{"id":333,"date":"2012-09-04T07:35:02","date_gmt":"2012-09-04T07:35:02","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=333"},"modified":"2012-09-04T07:35:02","modified_gmt":"2012-09-04T07:35:02","slug":"the-garden-of-forking-paths-computer-lib-dream-machines","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/the-garden-of-forking-paths-computer-lib-dream-machines\/","title":{"rendered":"The Garden of Forking Paths &amp; Computer Lib \/ Dream Machines"},"content":{"rendered":"<p><strong>Jorge Luis Borges&#8217;\u00a0The Garden of Forking Paths<\/strong><\/p>\n<p>What stuck out to me about this reading was the juxtaposition of choice and inevitability.\u00a0 Tsui Pen&#8217;s Garden of Forking Paths, describes a labyrinth of infinite choices and the simultaneous outcomes of all of these choices in our lives.\u00a0 Despite the multitude of choice and the infinite number of outcomes this presents, I found it interesting that this story seems to focus on inevitability over choice.\u00a0 Yu Tsun seems to consider his impending death as inevitable despite all the choices he makes through the story (such as choosing to go to Ashgrove and choosing to go to Albert.)\u00a0 When riding the train to Ashgrove, he states that those lacking willpower, &#8220;should impose upon himself a future as irrevocable as the past,&#8221; which seems to imply that he had given up choice from that point on.\u00a0 The fact that he saw glimpses of other parallel worlds could also imply that it was inevitable that he would meet Albert Stephen, and that this moment was a moment of convergence with one outcome, that he would kill Albert.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Ted Nelson&#8217;s Computer Lib\/ Dream Machines<\/strong><\/p>\n<p>This piece really puts into perspective how far personal computers have come with a large number of his suggestions already implemented.\u00a0 (Such as version control and some of the educational applications like the digital dissections.)\u00a0 His thoughts on user-interface design using fanatics can also be clearly seen in today&#8217;s technology.\u00a0 I especially enjoyed his educational hyper-media format which seems to simulate a one-on-one tutor that can be memorable and personal despite being a computer.\u00a0 The idea of Stretchtext, a hypertext in which narratives can be told in finer or coarser detail with the turn of knob, is also intriguing and is somewhat similar to what simple Wikipedia is attempting.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jorge Luis Borges&#8217;\u00a0The Garden of Forking Paths What stuck out to me about this reading was the juxtaposition of choice and inevitability.\u00a0 Tsui Pen&#8217;s Garden of Forking Paths, describes a labyrinth of infinite choices and the simultaneous outcomes of all of these choices in our lives.\u00a0 Despite the multitude of choice and the infinite number<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fthe-garden-of-forking-paths-computer-lib-dream-machines%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fthe-garden-of-forking-paths-computer-lib-dream-machines%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fthe-garden-of-forking-paths-computer-lib-dream-machines%2F&#038;title=The+Garden+of+Forking+Paths+%26amp%3B+Computer+Lib+%2F+Dream+Machines\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/the-garden-of-forking-paths-computer-lib-dream-machines\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":12,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-333","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/333","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=333"}],"version-history":[{"count":2,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/333\/revisions"}],"predecessor-version":[{"id":335,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/333\/revisions\/335"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=333"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=333"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=333"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}