{"id":454,"date":"2012-09-04T21:35:06","date_gmt":"2012-09-04T21:35:06","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=454"},"modified":"2012-09-04T21:35:06","modified_gmt":"2012-09-04T21:35:06","slug":"reaction-the-garden-of-forking-paths-and-cyoa","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/reaction-the-garden-of-forking-paths-and-cyoa\/","title":{"rendered":"Reaction: The Garden of Forking Paths and CYOA"},"content":{"rendered":"<p>Borges reading:<\/p>\n<p>I find it very interesting that this story basically laid out the &#8220;many-worlds&#8221; interpretation of quantum mechanics well before it was brought up in the scientific field. It seems to be a very influential story, too; I can think of quite a few works that include alternate timelines in which different decisions have been made as a story element (at least one of which used a literal labyrinth, actually.)<\/p>\n<p>CYOA:<\/p>\n<p>The main thing that jumped out at me here was the description of CYOAs as a finite state machine, because really that&#8217;s what they are. Which makes me think about what else to do when writing one on a platform that can handle more information than just state; with a computer, you can track other elements like the whole path the player\/reader has taken and whether certain events have been met, which allows you to throw another layer of variance into the story. Gives me some ideas for the project. I&#8217;m not sure Twine can track variables besides state though&#8230; will have to look in to that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Borges reading: I find it very interesting that this story basically laid out the &#8220;many-worlds&#8221; interpretation of quantum mechanics well before it was brought up in the scientific field. It seems to be a very influential story, too; I can think of quite a few works that include alternate timelines in which different decisions have<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freaction-the-garden-of-forking-paths-and-cyoa%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freaction-the-garden-of-forking-paths-and-cyoa%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freaction-the-garden-of-forking-paths-and-cyoa%2F&#038;title=Reaction%3A+The+Garden+of+Forking+Paths+and+CYOA\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/reaction-the-garden-of-forking-paths-and-cyoa\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-454","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/454","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=454"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/454\/revisions"}],"predecessor-version":[{"id":457,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/454\/revisions\/457"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}