{"id":629,"date":"2023-11-07T23:59:20","date_gmt":"2023-11-07T23:59:20","guid":{"rendered":"http:\/\/mycours.es\/realtime3D\/?page_id=629"},"modified":"2024-11-06T19:03:10","modified_gmt":"2024-11-06T19:03:10","slug":"project-non-normative-base-mesh","status":"publish","type":"page","link":"http:\/\/mycours.es\/realtime3D\/project-non-normative-base-mesh\/","title":{"rendered":"Project: non normative base mesh"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/VitruvianMan_post.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-188\" src=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/VitruvianMan_post.jpg\" alt=\"\" width=\"592\" height=\"637\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/VitruvianMan_post.jpg 592w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/VitruvianMan_post-279x300.jpg 279w\" sizes=\"auto, (max-width: 592px) 85vw, 592px\" \/><\/a><\/p>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/www.google.com\/search?q=human+base+mesh&amp;rlz=1C1CHBF_enUS910US910&amp;sxsrf=ALiCzsY-Ve7uUNfdMAYLdqGHnB0xLAc-cg:1663943166820&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=2ahUKEwi3zImrj6v6AhVurokEHUqnD_wQ_AUoAXoECAEQAw&amp;biw=1423&amp;bih=800&amp;dpr=1.1\">Base meshes<\/a> tend to represent &#8220;ideal&#8221; body types: stereotypically masculine or feminine, athletic or muscular, young, often distinctly Caucasian.<\/span><\/p>\n<p>Video games and popular media (ie superhero movies) also tend to center unattainable standards of beauty even at the expense of realism (ie female warriors looking like pin-ups).<\/p>\n<p><strong>Create a base mesh for a non-normative\/conforming\/stereotypical body type.<br \/>\n-It should be somewhat realistic, not too fantastic or too cartoony.<br \/>\n-Keep it minimalistic: no distinct facial feature, no clothing and anatomical details, just the anatomical volumes.<br \/>\n-You can (should) start from an existing base mesh<br \/>\n-It has to be riggable and animatable: use mostly quads, pay attention to the edge flow and joints, keep it under 3K tris.\u00a0<\/strong><\/p>\n<p><strong>Beauty<\/strong><br \/>\nStandards of beauty change over time, they have very little basis in biology and evolutionary psychology: they are culturally determined.<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=TOda8WHkO80&amp;t=2s&amp;ab_channel=PureGym\">The Changing Body Shapes of Women Throughout History<\/a><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=6BkP7ewPeyE&amp;ab_channel=PureGym\">The Changing Body Shapes of Men Throughout History<\/a><\/p>\n<p><strong>Age<\/strong><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/jungin-baek-oldwire1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-189\" src=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/jungin-baek-oldwire1-1024x795.jpg\" alt=\"\" width=\"840\" height=\"652\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/jungin-baek-oldwire1-1024x795.jpg 1024w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/jungin-baek-oldwire1-300x233.jpg 300w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/jungin-baek-oldwire1-768x596.jpg 768w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/jungin-baek-oldwire1.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>You can find a lot of studies and references for aging bodies, 2d, 3d, photos, sketches.<br \/>\nJust search for <a href=\"https:\/\/www.google.com\/search?q=anatomy+old+man&amp;tbm=isch&amp;hl=en&amp;rlz=1C1CHBF_enUS910US910&amp;sa=X&amp;ved=2ahUKEwjZ8o71lKv6AhV3mHIEHSmAAgsQ3VYoAHoECAEQJA&amp;biw=1730&amp;bih=800\">x + anatomy<\/a>.<\/p>\n<p><strong>Body shape<\/strong><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/Image-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-191\" src=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/Image-1-1024x601.png\" alt=\"\" width=\"840\" height=\"493\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-1-1024x601.png 1024w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-1-300x176.png 300w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-1-768x451.png 768w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-1.png 1137w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/bodytalk.is.tue.mpg.de\/\">Body Talk<\/a>: Fun scientific tool connecting language descriptors with visual parameters.<\/p>\n<p><span style=\"font-weight: 400;\"><strong>Athleticism<\/strong><br \/>\nThe most athletic bodies actually have a wide variation, rarely represented in pop culture.\u00a0<\/span><\/p>\n<figure id=\"attachment_187\" aria-describedby=\"caption-attachment-187\" style=\"width: 840px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-187 size-large\" src=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71-1024x388.png\" alt=\"\" width=\"840\" height=\"318\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71-1024x388.png 1024w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71-300x114.png 300w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71-768x291.png 768w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71-1536x582.png 1536w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71-2048x776.png 2048w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/vz2cl4scc8e71-1200x455.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-187\" class=\"wp-caption-text\">Body variations across athletic disciplines. Open in a new tab.<\/figcaption><\/figure>\n<p><strong>Gender<\/strong><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/Image-2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-193\" src=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/Image-2.png\" alt=\"\" width=\"1002\" height=\"655\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-2.png 1002w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-2-300x196.png 300w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-2-768x502.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/MakeHuman\">MakeHuman pursuit of the universal<\/a> mesh topology, genderless, ageless, raceless, the HoMunculus.<br \/>\nThe reification of all these features into sliders is weird but probably better than all the alternatives.<\/p>\n<p><strong>Gender, caricature and stylization<\/strong><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/hand-collage.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-194\" src=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/hand-collage.png\" alt=\"\" width=\"622\" height=\"583\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/hand-collage.png 765w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/hand-collage-300x281.png 300w\" sizes=\"auto, (max-width: 622px) 85vw, 622px\" \/><\/a><br \/>\nThe famous case of sexual dimorphism in Disney characters. Can you make a fun cartoon caricature without hypemasculizing or hyperfeminizing the bodies? A <a href=\"https:\/\/twitter.com\/familyunequal\/status\/1062348499881283590\">thread with interesting images here<\/a>.<\/p>\n<p><strong>Race<\/strong><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/Image-1-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-246\" src=\"http:\/\/mycours.es\/gamestudio2022\/files\/2022\/09\/Image-1-1.png\" alt=\"\" width=\"651\" height=\"665\" srcset=\"http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-1-1.png 651w, http:\/\/mycours.es\/realtime3D\/files\/2022\/09\/Image-1-1-294x300.png 294w\" sizes=\"auto, (max-width: 651px) 85vw, 651px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/prettydarke.cool\/portfolio\/open-source-afro-hair-library\/\">The open source afro hair library<\/a> by A.M. Darke. Updates <a href=\"https:\/\/twitter.com\/afrohairlibrary\">here<\/a><\/p>\n<p>&#8220;Any conversation about black hair is, at its root, about more than the follicles growing on a given body&#8221;<br \/>\n&#8211;<a href=\"https:\/\/kotaku.com\/the-natural-the-trouble-portraying-blackness-in-video-1736504384\">The Natural: The Trouble Portraying Blackness in Video Games<\/a> by Evan Narcisse.<\/p>\n<p>&nbsp;<\/p>\n<h2>Watch this intro<\/h2>\n<p>some (personal) notes on base meshes and character modeling<\/p>\n<p><iframe loading=\"lazy\" title=\"base meshes - notes on character modeling\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/wiJ2iXwH-ck?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/drive.google.com\/file\/d\/12z8Hhwe9OuvH4gPa8ALKl4VS1JXVQIg4\/view?usp=sharing\">Base Meshes file here<\/a><\/p>\n<p>Two videos on good topology: <a href=\"https:\/\/x.com\/FlippedNormals\/status\/1828124833760116867\/video\/1\">video1<\/a> and <a href=\"https:\/\/x.com\/FlippedNormals\/status\/1849817516698128489\/video\/1\">video2<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>In class we will try a quick rigging<\/p>\n<p><iframe loading=\"lazy\" title=\"Fast rigging with mixamo\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/k3BUSAx-UCI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2><\/h2>\n","protected":false},"excerpt":{"rendered":"<p>Base meshes tend to represent &#8220;ideal&#8221; body types: stereotypically masculine or feminine, athletic or muscular, young, often distinctly Caucasian. Video games and popular media (ie superhero movies) also tend to center unattainable standards of beauty even at the expense of realism (ie female warriors looking like pin-ups). Create a base mesh for a non-normative\/conforming\/stereotypical body &hellip; <a href=\"http:\/\/mycours.es\/realtime3D\/project-non-normative-base-mesh\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project: non normative base mesh&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":4,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-629","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages\/629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/comments?post=629"}],"version-history":[{"count":6,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages\/629\/revisions"}],"predecessor-version":[{"id":757,"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/pages\/629\/revisions\/757"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/realtime3D\/wp-json\/wp\/v2\/media?parent=629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}