{"id":1280,"date":"2016-11-06T20:53:49","date_gmt":"2016-11-06T20:53:49","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1280"},"modified":"2016-11-07T20:00:17","modified_gmt":"2016-11-07T20:00:17","slug":"project-proposal-sediments-and-sentiments","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/06\/project-proposal-sediments-and-sentiments\/","title":{"rendered":"Project Proposal: Sediments and Sentiments"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1467\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentsConcept-300x300.jpg\" alt=\"sedimentsconcept\" width=\"300\" height=\"300\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentsConcept-300x300.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentsConcept-768x768.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentsConcept-1024x1024.jpg 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentsConcept-1200x1200.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p>Description: 2D (but layered) iPhone game with custom rain-sensing interface.<\/p>\n<p>Story:<\/p>\n<p>It begins with a house or some standard scene. \u00a0If it is raining*, a raindrop will fall from the sky past the house onto the earth. \u00a0It will make a dent and start to erode the soil. \u00a0As raindrops keep falling, paths will form. \u00a0As you travel farther and farther down, you begin to see remnants of the place&#8217;s past like old bottles, doorknobs, bones etc. Story through exploration.<\/p>\n<p>Controls: Game will be played on cellphone with custom interface. \u00a0Small sensor that attaches to phone (with waterproof phone case). \u00a0Sensor will be a small square with four quadrants. \u00a0*The sensor will pick up if a raindrop hits in one of the four quadrants. \u00a0The game will also get your GPS coordinates and check online to see if it is raining (no cheating with an eyedropper). \u00a0If a raindrop hits one of the four quadrants, the in game raindrop will explore in that direction. \u00a0One could try to watch the rain drops and move your phone so that it lands on the desired quadrant, or could let nature do it&#8217;s thing.<\/p>\n<p>Game References:<\/p>\n<ol>\n<li>Boktai:<\/li>\n<\/ol>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/AUT5UI37m2A?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Gameplay less important here. \u00a0Game cartridge had a photocell sensor on it which charged weapons against\u00a0vampires.<\/p>\n<p>2. Kentucky Route Zero<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/bp8f7zWwRjo?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Inspiration from\u00a0art style\/telling stories through little bit at a time<\/p>\n<p>3.Stanley Parable<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1281\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Stanley_parable_cover.jpg\" alt=\"stanley_parable_cover\" width=\"268\" height=\"268\" \/><\/p>\n<p>Telling a story through objects and spaces.<\/p>\n<p>4. \u00a0Explosion<img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/static.giantbomb.com\/uploads\/original\/0\/5216\/1023444-screen4.png\" width=\"600\" height=\"337\" \/><\/p>\n<p>Visual feel\u00a0of digging down and making your own paths<\/p>\n<p>Other References:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1283\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/meanders-300x144.jpg\" alt=\"meanders\" width=\"300\" height=\"144\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/meanders-300x144.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/meanders.jpg 586w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p>Meandering Stories<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1285\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentLayers-259x300.jpg\" alt=\"sedimentlayers\" width=\"259\" height=\"300\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentLayers-259x300.jpg 259w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/SedimentLayers.jpg 564w\" sizes=\"auto, (max-width: 259px) 85vw, 259px\" \/><\/p>\n<p>Sediment Layers<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1286 size-medium\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/IMG_6160-e1478466301244-225x300.jpg\" alt=\"img_6160\" width=\"225\" height=\"300\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/IMG_6160-e1478466301244-225x300.jpg 225w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/IMG_6160-e1478466301244-768x1024.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/IMG_6160-e1478466301244-1200x1600.jpg 1200w\" sizes=\"auto, (max-width: 225px) 85vw, 225px\" \/><\/p>\n<p>Objects found when my backyard was dug up from an old farmhouse (1850s?)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Description: 2D (but layered) iPhone game with custom rain-sensing interface. Story: It begins with a house or some standard scene. \u00a0If it is raining*, a raindrop will fall from the sky past the house onto the earth. \u00a0It will make a dent and start to erode the soil. \u00a0As raindrops keep falling, paths will form. &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/06\/project-proposal-sediments-and-sentiments\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project Proposal: Sediments and Sentiments&#8221;<\/span><\/a><\/p>\n","protected":false},"author":82,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1280","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1280"}],"version-history":[{"count":5,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1280\/revisions"}],"predecessor-version":[{"id":1468,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1280\/revisions\/1468"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}