{"id":1271,"date":"2016-11-06T02:29:56","date_gmt":"2016-11-06T02:29:56","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1271"},"modified":"2016-11-07T19:11:28","modified_gmt":"2016-11-07T19:11:28","slug":"project-proposal-dream-descent","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/06\/project-proposal-dream-descent\/","title":{"rendered":"Project Proposal: Dream Descent"},"content":{"rendered":"<p>In this game you are therapist who uses the R.E.M to explore the inner consciousnesses of your patients and release them from their mental fatigue. The game plays out from a top-down perspective, where you navigate up and down the layers of your patient to treat them.<\/p>\n<p>Additional Notes: NO PUZZLES, Modular Room layout\/structure, you go up and down often. May switch from dream concept to just talking about Neural Nets in Computer Science<\/p>\n<p><strong><span style=\"text-decoration: underline\">Artistic Statement:<\/span><\/strong><\/p>\n<p>With this project I&#8217;m trying to be able to successfully present the illusion of depth in a 2D space. In general, many many games are content with restricting the player to a single plane of movement, rarely giving them the sensation of falling or rising through &#8220;layers&#8221; of the space. With this game, I want to be able to convey the sensation of actually ascending or descending through a level and to use that feeling to communicate a sense of progress. The parameters of success will be primarily the effectiveness of the illusion and whether or not moving up and down these layers feels seamless<\/p>\n<p><strong><span style=\"text-decoration: underline\">White Room:<\/span><\/strong><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/O_YKc6m812w?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><strong><span style=\"text-decoration: underline\">Video Game Inspirations:<\/span><\/strong><\/p>\n<p><span style=\"text-decoration: underline\">Yume Nikki:<\/span> Because I can&#8217;t music and generative soundscapes sounds more doable<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/7UMJ9PDKxGI?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"text-decoration: underline\">Inversus:<br \/>\n<\/span> Flat top down. Graphic style<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/M2emsClXMq0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Flow: Layer concept<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/qLIU_90P4Ac?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><strong><span style=\"text-decoration: underline\">Other References:<\/span><\/strong><\/p>\n<p>Paprika<\/p>\n<p>Maslow Hierarchy of Needs<\/p>\n<p>Neural Nets<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this game you are therapist who uses the R.E.M to explore the inner consciousnesses of your patients and release them from their mental fatigue. The game plays out from a top-down perspective, where you navigate up and down the layers of your patient to treat them. Additional Notes: NO PUZZLES, Modular Room layout\/structure, you &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/06\/project-proposal-dream-descent\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project Proposal: Dream Descent&#8221;<\/span><\/a><\/p>\n","protected":false},"author":99,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1271","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1271","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/99"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1271"}],"version-history":[{"count":7,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1271\/revisions"}],"predecessor-version":[{"id":1443,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1271\/revisions\/1443"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}