{"id":2931,"date":"2015-09-21T15:58:28","date_gmt":"2015-09-21T19:58:28","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=2931"},"modified":"2015-09-21T16:10:43","modified_gmt":"2015-09-21T20:10:43","slug":"almost-monopoly-archit-aram-joe","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/almost-monopoly-archit-aram-joe\/","title":{"rendered":"Almost Monopoly &#8211; Archit, Aram, Joe"},"content":{"rendered":"<p>almost monopoly.<\/p>\n<p><strong>In an economy where 3 players try to accumulate resources:<\/strong><br \/>\n<strong>3 Corporations<\/strong> start with 5 <strong>kabillion doubloons <\/strong> + 3 <strong>kabillion units of unsold product<\/strong> in the <strong>pool<\/strong> (center of the table). One pebble is 1 kabillion doubloons.<br \/>\nEach turn <strong>players<\/strong> take a decision in Rock Paper Scissors style. <strong>Players<\/strong> can choose <strong>Action A<\/strong> (fist) to represent a selling an expensive designer product or <strong>Action B<\/strong> (open hand) to represent a cheap usable product .<br \/>\nThere are 4 possible outcomes:<br \/>\n<strong>Outcome 1<\/strong> \u2013 One corp. chooses <strong>Action A<\/strong>: this corp. takes 1 <strong>kabillion doubloons <\/strong>from each other player.<br \/>\n<strong>Outcome 2<\/strong> \u2013 Two corps. choose <strong>Action A<\/strong>: these corps. both give 1 <strong>kabillion doubloons<\/strong> to the third player.<br \/>\n<strong>Outcome 3<\/strong> \u2013 Three corps. choose <strong>Action A<\/strong>: all corps. put 1 <strong>kabillion doubloons<\/strong> in the <strong>pool. These represent all the unsold product because of saturation.<\/strong><br \/>\n<strong>Outcome 4 <\/strong>\u2013 Three players choose <strong>Action B<\/strong>: the corp. with most <strong>resources<\/strong> proposes once, without discussion nor barter, how to divide the <strong>pool<\/strong>. If at least one corp. agrees the decision becomes effective. Otherwise, nobody takes anything.<br \/>\nThe game <strong>ends<\/strong> when the first corp. is out of <strong>doubloons. T<\/strong>he corp. with the most doubloons wins.<\/p>\n<p>Alternate story: 3 hunter-gatherers cooperate and compete to get food to survive. Action A (fist) corresponds to collecting firewood, Action B (hand) to corresponds to hunting for meat. The resources held by players is their energy, resources in the pool are firewood.<\/p>\n<p>Outcomes 1 and 2: If both meat and firewood is collected, the players can eat cooked meat, but the odd player out has the most leverage and gets to eat plenty, while the other players spent more energy than they can recoup.<\/p>\n<p>Outcome 3: If everyone collects firewood, everyone loses energy. You can&#8217;t keep heavy firewood on you for the next day, so you just collect it in a common pool for later use.<\/p>\n<p>Outcome 4: Everyone collects raw meat. There is an excess of meat, and the amount that can be cooked depends on the available firewood. The leading player proposes a split of the produced food, but without majority agreement the meat will go to waste.<\/p>\n<p>The game ends when one player runs out of energy and dies. Of the remaining players, the one with more energy is stronger and rules the tribe.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>almost monopoly. In an economy where 3 players try to accumulate resources: 3 Corporations start with 5 kabillion doubloons + 3 kabillion units of unsold product in the pool (center of the table). One pebble is 1 kabillion doubloons. Each turn players take a decision in Rock Paper Scissors style. 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