For your final project you have the option to make a short playable experience.
There is no theme or constraint, but I’d like you to design it around
-one simple interaction
-one of your technical strengths
-a goal of 1 minute of meaningful gameplay
Here’s some examples of 3D games and playthings that defy game genres.
They are loosely organized around the units we covered this semester.
Environments
Characters
Objects
???