{"id":437,"date":"2023-09-16T13:32:48","date_gmt":"2023-09-16T13:32:48","guid":{"rendered":"http:\/\/mycours.es\/realtime3D\/?page_id=437"},"modified":"2024-11-06T19:03:10","modified_gmt":"2024-11-06T19:03:10","slug":"project-morphing-object","status":"publish","type":"page","link":"http:\/\/mycours.es\/realtime3D\/project-morphing-object\/","title":{"rendered":"Project: morphing object"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-626\" src=\"http:\/\/mycours.es\/realtime3D\/files\/2023\/11\/Image-9.png\" alt=\"\" width=\"1077\" height=\"600\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2023\/11\/Image-9.png 1077w, http:\/\/mycours.es\/realtime3D\/files\/2023\/11\/Image-9-300x167.png 300w, http:\/\/mycours.es\/realtime3D\/files\/2023\/11\/Image-9-1024x570.png 1024w, http:\/\/mycours.es\/realtime3D\/files\/2023\/11\/Image-9-768x428.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Model a <em>thing<\/em> that can be deformed through 3 or more blendshapes (aka shape keys).<br \/>\nTransfer it to the engine so it can be animated dynamically with oscillations or sound analysis.<\/p>\n<p>&#8211; use only one mesh<\/p>\n<p>&#8211; the thing can be object, plant, landscape, creature, abstract shape. If it&#8217;s a creature avoid using blendshapes for things that should be done with bone deformation (bending limbs etc) or lip synching (that&#8217;s potentially another exercise).<\/p>\n<p>&#8211; if it uses sound try to establish a meaningful relationship between sound and shape of the thing (i.e. not just a dancing character)<\/p>\n<p>&#8211; sketch the 3 blendshapes first<\/p>\n<p>&#8211; there should be no state in which the deformations &#8220;break&#8221; the mesh (self intersecting surface, unwanted glitches)<\/p>\n<h2>Tutorial<\/h2>\n<p>Morphing object &#8211; how to use the template above<\/p>\n<p><iframe loading=\"lazy\" title=\"Morphing object - Blendshapes and Unity template\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/o6U5p6MY_iM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Model a thing that can be deformed through 3 or more blendshapes (aka shape keys). Transfer it to the engine so it can be animated dynamically with oscillations or sound analysis. &#8211; use only one mesh &#8211; the thing can be object, plant, landscape, creature, abstract shape. If it&#8217;s a creature avoid using blendshapes for &hellip; <a href=\"http:\/\/mycours.es\/realtime3D\/project-morphing-object\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project: morphing object&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":5,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-437","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages\/437","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/comments?post=437"}],"version-history":[{"count":7,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages\/437\/revisions"}],"predecessor-version":[{"id":759,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages\/437\/revisions\/759"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/media?parent=437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}