nWhat are the &#8220;soundmarks&#8221;, the specific community&#8217;s distinctive sounds (landmarks for sounds)?<br \/>\nWhat are the &#8220;keynotes&#8221;, the prevalent but overlooked background sounds such as traffic?<br \/>\nPost the image annotated with all the sounds.<\/p>\n<p><iframe loading=\"lazy\" title=\"Notes On Blindness VR Experience On The Oculus Quest 2\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ef-Id3PsEzM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>2- Sonic storytelling: Create the soundscape for a memory or a dream, made of individual sounds.<br \/>\nIt doesn&#8217;t have to represent a realistic or coherent place.<br \/>\nWhat is the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Psychoanalytic_dream_interpretation\">dream about<\/a>? What is the emotional tone of the memory?<br \/>\nYou can also start from <a href=\"https:\/\/sleepanddreamdatabase.org\/library\">somebody else&#8217;s dream<\/a>.<br \/>\nPost a top down <strong>sound map<\/strong> and imagine the various paths the player will go through.<\/p>\n<div class=\"visually_embed\">\n<div class=\"visually_embed\">\n<p><iframe loading=\"lazy\" style=\"width: 1px !important; height: 1px !important; position: absolute; left: -100px !important;\" src=\"https:\/\/visual.ly\/track.php?q=https:\/\/visual.ly\/community\/Infographics\/politics\/jerusalem-sound-map&amp;slug=communityInfographicspoliticsjerusalem-sound-map\" width=\"1\" height=\"1\"><\/iframe><a href=\"https:\/\/visual.ly\/community\/Infographics\/politics\/jerusalem-sound-map\/?utm_source=visually_embed\"><img decoding=\"async\" class=\"visually_embed_infographic\" src=\"https:\/\/visual.ly\/node\/image\/48558?_w=1535\" alt=\"Jerusalem Sound Map\" \/><\/a><\/p>\n<div class=\"visually_embed_cycle\">\n<p>by <a href=\"http:\/\/RoniLevit.com?utm_source=visually_embed\" target=\"_blank\" rel=\"noopener noreferrer\">ronilevit<\/a>.<\/p>\n<p>More examples of <a href=\"https:\/\/soundcartography.wordpress.com\/\">real world sound maps here <\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Alter Bahnhof Video Walk\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/sOkQE7m31Pw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/sonicmaps.xyz\/player\/?p=745\">Soundwalk\/geo located composition<\/a><br \/>\n<a href=\"https:\/\/sonicmaps.xyz\/player\/?p=245\">Soundwalk\/augmenting a location with fictional sound<\/a><\/p>\n<p>3- Spatial composition: browse the audio databases below for interesting sound samples.<br \/>\nCome up with a &#8220;theme&#8221; or a series of keyword that allow you to look for related sounds.<br \/>\nThe relation can be: more of the same (explosions), thematic (underwater), conceptual (religious and conflict sounds like above), or musical (same key\/scale).<br \/>\nPost a top down <strong>sound map<\/strong> and imagine the various paths the player will take.<\/p>\n<p><iframe loading=\"lazy\" title=\"Proteus (No Commentary)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/BMQfCMIk4F0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/541020158?h=ddb1a3674a\" width=\"1920\" height=\"1080\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><a href=\"https:\/\/www.oboro.net\/en\/exhibition\/clairieres\/\">Autofading_Se dispara\u00eetre<\/a> by Caroline Gagn\u00e9<\/p>\n<p><iframe loading=\"lazy\" title=\"Remembering VR teaser\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/iONdoSAGbfY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=9Tn1oTo1K58&amp;ab_channel=Zarran1\">Playthrough with some guy talking over it<\/a><\/p>\n<p><strong>See also audiogames or audio-first games:<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"[Blind Drive] All Levels + Cutscenes (Full Playthrough)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/NQCXouvwLh0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Zombies, Run! 2 Launch Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/xlRgBvYFxTo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Deep Sea (v 2.0 Audio)\" src=\"https:\/\/player.vimeo.com\/video\/17299509?dnt=1&amp;app_id=122963\" width=\"304\" height=\"232\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Papa Sangre II - Universal - HD Gameplay Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/zsb-WQiPick?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<p>&nbsp;<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Create a first person environment only using spatialized sounds and particle systems. Picture it as the sound of a game level minus the visual parts. The sounds can be musical or not, synthetized or sampled, voices or noises, original or found. Use the stylized skybox and a simple single color plane to walk on It &hellip; <a href=\"http:\/\/mycours.es\/nomorevideogames\/project-sound-place\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project: Sound place&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":4,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-313","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/pages\/313","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/comments?post=313"}],"version-history":[{"count":10,"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/pages\/313\/revisions"}],"predecessor-version":[{"id":339,"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/pages\/313\/revisions\/339"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/nomorevideogames\/wp-json\/wp\/v2\/media?parent=313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}