{"id":1384,"date":"2016-11-07T18:17:27","date_gmt":"2016-11-07T18:17:27","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1384"},"modified":"2016-11-07T18:18:29","modified_gmt":"2016-11-07T18:18:29","slug":"1384","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/07\/1384\/","title":{"rendered":"Final Proposal : &#8220;Rob&#8217;s Tomb&#8221;"},"content":{"rendered":"<p><b>The Soylent factory has ceased production. People are starving. Rob\u2019s spirit haunts the lines, longing to be set free. You must amend the 7 horcruxes and allow the factory to continue. <\/b><\/p>\n<p><span style=\"font-weight: 400\">With this project, I attempt to delve into the concepts of exploration, cleanliness, perfection and technology. I am less interested in creating a traditional game, and more interested in creating an experience which requires the player to explore a space and think about its construction. While walking through a broken yet pristine Soylent assembly line, players can view the simplification of nutrition as a dream-like desire; a true dystopia ruled by a zealous creator wanting to shift the world in any way necessary. <\/span><\/p>\n<p><span style=\"font-weight: 400\">Game Inspirations : <\/span><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=25vPBwJIpFg&amp;ab_channel=GameRiot\"><b>Fallout 3 &#8211; 4 &#8211; New Vegas <\/b><\/a><\/p>\n<p><span style=\"font-weight: 400\">Exploration : Walking around an unfamiliar landscape and discovering abnormalities is enthralling in itself excluding the action content around it. <\/span><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=73l1VfzeRYY&amp;ab_channel=SteamLog\"><b>The Graveyard <\/b><\/a><\/p>\n<p><span style=\"font-weight: 400\">A first generation walking simulation, The Graveyard plays the line between game and experience. <\/span><\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=fBtX0S2J32Y&amp;ab_channel=stanleyparable\"><b>The Stanley Parable<\/b><\/a><\/p>\n<p><span style=\"font-weight: 400\">Simulating a limited ending experience, by subverting the idea of player choice. <\/span><\/p>\n<p><span style=\"font-weight: 400\">Non-Game Inspiration \u00a0:<\/span><\/p>\n<p><b>\u201c1984\u201d by George Orwell <\/b><\/p>\n<p><span style=\"font-weight: 400\">The \u201cbig brother\u201d of dystopian futuristic literature. <\/span><\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Island_(2005_film)\"><b>\u201cThe Island\u201d by Michael Bay <\/b><\/a><span style=\"font-weight: 400\">A film exploring escape from dystopia where those who win a lottery may escape to \u201cThe Island\u201d. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/www.imdb.com\/title\/tt0070723\/\">\u201cSoylent Green\u201d by Richard Fleischer<\/a> <\/strong><\/p>\n<p><span style=\"font-weight: 400\">The predecessor the the drink and lifestyle, \u201cSoylent Green\u201d explores the idea of a government hiding crimes against humanity from its people and the hysteria which follows after the secret is out. (Here\u2019s the IMDB description : <\/span><span style=\"font-weight: 400\">In the world ravaged by the greenhouse effect and overpopulation, an NYPD detective investigates the murder of a big company CEO. )<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Soylent factory has ceased production. People are starving. Rob\u2019s spirit haunts the lines, longing to be set free. You must amend the 7 horcruxes and allow the factory to continue. With this project, I attempt to delve into the concepts of exploration, cleanliness, perfection and technology. I am less interested in creating a traditional &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/11\/07\/1384\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Final Proposal : &#8220;Rob&#8217;s Tomb&#8221;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":85,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1384","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1384","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/85"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1384"}],"version-history":[{"count":2,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1384\/revisions"}],"predecessor-version":[{"id":1394,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1384\/revisions\/1394"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1384"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1384"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}