{"id":472,"date":"2012-09-04T22:14:46","date_gmt":"2012-09-04T22:14:46","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=472"},"modified":"2012-09-05T20:02:02","modified_gmt":"2012-09-05T20:02:02","slug":"the-garden-of-forking-paths-2","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/the-garden-of-forking-paths-2\/","title":{"rendered":"The Garden of Forking Paths\/CYOA"},"content":{"rendered":"<p><strong>The Garden of Forking Paths<\/strong><\/p>\n<p><strong><\/strong>Albert seemed to pick the example \u201ca stranger knocks at Fang\u2019s door\u201d on purpose, or just on Borges\u2019s purpose. Tsuan, who didn\u2019t know Albert that well, knocked on Albert\u2019s door. And Albert \u201caccidentally\u201d mentioned in his example that Fang had a secret of making up his mind to kill the intruder. Just like what he said, \u201cTo eliminate a word completely, to refer to it by means of inept phrases and obvious paraphrases, is perhaps the best way of drawing attention to it.\u201d<\/p>\n<p>Naturally there would be various possible outcomes. In this dimension of time, we could only see one outcome. But I believe Tsuan had went through all of them in his mind when he was talking with Albert and sensing the pullulation. Maybe because of the fact that he was existing in this dimension of time, the time already made the decision for him. Or maybe because of his decision, he had to be in this dimension of time.<\/p>\n<p><strong>CYOA<\/strong><\/p>\n<p>I was fascinated by how the author analyses the data from these games. The visualization of the game flow makes it much easier for the people who haven&#8217;t play the game before get the interest curve of the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Garden of Forking Paths Albert seemed to pick the example \u201ca stranger knocks at Fang\u2019s door\u201d on purpose, or just on Borges\u2019s purpose. Tsuan, who didn\u2019t know Albert that well, knocked on Albert\u2019s door. And Albert \u201caccidentally\u201d mentioned in his example that Fang had a secret of making up his mind to kill the<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fthe-garden-of-forking-paths-2%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fthe-garden-of-forking-paths-2%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fthe-garden-of-forking-paths-2%2F&#038;title=The+Garden+of+Forking+Paths%2FCYOA\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/the-garden-of-forking-paths-2\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-472","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/472","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=472"}],"version-history":[{"count":6,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/472\/revisions"}],"predecessor-version":[{"id":557,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/472\/revisions\/557"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=472"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=472"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=472"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}