Simulation

Reading

Leverage Points: Places to Intervene in a System by Donatella Meadows

 

Simulation vs Sims

Simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification of the concept.

In the late 1940s and mid-50s, Norbert Wiener and Ross Ashby pioneered the use of mathematics to study systems of control and communication, calling it cybernetics

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Simulations and models are used all the time to predict climate change for example.
Unlike videogames simulation they are scientific, based on data and validated by observations.

Our Climate System

a graph that shows the comparison between model projections and observed climate data

Analog flying simulators from the 1930s were early cybernetic systems

From Mock Cockpits to VR: Evolution of Full Flight Simulators

Microsoft Flight Simulator (1984)

SimCity extends simulations to social and political realms

Do you know the origin story of SimCity?

All the Sim games

Simulation as realistic as mundane

Contemporary ironic use of Simulator to convey “physics”

Simulation to convey real system, but without pretense of objectivity

Stocks, flows and feedback loops

Exercise: try to model a real world system using Nicky Case’s loopy.
Alternatively: you can try to reverse-engineer a game you are familiar with and recreate its basic dynamics.

https://ncase.me/loopy/

Chance and choices

How do you include what can’t be modeled in the core gameplay?
How do you add an element of chance to create variety and account for unpredictable contingencies?

Random events and random encounters grafted into resource management

“Games are a series of interesting decisions” -Sid Meier

Semi-procedurally generated events + choices in Crusader Kings

Procedural generation + binary choice
https://playspent.org/
Successful game although not all research concurs that it leads to more empathy or understanding of poverty.

Also see a similar more journalistic game

Or this one about sea level rising

Social Democracy: An Alternate History

Fantasy distilling the leveling-up mechanic of RPGs with choice/chance based storytelling.

Exercise
Let’s make a choice-based game prototype

Territory

The highly abstract stock and flow diagrams can be used to represent some aspects gameplay, but most games are visual and more often than not have some kind of spatial component as well.

Chess has been used to teach the ruling class about strategy in abstract but it’s only in the 19th century that you start to see training/educational games that attempt to simulate battles.
Kriegspiel – the first “educational” war game, and the grandfather of wargaming.

 

Contemporary War games

Beyond representing specific territories (maps), space in games may be about resource management, planning and organization

Cellular automata, one of the inspiration of SimCity and central element in thinking about complexity, computation and emergence.
What is emergence?

https://playgameoflife.com/

Parable of the polygon, an explorable explanation based on Thomas Schelling’s 1971 paper, Dynamic Models of Segregation, which used a cellular automata-like model to explain how populations segregate (I personally do not agree with the premise and the conclusions but the methodology was groundbreaking and turning it into a “parable” makes it more palatable to me).

Play/read it
https://ncase.me/polygons/

Exercise: design a cellular automata-like system using the emoji simulator.
https://ncase.me/sim/