{"id":1781,"date":"2012-10-25T22:55:47","date_gmt":"2012-10-25T22:55:47","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1781"},"modified":"2012-10-25T22:55:47","modified_gmt":"2012-10-25T22:55:47","slug":"reading-atopia-on-vice-city","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2012\/2012\/10\/25\/reading-atopia-on-vice-city\/","title":{"rendered":"Reading: Atopia (on Vice City)"},"content":{"rendered":"<p>&#8220;Atopia&#8221; can be defined as a society without borders. In the context of ludology, what it represents is not so much a chaotic or tabula rasa rule system as a system so dense with rules that everything within it is at play. This case study of Vice City is, outwardly, a seeming paradox, a blend of algorithms underneath a gritty, violent, but in many ways shallow aesthetic. It is held up as an example of a game that has the power to highlight that which may change our world, without changing it through the introduction of stakes. How can I reflect this design mentality in my own games, which are of far simpler algorithmic and aesthetic complexity? Without the pretense of absolute freedom (the sandbox), I need to consider very carefully what kind of agent the gamer is, and how to avoid the creation of a game environment that reflects the dulled impact of dystopia.<\/p>\n<p>I think I might go back and read this article again. The ideas it discusses deserve more contemplation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Atopia&#8221; can be defined as a society without borders. In the context of ludology, what it represents is not so much a chaotic or tabula rasa rule system as a system so dense with rules that everything within it is at play. This case study of Vice City is, outwardly, a seeming paradox, a blend<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freading-atopia-on-vice-city%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freading-atopia-on-vice-city%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freading-atopia-on-vice-city%2F&#038;title=Reading%3A+Atopia+%28on+Vice+City%29\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/2012\/10\/25\/reading-atopia-on-vice-city\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":23,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1781","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1781","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1781"}],"version-history":[{"count":2,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1781\/revisions"}],"predecessor-version":[{"id":1797,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1781\/revisions\/1797"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1781"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1781"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1781"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}