{"id":2357,"date":"2012-12-19T05:16:45","date_gmt":"2012-12-19T05:16:45","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=2357"},"modified":"2012-12-19T16:46:08","modified_gmt":"2012-12-19T16:46:08","slug":"robot-hockey-update","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2012\/2012\/12\/19\/robot-hockey-update\/","title":{"rendered":"Robot Hockey update"},"content":{"rendered":"<p>Just a few small tweaks for all to see:<\/p>\n<p>&#8211;made the bubbles a little prettier<\/p>\n<p>&#8211;updated the ending scenes to both use the bubble system, and to use digital ink and color instead of my original plan of digital color on pencil for a sketchier style. I&#8217;m going to redo the start scene to match as well tomorrow, though I understand that update may be ungraded. Beginning also has an extra bubble explaining the texting system now. Since they&#8217;re using the bubble system, the cutscenes can now be stepped through with the x key as well (just like dismissing a message). I do want to go back and put in a Flash comic system for that at some point, but that point is not during the mad rush at the end of the semester, and the bubble system looks better than a haphazard scattering of stuff.<\/p>\n<p>-finally got the dang robots to reverse when they hit things. It&#8217;s not a huge thing but it&#8217;ll add something when I get to making more levels, I think.<\/p>\n<p><a href=\"https:\/\/www.dropbox.com\/s\/l74l87jtxqfsvqy\/Newfolder.swf\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2358\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/12\/play.png\" alt=\"\" width=\"284\" height=\"265\" \/><\/a><\/p>\n<p>It&#8217;s been fun!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just a few small tweaks for all to see: &#8211;made the bubbles a little prettier &#8211;updated the ending scenes to both use the bubble system, and to use digital ink and color instead of my original plan of digital color on pencil for a sketchier style. I&#8217;m going to redo the start scene to match<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F12%2F19%2Frobot-hockey-update%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F12%2F19%2Frobot-hockey-update%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F12%2F19%2Frobot-hockey-update%2F&#038;title=Robot+Hockey+update\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/2012\/12\/19\/robot-hockey-update\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2357","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/2357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=2357"}],"version-history":[{"count":3,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/2357\/revisions"}],"predecessor-version":[{"id":2360,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/2357\/revisions\/2360"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=2357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=2357"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=2357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}