{"id":2059,"date":"2012-11-08T15:23:16","date_gmt":"2012-11-08T15:23:16","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?page_id=2059"},"modified":"2012-11-08T15:46:43","modified_gmt":"2012-11-08T15:46:43","slug":"joystick-envy-women-and-games-women-in-games","status":"publish","type":"page","link":"https:\/\/mycours.es\/gamedesign2012\/joystick-envy-women-and-games-women-in-games\/","title":{"rendered":"Joystick Envy: women and games \/ women in games"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide02.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide02.jpg\" alt=\"\" title=\"Slide02\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2060\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide02.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide02-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><iframe loading=\"lazy\" id=\"nbc-video-widget\" width=\"560\" height=\"315\" src=\"http:\/\/www.nbc.com\/assets\/video\/widget\/widget.html?vid=1357683\" frameborder=\"0\"><\/iframe><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide03.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide03.jpg\" alt=\"\" title=\"Slide03\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2061\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide03.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide03-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide04.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide04.jpg\" alt=\"\" title=\"Slide04\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2062\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide04.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide04-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nComputer literacy<br \/>\nFor many, at least people of my age (pre-internet) videogames were the first approach to computers<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide05.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide05.jpg\" alt=\"\" title=\"Slide05\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2063\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide05.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide05-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>What are the reasons of the gender gap in the game industry and in computer science?<br \/>\nWhy there are so few games targeted to women and\/or openly gender inclusive?<br \/>\nDiscuss&#8230;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide06.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide06.jpg\" alt=\"\" title=\"Slide06\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2064\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide06.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide06-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nThe vulgar evolutionary psychology argument: hunters \/ gatherers division favors males over certain cognitive skills (shooting, spatial orientation) that are typically employed in games.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide07.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide07.jpg\" alt=\"\" title=\"Slide07\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2065\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide07.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide07-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nA chicken egg argument but also dangerous. Essentialism, biological determinism&#8230;<\/p>\n<p>Some reasons:<br \/>\n<a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide08.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide08.jpg\" alt=\"\" title=\"Slide08\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2066\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide08.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide08-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>The issue of representation of women in games:<br \/>\n<a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide09.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide09.jpg\" alt=\"\" title=\"Slide09\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2067\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide09.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide09-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide10.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide10.jpg\" alt=\"\" title=\"Slide10\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2068\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide10.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide10-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Gotcha is a 1973 coin-op prototype.<br \/>\nThis was done because some members of Atari jokingly mentioned that joysticks curiously resembled a phallus. As a result, it was decided to create a &#8220;female game&#8221; and this game was henceforth referred to game as &#8220;the boob game&#8221; by company staff.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide11.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide11.jpg\" alt=\"\" title=\"Slide11\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2069\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide11.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide11-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Ms. PacMan \u2013 Namco, 1981<br \/>\nIs the first game targeted to girls, identical, pacman on drag. Still it&#8217;s a step.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide12.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide12.jpg\" alt=\"\" title=\"Slide12\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2070\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide12.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide12-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Custer&#8217;s Revenge &#8211; Atari 2600, 1983<br \/>\nThe shame of the industry<\/p>\n<p>There&#8217;s also a retroactively consensual version in which the Indian princess who has to overcome various obstacles to have sex with &#8220;Custer.&#8221; Instead of arrows, cannon balls are fired at the woman.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide14.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide14.jpg\" alt=\"\" title=\"Slide14\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2071\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide14.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide14-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Metroid \u2013 nintendo, 1986<br \/>\nOne of the first games with a female avatar but you discover it only at the end and he\u2019s wearing a bikini. More like a gimmick but it the following episodes they developed the character a bit more.<br \/>\n\u00a0<br \/>\n<a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide15.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide15.jpg\" alt=\"\" title=\"Slide15\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2072\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide15.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide15-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>King&#8217;s Quest IV \u2013 Sierra, 1988<br \/>\nFirst adventure game with a woman as lead character. Incidentally Sierra&#8217;s co-founder is a woman.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide16.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide16.jpg\" alt=\"\" title=\"Slide16\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2073\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide16.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide16-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>In the 90s playable female character start to appear&#8230; in fighting games<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide17.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide17.jpg\" alt=\"\" title=\"Slide17\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2074\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide17.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide17-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nSexualized as comics, designed to shock and arouse the typical teenager<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide18.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide18.jpg\" alt=\"\" title=\"Slide18\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2075\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide18.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide18-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nTomb raider &#8211; Core design, 1996<br \/>\n\u00a0Lara croft is a different kind of character, still sexualized in a way that bothered many women players but at least she was empowered, successful, cultured and smart<br \/>\n\u00a0<br \/>\nDesigned by men, the thought behind was: \u201cSomething unreachable is also something desirable\u201d<br \/>\nSo they create the antithesis of the girl next door<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide19.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide19.jpg\" alt=\"\" title=\"Slide19\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2076\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide19.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide19-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>The Lara phenomenon has been read in many ways<br \/>\nAs a post-feminist icon as Xena and Buffy (same period),<br \/>\nA bimodal heroine (appreciated by both males and females)<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide20.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide20.jpg\" alt=\"\" title=\"Slide20\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2077\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide20.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide20-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\n\u00a0<br \/>\nOr as yet another incarnation of the femme fatale stereotype, which is a male fantasy<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide21.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide21.jpg\" alt=\"\" title=\"Slide21\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2079\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide21.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide21-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>It was criticized as promoting an unreachable idea of beauty as the virtual model Kyoko (came out in the same year). The criticism worked, in the following episodes Lara has a more natural breast<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide22.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide22.jpg\" alt=\"\" title=\"Slide22\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2080\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide22.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide22-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Aside of Lara, the game popularized the third person view<br \/>\nIt implies that you don\u2019t have a complete identification as the fperson<br \/>\nYou control her but you\u2019re not her<br \/>\n\u00a0<br \/>\nIt can be seen either as domination over the female body or as an act of cross dressing if you\u2019re a male player<br \/>\n\u00a0<br \/>\nThere\u2019s an artistic intervention that forces this aspect<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide23.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide23.jpg\" alt=\"\" title=\"Slide23\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2081\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide23.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide23-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Trans Lara &#8211; Robert Nideffe, 2000<br \/>\nReference to duchamp<br \/>\nLara with mustaches is basically Indiana Jones&#8230;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide24.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide24.jpg\" alt=\"\" title=\"Slide24\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2083\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide24.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide24-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Quake &#8211; id Software, 1996<\/p>\n<p>In the same year Quake is released. Monsters rocket launchers, the pinnacle of machismo.<br \/>\n\u00a0<br \/>\nBut strangely the first feminist movement in gaming was born in the Quake community.<br \/>\nThe game grrrls reference the early 90s punk movement riot grrrls.<br \/>\n\u00a0<br \/>\nIronic competition with males in macho poses.\u00a0<br \/>\nModding games include women characters.<br \/>\nAggressive look, refusal of typical feminine appearance and activities.<br \/>\nViolent game and kicking some boy\u2019s asses is seen as empowerment.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide25.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide25.jpg\" alt=\"\" title=\"Slide25\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2085\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide25.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide25-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Bio-Tek Kitchen<br \/>\nLeon Cmielewski &#038; Josephine Starrs<br \/>\n1999 australian<br \/>\nInstead of bloodthirsty opponents, players combat genetically manipulated and mutated vegetables that turn out to be part of a global conspiracy to take control of the entire food chain. Their weapons are cleaning rags and kitchen utensils.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide26.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide26.jpg\" alt=\"\" title=\"Slide26\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2086\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide26.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide26-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>In the late 90 the VG business turnover gets as big as the movie industry.\u00a0<br \/>\nAnd more companies realize that female players are an untapped market that can produce some profit.<br \/>\n\u00a0<br \/>\nMost companies heavily rely on simplistic marketing researches.<br \/>\nThey ask little girls what they want in videogames and the findings are predictable.<br \/>\n\u00a0<br \/>\nSentimental topics, lipsticks and pink packaging.<br \/>\n\u00a0<br \/>\nMost of the games are reminiscent of girly magazines.<br \/>\n\u00a0<br \/>\nThe risk is obviously to embrace and reinforce normative gender relations.<br \/>\n(girls have to care about the appearance and housekeeping&#8230;)<\/p>\n<p>It\u2019s the optimistic period of new economy and there\u2019s also a convergence between cyberfeminist theorist advocating women engagement in new technologies and some women enterpreneurs.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide27.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide27.jpg\" alt=\"\" title=\"Slide27\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2087\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide27.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide27-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nThere are like 500 papers and essays dedicated to Purple Moon. <a href=\"http:\/\/kotaku.com\/5913019\/she-tried-to-make-good-video-games-for-girls-whatever-that-meant\" target=\"_blank\">A quick intro is here.<\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide28.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide28.jpg\" alt=\"\" title=\"Slide28\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2088\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide28.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide28-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>The Sims still has a major influence in the industry. But the representation of women hasn&#8217;t improved much.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide29.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide29.jpg\" alt=\"\" title=\"Slide29\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2089\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide29.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide29-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide30.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide30.jpg\" alt=\"\" title=\"Slide30\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2090\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide30.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide30-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Super Princess Peach &#8211; Nintendo, 2006<br \/>\nThe princess is finally not in distress but&#8230;<br \/>\nHer weapons are rage, cry, happiness and calmness<br \/>\nThe annoying idea that women are governed by emotions<\/p>\n<p>Nintendo DS as girl friendly platform:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide31.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide31.jpg\" alt=\"\" title=\"Slide31\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2091\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide31.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide31-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide32.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide32.jpg\" alt=\"\" title=\"Slide32\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2092\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide32.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide32-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide33.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide33.jpg\" alt=\"\" title=\"Slide33\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2093\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide33.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide33-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><iframe loading=\"lazy\" width=\"480\" height=\"360\" src=\"http:\/\/www.kickstarter.com\/projects\/566429325\/tropes-vs-women-in-video-games\/widget\/video.html\" frameborder=\"0\"> <\/iframe><\/p>\n<p>Good news! Things are changing. Some role models:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide36.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide36.jpg\" alt=\"\" title=\"Slide36\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2095\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide36.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide36-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide37.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide37.jpg\" alt=\"\" title=\"Slide37\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2096\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide37.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide37-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide38.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide38.jpg\" alt=\"\" title=\"Slide38\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2097\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide38.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide38-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/anna.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/anna.jpg\" alt=\"\" title=\"anna\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2098\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/anna.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/anna-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>And google:<br \/>\nTracy Fullerton<br \/>\nLea Sch\u00f6nfelder<br \/>\nChristine Love<br \/>\nColleen Macklin<br \/>\nHeather Kelley<br \/>\nErin Robinson<br \/>\nEmily Short<br \/>\n&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Computer literacy For many, at least people of my age (pre-internet) videogames were the first approach to computers What are the reasons of the gender gap in the game industry and in computer science? Why there are so few games targeted to women and\/or openly gender inclusive? 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