{"id":1322,"date":"2016-11-07T03:37:45","date_gmt":"2016-11-07T03:37:45","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1322"},"modified":"2016-11-07T03:37:45","modified_gmt":"2016-11-07T03:37:45","slug":"wall-text-installation-piece","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/07\/wall-text-installation-piece\/","title":{"rendered":"Wall Text Installation Piece"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1323\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/view_image-300x188.png\" alt=\"view_image\" width=\"1407\" height=\"882\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/view_image-300x188.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/view_image-768x480.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>I knew my final project was going to revolve around alot of text manipulation, so I thought I should play around with the TextMesh properties. The piece also deals with arrays in c#, which took some digging through documentation.<\/p>\n<p><a href=\"https:\/\/drive.google.com\/file\/d\/0B8pzuT8fKznrcTdRVEtKZ1lfZkk\/view?usp=sharing\" target=\"_blank\">Mac download:<\/a><\/p>\n<p><a href=\"https:\/\/drive.google.com\/file\/d\/0B8pzuT8fKznrejhvTTJyMkZVb2s\/view?usp=sharing\" target=\"_blank\">PC download:<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I knew my final project was going to revolve around alot of text manipulation, so I thought I should play around with the TextMesh properties. The piece also deals with arrays in c#, which took some digging through documentation. Mac download: PC download:<\/p>\n","protected":false},"author":91,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1322","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1322","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/91"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1322"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1322\/revisions"}],"predecessor-version":[{"id":1324,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1322\/revisions\/1324"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1322"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1322"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1322"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}