{"id":3451,"date":"2015-10-25T15:36:18","date_gmt":"2015-10-25T19:36:18","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3451"},"modified":"2015-10-25T15:36:18","modified_gmt":"2015-10-25T19:36:18","slug":"walking-simulator-ideas-2","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2015\/2015\/10\/25\/walking-simulator-ideas-2\/","title":{"rendered":"Walking Simulator Ideas"},"content":{"rendered":"<p>Concept 1: Clockwise Golfcarts<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/IMG_2148.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-3453 size-large\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/IMG_2148-e1445801738522-1024x650.jpg\" alt=\"IMG_2148\" width=\"1024\" height=\"650\" srcset=\"https:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/IMG_2148-e1445801738522-1024x650.jpg 1024w, https:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/IMG_2148-e1445801738522-300x190.jpg 300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>This idea re-uses the characters from Fishing the Mojave, my Flick Game., and golf carts. In the strictest sense, this game wouldn&#8217;t be a walking sim in that I wanted the player, via the feet of Clockwise (the lizard man), to spend either some or all of the game behind the wheel of a golf cart.<\/p>\n<p>I haven&#8217;t decided concretely on a story or setting yet. I need to find a way to balance a coherent. narrative with the unexpectedness inherent to the universe of these two. I want an environment full of interesting and unexpected things to find and look at.<\/p>\n<p>Concept 2: Over the Edge<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/enterthevoidlist.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3452\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/enterthevoidlist-1024x447.jpg\" alt=\"enterthevoidlist\" width=\"1024\" height=\"447\" srcset=\"https:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/enterthevoidlist-1024x447.jpg 1024w, https:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/enterthevoidlist-300x131.jpg 300w, https:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/enterthevoidlist.jpg 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>This idea follow our unmanned main character&#8217;s interactions with their drug dealer, Fisher. Set in Fisher&#8217;s apartment, the story here would revolve around Fisher&#8217;s interactions with different kinds of drugs, and our protagonist&#8217;s attempts to keep him alive. Naturally, I wanted to make this game\u00a0abstract. Visually I was thinking of taking\u00a0queues from films like Enter the Void and Requiem for a Dream.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Concept 1: Clockwise Golfcarts This idea re-uses the characters from Fishing the Mojave, my Flick Game., and golf carts. In the strictest sense, this game wouldn&#8217;t be a walking sim in that I wanted the player, via the feet of Clockwise (the lizard man), to spend either some or all of the game behind the<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F25%2Fwalking-simulator-ideas-2%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F25%2Fwalking-simulator-ideas-2%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F25%2Fwalking-simulator-ideas-2%2F&#038;title=Walking+Simulator+Ideas\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2015\/2015\/10\/25\/walking-simulator-ideas-2\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":76,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3451","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/76"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3451"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3451\/revisions"}],"predecessor-version":[{"id":3454,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3451\/revisions\/3454"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}