{"id":1311,"date":"2016-11-07T03:02:20","date_gmt":"2016-11-07T03:02:20","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1311"},"modified":"2016-11-07T03:15:59","modified_gmt":"2016-11-07T03:15:59","slug":"project-proposal-a-cats-daydream","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/07\/project-proposal-a-cats-daydream\/","title":{"rendered":"Project Proposal: A Cat&#8217;s Daydream"},"content":{"rendered":"<p>Game Pitch: In this game, you play as a cat. The goal is to navigate around a giant cat condo world and drop dangerous items\u00a0onto the heads of the humans below, making sure not to harm your beloved owner (aka food source). You lose if you fall and become noticed by the humans.<\/p>\n<p>I chose this idea because there are a lot of jokes about cats being evil but there doesn&#8217;t seem to be a serious 3D game about a cat killing people. I am also trying to create a style for what a cat&#8217;s daydream should be. I want to move\u00a0away from realistic textures so I would like to stick to one very vibrant color palette and keep everything flat shaded.<\/p>\n<p>Controls: To me, playing with a controller feels better than pressing randomly assigned keys on a keyboard. I will have the two joysticks control movement and vision and will use the back triggers to control the left and right paw swipes (for pushing items). Using a controller\u00a0feels more natural for left and right paw movements anyway.<\/p>\n<p>This image is some concept art for the point of view of the player. You will see the cat&#8217;s body, but will have to look down a bit to see the humans.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1312\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-9.36.39-PM.png\" alt=\"screen-shot-2016-11-06-at-9-36-39-pm\" width=\"496\" height=\"278\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-9.36.39-PM.png 2252w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-9.36.39-PM-300x168.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-9.36.39-PM-768x430.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-9.36.39-PM-1024x573.png 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-9.36.39-PM-1200x671.png 1200w\" sizes=\"auto, (max-width: 496px) 85vw, 496px\" \/><\/p>\n<p>Game References:<\/p>\n<p>A game that hasn&#8217;t come out yet, called &#8220;HK&#8221;. The main character is a cat, and they have very realistic cat movements (I will do more basic ones, but this is a good reference): https:\/\/hk-devblog.com\/<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1313\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-8.51.38-PM.png\" alt=\"screen-shot-2016-11-06-at-8-51-38-pm\" width=\"498\" height=\"233\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-8.51.38-PM.png 1318w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-8.51.38-PM-300x141.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-8.51.38-PM-768x360.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-8.51.38-PM-1024x480.png 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Screen-Shot-2016-11-06-at-8.51.38-PM-1200x563.png 1200w\" sizes=\"auto, (max-width: 498px) 85vw, 498px\" \/><\/p>\n<p>Fotonica, really bright platforms (I am not interested in the linear direction though)<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/A-soksOuxrQ?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Abstract\u00a0Rituals, I like the way this game looks. It gave me the idea of making the world a cat condo. However, these paths are randomly generated, and are impossible to walk on (based on gameplay videos).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1315\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/abs_1-1.jpg\" alt=\"abs_1-1\" width=\"495\" height=\"278\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/abs_1-1.jpg 1276w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/abs_1-1-300x168.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/abs_1-1-768x431.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/abs_1-1-1024x575.jpg 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/abs_1-1-1200x673.jpg 1200w\" sizes=\"auto, (max-width: 495px) 85vw, 495px\" \/><\/p>\n<p>Non Game References:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1316\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/a7ea4c4c5c886ede0c94e4a6365cea2d-d8qbfgs.png\" alt=\"a7ea4c4c5c886ede0c94e4a6365cea2d-d8qbfgs\" width=\"295\" height=\"295\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/a7ea4c4c5c886ede0c94e4a6365cea2d-d8qbfgs.png 500w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/a7ea4c4c5c886ede0c94e4a6365cea2d-d8qbfgs-300x300.png 300w\" sizes=\"auto, (max-width: 295px) 85vw, 295px\" \/><\/p>\n<p>I have no idea what this picture is but I googled color schemes and I liked this one a lot.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1317\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/tumblr_o3cauzTI0D1sg9amyo1_500.jpg\" alt=\"tumblr_o3cauzti0d1sg9amyo1_500\" width=\"327\" height=\"284\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/tumblr_o3cauzTI0D1sg9amyo1_500.jpg 500w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/tumblr_o3cauzTI0D1sg9amyo1_500-300x260.jpg 300w\" sizes=\"auto, (max-width: 327px) 85vw, 327px\" \/><\/p>\n<p>I would like to make the cat design as simple as possible, like this but in 3D. Also, the cuteness might be a nice contrast.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1314\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/5dd3d562e2c2820e20e760f6910437b8.jpg\" alt=\"5dd3d562e2c2820e20e760f6910437b8\" width=\"202\" height=\"251\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/5dd3d562e2c2820e20e760f6910437b8.jpg 563w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/5dd3d562e2c2820e20e760f6910437b8-241x300.jpg 241w\" sizes=\"auto, (max-width: 202px) 85vw, 202px\" \/><\/p>\n<p>Making the game like an obstacle course slightly based off of real cat condo elements might make for an interesting obstacle course world.<\/p>\n<p>White Room Installation:<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/6TZeI8FkGtA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Pitch: In this game, you play as a cat. The goal is to navigate around a giant cat condo world and drop dangerous items\u00a0onto the heads of the humans below, making sure not to harm your beloved owner (aka food source). You lose if you fall and become noticed by the humans. I chose &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/07\/project-proposal-a-cats-daydream\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project Proposal: A Cat&#8217;s Daydream&#8221;<\/span><\/a><\/p>\n","protected":false},"author":97,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1311","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1311","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/97"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1311"}],"version-history":[{"count":3,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1311\/revisions"}],"predecessor-version":[{"id":1321,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1311\/revisions\/1321"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1311"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1311"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}