{"id":2101,"date":"2012-11-08T17:05:42","date_gmt":"2012-11-08T17:05:42","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?page_id=2101"},"modified":"2012-11-08T17:05:42","modified_gmt":"2012-11-08T17:05:42","slug":"games-vs-art","status":"publish","type":"page","link":"https:\/\/mycours.es\/gamedesign2012\/games-vs-art\/","title":{"rendered":"Games Vs. Art"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide01.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide01.jpg\" alt=\"\" title=\"Slide01\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2102\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide01.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide01-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide021.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide021.jpg\" alt=\"\" title=\"Slide02\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2103\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide021.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide021-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Heated debate in the last 5 or so years mostly because of this:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide031.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide031.jpg\" alt=\"\" title=\"Slide03\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2104\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide031.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide031-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide041.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide041.jpg\" alt=\"\" title=\"Slide04\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2105\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide041.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide041-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>We are in an art school so I won&#8217;t even waste time dissecting this outlandish BS.<\/p>\n<p>However in the game industry and some non-art circles this question got some traction:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide051.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide051.jpg\" alt=\"\" title=\"Slide05\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2106\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide051.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide051-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>It&#8217;s a complex question.<br \/>\nHere&#8217;s some slides I stole from Tale of Tales:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide061.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide061.jpg\" alt=\"\" title=\"Slide06\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2107\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide061.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide061-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide071.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide071.jpg\" alt=\"\" title=\"Slide07\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2108\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide071.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide071-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide081.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide081.jpg\" alt=\"\" title=\"Slide08\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2109\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide081.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide081-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Yep, semantics are<br \/>\n<a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide091.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide091.jpg\" alt=\"\" title=\"Slide09\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2110\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide091.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide091-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide101.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide101.jpg\" alt=\"\" title=\"Slide10\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2111\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide101.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide101-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide111.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide111.jpg\" alt=\"\" title=\"Slide11\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2112\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide111.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide111-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide121.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide121.jpg\" alt=\"\" title=\"Slide12\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2113\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide121.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide121-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide13.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide13.jpg\" alt=\"\" title=\"Slide13\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2114\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide13.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide13-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide141.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide141.jpg\" alt=\"\" title=\"Slide14\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2115\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide141.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide141-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Which is a nice way to say that art, since the beginning of the 20st century does not discriminate on a medium basis.<\/p>\n<p>To make things more complicates, in the last 15 years or so there have been many crossovers between art and games. <\/p>\n<p>This is not a rigid taxonomy, most areas ovelap with each other:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide151.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide151.jpg\" alt=\"\" title=\"Slide15\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2116\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide151.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide151-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide161.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide161.jpg\" alt=\"\" title=\"Slide16\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2117\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide161.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide161-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\n1999<br \/>\nIn Natalie Bookchin&#8217;s piece, The Intruder, we are presented with a sequence of ten videogames, most of which are adapted from classics such as Pong and Space Invaders<br \/>\nAdvance a short story by borges<\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"585\" src=\"https:\/\/www.youtube.com\/embed\/3KarwFABKuo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><br \/>\nArt mods &#8211; I have a whole lecture on that<\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"585\" src=\"https:\/\/www.youtube.com\/embed\/28UDxIQiaIY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><br \/>\nToshio Iwai is a Japanese interactive media and installation artist<\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/PVVW41iAu5A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><br \/>\nKeita Takahashi studied sculpture. Her doesn\u2019t quite like the industry and he\u2019s working on a playground.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide181.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide181.jpg\" alt=\"\" title=\"Slide18\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2118\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide181.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide181-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide191.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide191.jpg\" alt=\"\" title=\"Slide19\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2119\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide191.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide191-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>&#8220;If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something &#8211; be it films, novels or manga &#8211; as forms of art.\u201d<br \/>\nUeda graduated from the Osaka University of Arts in 1993. In 1995, after trying to make a living as an artist, Ueda decided to pursue a career in the videogame industry.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide201.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide201.jpg\" alt=\"\" title=\"Slide20\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2120\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide201.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide201-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide211.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide211.jpg\" alt=\"\" title=\"Slide21\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2121\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide211.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide211-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide221.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide221.jpg\" alt=\"\" title=\"Slide22\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2122\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide221.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide221-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"585\" src=\"https:\/\/www.youtube.com\/embed\/L6GpuXId0KM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide241.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide241.jpg\" alt=\"\" title=\"Slide24\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2123\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide241.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide241-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nOr investigating gaming as a way to highlight aspects of our society.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/dead_in_iraq1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/dead_in_iraq1.jpg\" alt=\"\" title=\"dead_in_iraq1\" width=\"640\" height=\"480\" class=\"aligncenter size-full wp-image-2134\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/dead_in_iraq1.jpg 640w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/dead_in_iraq1-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><br \/>\nDead in Iraq by Joseph Delappe, 2007<br \/>\nOnline performance in America&#8217;s Army<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide251.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide251.jpg\" alt=\"\" title=\"Slide25\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2124\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide251.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide251-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide261.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide261.jpg\" alt=\"\" title=\"Slide26\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2125\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide261.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide261-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide271.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide271.jpg\" alt=\"\" title=\"Slide27\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2126\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide271.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide271-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide281.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide281.jpg\" alt=\"\" title=\"Slide28\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2127\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide281.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide281-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide291.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide291.jpg\" alt=\"\" title=\"Slide29\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2128\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide291.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide291-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nI&#8217;m talking about game art (I have a whole lecture also about that) which is generally just a subgenre of pop-art that elaborates on gaming culture images, aesthetics and icons.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide301.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide301.jpg\" alt=\"\" title=\"Slide30\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2129\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide301.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide301-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide311.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide311.jpg\" alt=\"\" title=\"Slide31\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2130\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide311.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide311-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide321.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide321.jpg\" alt=\"\" title=\"Slide32\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2131\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide321.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide321-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>In-game photography:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide331.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide331.jpg\" alt=\"\" title=\"Slide33\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2132\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide331.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide331-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide34.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide34.jpg\" alt=\"\" title=\"Slide34\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2133\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide34.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide34-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide35.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide35.jpg\" alt=\"\" title=\"Slide35\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2135\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide35.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide35-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide361.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide361.jpg\" alt=\"\" title=\"Slide36\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2136\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide361.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide361-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide371.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide371.jpg\" alt=\"\" title=\"Slide37\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2137\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide371.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide371-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide381.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide381.jpg\" alt=\"\" title=\"Slide38\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2138\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide381.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide381-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide39.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide39.jpg\" alt=\"\" title=\"Slide39\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2139\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide39.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide39-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nGames that are so pretty and\/or influenced by visual art that people say: &#8220;Oh that&#8217;s art!&#8221;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide40.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide40.jpg\" alt=\"\" title=\"Slide40\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2140\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide40.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide40-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide41.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide41.jpg\" alt=\"\" title=\"Slide41\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2141\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide41.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide41-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide42.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide42.jpg\" alt=\"\" title=\"Slide42\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2142\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide42.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide42-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>Or visually edgy:<br \/>\n<iframe loading=\"lazy\" width=\"780\" height=\"585\" src=\"https:\/\/www.youtube.com\/embed\/Kguwa00NqNc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/7WWzxIB2XF4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><br \/>\nWindosill \u2013 vectorpark (2009)<br \/>\nPatrick Smith is also a fine artist<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide45.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide45.jpg\" alt=\"\" title=\"Slide45\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2143\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide45.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide45-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nThings that make you wonder: &#8220;Wait, is this a game?&#8221;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide46.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide46.jpg\" alt=\"\" title=\"Slide46\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2144\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide46.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide46-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide48.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide48.jpg\" alt=\"\" title=\"Slide48\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2145\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide48.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide48-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide49.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide49.jpg\" alt=\"\" title=\"Slide49\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2146\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide49.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide49-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/art-spaces.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/art-spaces.jpg\" alt=\"\" title=\"art-spaces\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2147\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/art-spaces.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/art-spaces-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nThe white box is the meta-medium of the 21st century, everything that inhabits it becomes art.<br \/>\nThe museum\/gallery space allows for custom hardware and software, a great degree of environmental control and total expressive freedom in terms of content. <\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"585\" src=\"https:\/\/www.youtube.com\/embed\/AmFPURsKKh8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/9IzrzOqwPNI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/_H0sfkD9Sxg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide52.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide52.jpg\" alt=\"\" title=\"Slide52\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2148\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide52.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide52-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nAuthor\/arthouse games, not primarily directed toward fine art contexts and crowds.<\/p>\n<p>Check this manifesto:<br \/>\n<a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide53.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide53.jpg\" alt=\"\" title=\"Slide53\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2149\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide53.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide53-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide54.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide54.jpg\" alt=\"\" title=\"Slide54\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2150\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide54.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide54-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nLike or not it generated the &#8220;can it make you cry?&#8221; validation test for expressive\/artsy games.<\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"585\" src=\"https:\/\/www.youtube.com\/embed\/n3o0HFXPfco?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide56.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide56.jpg\" alt=\"\" title=\"Slide56\" width=\"800\" height=\"600\" class=\"aligncenter size-full wp-image-2151\" srcset=\"https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide56.jpg 800w, https:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Slide56-300x225.jpg 300w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><br \/>\nRod Humble (Sims, Linden lab) \u2013 the Marriage<br \/>\nA game designer&#8217;s procedural representation of life as a couple<\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/QxXkcg-stLE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><br \/>\nMechanics and story\/themes reinforcing each other.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/9592601?dnt=1&amp;app_id=122963\" width=\"640\" height=\"480\" frameborder=\"0\" allow=\"autoplay; fullscreen\" allowfullscreen title=\"A Slow Year\"><\/iframe><br \/>\nRetro-zen game poetry<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heated debate in the last 5 or so years mostly because of this: We are in an art school so I won&#8217;t even waste time dissecting this outlandish BS. However in the game industry and some non-art circles this question got some traction: It&#8217;s a complex question. Here&#8217;s some slides I stole from Tale of<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2Fgames-vs-art%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2Fgames-vs-art%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2Fgames-vs-art%2F&#038;title=Games+Vs.+Art\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/games-vs-art\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2101","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages\/2101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=2101"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages\/2101\/revisions"}],"predecessor-version":[{"id":2152,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages\/2101\/revisions\/2152"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=2101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}