{"id":3666,"date":"2015-11-11T13:28:23","date_gmt":"2015-11-11T18:28:23","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3666"},"modified":"2015-11-11T14:53:42","modified_gmt":"2015-11-11T19:53:42","slug":"update-the-tail-of-weenerdogs-son","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2015\/2015\/11\/11\/update-the-tail-of-weenerdogs-son\/","title":{"rendered":"Update &#8211; The Tail of Weenerdog&#8217;s Son"},"content":{"rendered":"<p>So far I have recreated the level from scratch focusing on telling a narrative through the players exploration of the environment. I got inspiration for this change when playing the beginner&#8217;s guide and seeing that every movement should be one with purpose. This story will be one where the player goes through an exploration of several environments. The drugs will be hidden i the environments and provide boosts for our character.<\/p>\n<p>Updates:<\/p>\n<p>Scripting &#8211; Melee script added, object health script added<\/p>\n<p>Art &#8211; Dirt, sand, rock, grass, ice, and cracked earth materials added. Sword created in Maya, needle grass textures, 2 realistic grass textures<\/p>\n<p>Engine &#8211; Placing textures and terrain heights for project<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/UnityDemoReel.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-3667\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/UnityDemoReel-300x92.jpg\" alt=\"UnityDemoReel\" width=\"300\" height=\"92\" srcset=\"https:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/UnityDemoReel-300x92.jpg 300w, https:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/UnityDemoReel-1024x314.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>For Next Update:<\/p>\n<p>get placeholders for the various characters<\/p>\n<p>include &#8216;collectibles&#8217; in the game<\/p>\n<p>Implement dialogue for characters<\/p>\n<p>Put sword in the game<\/p>\n<p>Create colliders for the walls of the game<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So far I have recreated the level from scratch focusing on telling a narrative through the players exploration of the environment. I got inspiration for this change when playing the beginner&#8217;s guide and seeing that every movement should be one with purpose. This story will be one where the player goes through an exploration of<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F11%2Fupdate-the-tail-of-weenerdogs-son%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F11%2Fupdate-the-tail-of-weenerdogs-son%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=https%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F11%2Fupdate-the-tail-of-weenerdogs-son%2F&#038;title=Update+%26%238211%3B+The+Tail+of+Weenerdog%26%238217%3Bs+Son\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"https:\/\/mycours.es\/gamedesign2015\/2015\/11\/11\/update-the-tail-of-weenerdogs-son\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":75,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3666","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3666","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/75"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3666"}],"version-history":[{"count":3,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3666\/revisions"}],"predecessor-version":[{"id":3670,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3666\/revisions\/3670"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3666"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3666"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3666"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}