{"id":2885,"date":"2015-09-21T20:04:00","date_gmt":"2015-09-22T00:04:00","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=2885"},"modified":"2015-09-21T14:38:44","modified_gmt":"2015-09-21T18:38:44","slug":"i-killed-an-old-man-in-this-war-of-mine","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/i-killed-an-old-man-in-this-war-of-mine\/","title":{"rendered":"I killed an old man in This War of Mine"},"content":{"rendered":"<p>I had killed thousands of lives in virtual world. I killed them using cold weapons in\u00a0Mount &amp; Blade. I gave\u00a0them head shots in Call of Duty. I teared them into pieces by my magics in World of Warcraft. I killed them so I won and got promotions, rewards, and more power. I got everything in these worlds by killing. So in these world we are killing for fun. The mechanics and systems behind these games are designed to encourage killing in certain areas and circumstances. So in these kind of games, I don&#8217;t remember how many lives taken away by me because I kill everyday and the lives\u00a0are actually similar\u00a0to my character.<\/p>\n<p>Then I met sandbox games. In Skyrim, Fallout New Vegas and Watch Dog, mechanics and systems provide more variations on solving a problem.\u00a0You can choose to kill since that is the most\u00a0traditional way. But you have other options, such as bribe and persuasion. Compared to the games mentioned in the last paragraph, these games are less violent and more optional. Still, I don&#8217;t remember how many lives I killed too because killing is just one way to solve a problem (mostly a task) in the worlds. I am care about finishing a task instead of my way to finish it.<\/p>\n<figure id=\"attachment_2894\" aria-describedby=\"caption-attachment-2894\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/unnamed.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2894\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/unnamed-300x169.jpg\" alt=\"This War of Mine\" width=\"300\" height=\"169\" srcset=\"https:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/unnamed-300x169.jpg 300w, https:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/unnamed.jpg 551w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2894\" class=\"wp-caption-text\">This War of Mine<\/figcaption><\/figure>\n<p>However, I killed an old man in This War of Mine. I killed him in a game one month ago but\u00a0I still remember all the details of my behaviors and my mental process. And I still feel guilty. I Let me tell you that. My character was\u00a0a cooker at that night, one of my companions was\u00a0in charge of night watching at home and the other one was\u00a0badly sicked in bed. I was going outside to scan for resources. I need food for my group and I need medicine to save my companion. Hospital was taken up by a group of soldiers so I had to test my lucks on an shabby building. It was said that there are foods and medicines but dangers as well so I took my pistol. Entering the building is pretty simple because it is a big building and few people lived here. I tried to be polite at beginning avoid entering the room which is taken up by others. I scanned for hours but failed to find anything useful. Even my character were murmuring that he is hungry. \u00a0So I decided to take a risk. I entered a kitchen which is obviously belong to someone else. Then I got some food successfully and no one spotted me. Since I had stolen something, then I think I should steal more since\u00a0there was already a penalty for stealing. So I walked around and entered a bedroom. All I spotted\u00a0was the clear icon floating on the bed which showed that there was items inside. So I clicked that and my character found medicines! Oh, I can save my companions life! I\u00a0took them. Suddenly, a dialogue popped out, &#8220;Don&#8217;t take the medicine. I need them&#8221;. Then I found that there is an old man lying on the bed. Obviously, he was ill. Actually, in the game, I always try to help others. I traded my medicine to one of the son whose father is ill to save his life. I went outside to help my neighbors. But now I was taking other&#8217;s medicines, I was taking his life supplements away. Without any hesitation, I pulled out my gun and shot at his three times before\u00a0he died. I run away and back to home. Finally, my companion still died in sickness because it was too severe and I was killed when suffering a robbery later.<\/p>\n<p>Why I kill that old man? I keep thinking about it. Rationally, killing a non-enemy using bullets is\u00a0a waste of bullets and they are precious in the game. The instant thought is that I took his medicine so he would die. I was\u00a0just try to make it easier. It\u00a0was nice to him. But now I can admit that I killed him because I felt guilty to steal his medicine and his existence was\u00a0evidence of my guilty. So I killed him for my own relief.<\/p>\n<figure id=\"attachment_2895\" aria-describedby=\"caption-attachment-2895\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/images.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2895\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/images-300x168.jpg\" alt=\"Emotional Behaviors\" width=\"300\" height=\"168\" \/><\/a><figcaption id=\"caption-attachment-2895\" class=\"wp-caption-text\">Emotional Behaviors<\/figcaption><\/figure>\n<p>Emotions in game are precious and important. So one interesting question is why I feel guilty to that exact old man instead of the former bodies on my game experience path. I consider\u00a0the followings might be part of the reasons.<\/p>\n<p>First, in This War of Mine, there is no exact goal for players. Players struggle with survival everyday, but the game never says that is your goal. Without a goal, players cannot blame killing to\u00a0game. They have to take their own responsibility for their own behaviors.<\/p>\n<p>Second, when a character kill someone his mood and his companions&#8217; and his moods will be low for several days. Exposed to others makes players more affected by social opinions.<\/p>\n<p>Third, NPCs are responsive to the world. If the old man was\u00a0just lying down or kept saying before I took medicine. I won&#8217;t feel he reacted to my behavior. Then I do not care about him any more.<\/p>\n<p>Fourth, I died from robbery from someone else. I feel the hopelessness when suffering it.<\/p>\n<p>In sum, This War of Mine provides a successful example of how to create a\u00a0realistic and impressive world by an innovative way, evoking emotions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had killed thousands of lives in virtual world. I killed them using cold weapons in\u00a0Mount &amp; Blade. I gave\u00a0them head shots in Call of Duty. I teared them into pieces by my magics in World of Warcraft. I killed them so I won and got promotions, rewards, and more power. 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