{"id":2279,"date":"2012-12-12T09:59:56","date_gmt":"2012-12-12T09:59:56","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=2279"},"modified":"2012-12-12T15:48:49","modified_gmt":"2012-12-12T15:48:49","slug":"flash-is-uncooperative-heres-a-demo","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2012\/2012\/12\/12\/flash-is-uncooperative-heres-a-demo\/","title":{"rendered":"Flash is uncooperative, here&#8217;s a demo"},"content":{"rendered":"<p>I did not get nearly as much done on this as I wanted to. This is because Flash and Flixel apparently both hate me, and would not cooperate when I tried to do a test run Flash comic page, or tweak enemy behavior a little bit. So the game has one level less and much less nice beginning\/ending art as I wanted it to at this point.<\/p>\n<p>Still, it&#8217;s a thing. It works.<\/p>\n<p>Arrow keys to move. Up jumps, down hits the brakes. Space attacks. Z checks a message if your phone is buzzing. X dismisses the message. You may get info from checking your phone that will affect where you go, but you will also be distracted by it.<\/p>\n<p>Space\/Mouse to go through intro and outro sequences. R restarts a level if you&#8217;ve died, or the game if you&#8217;ve won.<\/p>\n<p><a href=\"https:\/\/www.dropbox.com\/s\/l74l87jtxqfsvqy\/Newfolder.swf\">game link<\/a><\/p>\n<p>(Summary of things I wanted but didn&#8217;t get: Wanted to do the intro comic in Flash, since allegedly Flixel can embed other SWFs. Also wanted there to be similar outro comics, and color and suchlike on them, but I took too long trying to make Flash not be my enemy. Definitely going to revisit that, even though it&#8217;s too late to present those things. Currently the intro jumps around a comic but not as nicely as Flash would, one of the outros uses the ingame speechbubble system, and one is an image.<\/p>\n<p>The other thing that&#8217;s missing is that the robots are supposed to turn around when they hit things which should be INCREDIBLY EASY but then Flixel deprecated half its useful functions and I spent too much of yesterday trying to make that work. It&#8217;s not super integral, it just makes the cafeteria level a little weird.<\/p>\n<p>Oh and sound. Sigh.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I did not get nearly as much done on this as I wanted to. This is because Flash and Flixel apparently both hate me, and would not cooperate when I tried to do a test run Flash comic page, or tweak enemy behavior a little bit. So the game has one level less and much<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F12%2F12%2Fflash-is-uncooperative-heres-a-demo%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F12%2F12%2Fflash-is-uncooperative-heres-a-demo%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F12%2F12%2Fflash-is-uncooperative-heres-a-demo%2F&#038;title=Flash+is+uncooperative%2C+here%26%238217%3Bs+a+demo\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/2012\/12\/12\/flash-is-uncooperative-heres-a-demo\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2279","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/2279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=2279"}],"version-history":[{"count":2,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/2279\/revisions"}],"predecessor-version":[{"id":2338,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/2279\/revisions\/2338"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=2279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=2279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=2279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}