{"id":1934,"date":"2012-11-04T03:52:36","date_gmt":"2012-11-04T03:52:36","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1934"},"modified":"2012-11-05T04:07:04","modified_gmt":"2012-11-05T04:07:04","slug":"got-to-post-something","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2012\/2012\/11\/04\/got-to-post-something\/","title":{"rendered":"got to post something"},"content":{"rendered":"<p>OKAY<\/p>\n<p>I CONTINUE TO SUFFER FROM TECHNICAL DIFFICULTIES but it&#8217;s almost there, updated build posted, in-game story stuff is in, prologue and epilogue are not<\/p>\n<p>also there&#8217;s no music because the filesystem is being a jerk and won&#8217;t show me the track I downloaded, this will hopefully also be rectified when the prologue\/epilogue issue is<\/p>\n<p>Your name is Molly. Your best friend Emily was on a date with some guy, but then she got kidnapped by robots, so it&#8217;s up to you to save her. By hitting things with a hockey stick. The robots are sort of incompetent so she&#8217;ll text you relevant information as she gets it. This bit of mindless exposition will be replaced by a neato interactive COMIC PAGE when technology stops hating me.<\/p>\n<p>arrow keys to move, down to hit the breaks, up to jump<\/p>\n<p>space to hit things<\/p>\n<p>z answers phone, x dismisses messages<\/p>\n<p>r resets the level if you die or the game if you win<\/p>\n<p><a href=\"http:\/\/www.andrew.cmu.edu\/user\/mnestor\/experimentalgamedesign\/Main.swf\">http:\/\/www.andrew.cmu.edu\/user\/mnestor\/experimentalgamedesign\/Main.swf<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>OKAY I CONTINUE TO SUFFER FROM TECHNICAL DIFFICULTIES but it&#8217;s almost there, updated build posted, in-game story stuff is in, prologue and epilogue are not also there&#8217;s no music because the filesystem is being a jerk and won&#8217;t show me the track I downloaded, this will hopefully also be rectified when the prologue\/epilogue issue is<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F04%2Fgot-to-post-something%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F04%2Fgot-to-post-something%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F04%2Fgot-to-post-something%2F&#038;title=got+to+post+something\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/2012\/11\/04\/got-to-post-something\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1934","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1934"}],"version-history":[{"count":5,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1934\/revisions"}],"predecessor-version":[{"id":1936,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1934\/revisions\/1936"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1934"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1934"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}