{"id":3542,"date":"2015-11-02T13:15:29","date_gmt":"2015-11-02T18:15:29","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3542"},"modified":"2015-11-02T14:12:29","modified_gmt":"2015-11-02T19:12:29","slug":"project-proposal-melotif","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/project-proposal-melotif\/","title":{"rendered":"Project Proposal: Melotif"},"content":{"rendered":"<p><strong>Melotif<\/strong><\/p>\n<p><strong>Description<\/strong><br \/>\nA blind-friendly, action music game with little to no visuals. &#8220;Jump&#8221; (tap a button) in response to melodic motifs as you listen to a song. Each level will have different motifs that require jumping at certain times. Survive the entire song to pass the level.<\/p>\n<p><strong>Art\/Research Statement<\/strong><br \/>\nThis game explores the power of music and music alone. I want to create an entire level through rising and falling pitches and dynamics. Can players map different notes to safety or danger? How will they develop a mental model to represent music? Will musicians have an easier time than non-musicians?<\/p>\n<p>I will experiment with different motifs to see how players react, and hear how memorable they are. The goal is to solicit a variety of emotions: in addition to happiness, sadness, or other moods based on the music, I want to give players a sense of wonder, thrill, and achievement at beating a level with only their ears.<\/p>\n<p>Parameters for success include at least 1-2 complete playable songs, as well as a satisfying user experience. If players can learn the motifs and want to continue trying to beat the level, as they might a normal visual game, then I will have succeeded.<\/p>\n<p><strong>Mock Screenshot<\/strong><\/p>\n<p>There will be very little art. I may add a super subtle visualization (something with colors, e.g. see below) but it won&#8217;t\u00a0be as distracting (the player needs to focus on music, not the visualization).<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/color.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3562\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/color.png\" alt=\"color\" width=\"483\" height=\"320\" srcset=\"https:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/color.png 483w, https:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/color-300x199.png 300w\" sizes=\"auto, (max-width: 483px) 100vw, 483px\" \/><\/a><\/p>\n<p><strong>Game References<\/strong><\/p>\n<ol>\n<li>Geometry Dash: a notoriously difficult jumping game, players control a cube that must leap over spikes, gaps, and get to the end. Want to emulate sense of achievement and player&#8217;s desire to progress in the game. The soundtrack also helps support the gameplay: a lot of jumping occurs on downbeats.<\/li>\n<li>Canabalt: a side-scrolling endless runner game. Want to emulate player&#8217;s ability to recognize patterns in the gaps and when to jump.<\/li>\n<li>Rhythm Doctor: a one-button rhythm game that requires pressing the spacebar every seventh beat. Relatable as the gameplay corresponds to the music, and the difficulty adds suspense and tension to the game.<\/li>\n<\/ol>\n<p><strong>Non-Game References<\/strong><\/p>\n<ol>\n<li><a href=\"http:\/\/www.newgrounds.com\/audio\/\" target=\"_blank\">Newgrounds Audio Portal<\/a>: Great resource for inspirational songs. Though I will try to compose original music, if I don&#8217;t have time I can choose one of these.<\/li>\n<li>Movie soundtracks: Hans Zimmer, etc. for motifs and melodies.<\/li>\n<li>Game soundtracks: Legend of Zelda, Final Fantasy, Braid, Journey, etc. for musical inspiration.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Melotif Description A blind-friendly, action music game with little to no visuals. &#8220;Jump&#8221; (tap a button) in response to melodic motifs as you listen to a song. Each level will have different motifs that require jumping at certain times. Survive the entire song to pass the level. Art\/Research Statement This game explores the power of<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Fproject-proposal-melotif%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Fproject-proposal-melotif%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Fproject-proposal-melotif%2F&#038;title=Project+Proposal%3A+Melotif\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/project-proposal-melotif\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":62,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3542","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/62"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3542"}],"version-history":[{"count":3,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3542\/revisions"}],"predecessor-version":[{"id":3564,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3542\/revisions\/3564"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}