{"id":1640,"date":"2016-12-18T23:48:34","date_gmt":"2016-12-18T23:48:34","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1640"},"modified":"2016-12-18T23:48:34","modified_gmt":"2016-12-18T23:48:34","slug":"robstomb-exe-2","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/12\/18\/robstomb-exe-2\/","title":{"rendered":"RobsTomb.exe 2"},"content":{"rendered":"<p>I consumed a Soylent bar and fell terribly ill with food poisoning. Ever since then I have had a serious compulsion to produce advertising media for Soylent.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1641\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/robTomb-1024x417.png\" alt=\"robtomb\" width=\"840\" height=\"342\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/robTomb-1024x417.png 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/robTomb-300x122.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/robTomb-768x313.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/robTomb-1200x488.png 1200w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/robTomb.png 1811w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>I wanted to think grand, big ideas for what the burial place of a genius ,such as the creator of Soylent, would look like in a perfect world. Underscored by gold, for it&#8217;s opulence, white for the lifeblood of the creator, and black for the restraint of the cap, I put together a walk through the somber yet hopeful resting place of Rob Rhinehart. <a href=\"https:\/\/drive.google.com\/drive\/folders\/0B4pbDXG-sUBhb1Vfdk1rRDMwOHM?usp=sharing\">Try it for mac here.\u00a0<\/a><\/p>\n<p>Yet this wasn&#8217;t enough, I wanted to think bigger. I designed a layout for the upper portion of the tomb, and how one would get to Rob&#8217;s\u00a0eternal home. Below is an early sketch of the upper level.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1642 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/New-Doc-26_3-798x1024.jpg\" alt=\"new-doc-26_3\" width=\"264\" height=\"339\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/New-Doc-26_3-798x1024.jpg 798w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/New-Doc-26_3-234x300.jpg 234w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/New-Doc-26_3-768x986.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/New-Doc-26_3-1200x1540.jpg 1200w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/New-Doc-26_3.jpg 1892w\" sizes=\"auto, (max-width: 264px) 85vw, 264px\" \/><\/p>\n<p>The upper structure is designed after a classical Cathedral. The 6 areas of the structure contain the remnants of Rob&#8217;s Life&#8217;s work. The Soylent Powder, Drink, Coffee, Bar, Soma and LifeBlood. By finding one of each of these, a person may be granted access to the final chamber where they can put Rob to rest, once and for all.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1643 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.13.05-PM.png\" alt=\"screen-shot-2016-12-18-at-6-13-05-pm\" width=\"292\" height=\"276\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.13.05-PM.png 780w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.13.05-PM-300x284.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.13.05-PM-768x727.png 768w\" sizes=\"auto, (max-width: 292px) 85vw, 292px\" \/><\/p>\n<p>Here&#8217;s an aerial view of the upper chamber.<\/p>\n<p>Along the walls, messages from the creator give you purpose throughout your journey.<\/p>\n<p style=\"text-align: center\">\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1644\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.39.37-PM-1024x575.png\" alt=\"screen-shot-2016-12-18-at-6-39-37-pm\" width=\"347\" height=\"195\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.39.37-PM-1024x575.png 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.39.37-PM-300x168.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.39.37-PM-768x431.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.39.37-PM-1200x673.png 1200w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/Screen-Shot-2016-12-18-at-6.39.37-PM.png 1244w\" sizes=\"auto, (max-width: 347px) 85vw, 347px\" \/><\/p>\n<p><a href=\"https:\/\/drive.google.com\/drive\/folders\/0B4pbDXG-sUBhOUlCZ3RsMnF5OW8?usp=sharing\">You can play through a demo of the upper chamber here.<\/a> It&#8217;s not completed yet, but feel free to walk through.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I consumed a Soylent bar and fell terribly ill with food poisoning. Ever since then I have had a serious compulsion to produce advertising media for Soylent. I wanted to think grand, big ideas for what the burial place of a genius ,such as the creator of Soylent, would look like in a perfect world. &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/12\/18\/robstomb-exe-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;RobsTomb.exe 2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":85,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1640","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1640","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/85"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1640"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1640\/revisions"}],"predecessor-version":[{"id":1645,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1640\/revisions\/1645"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1640"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1640"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1640"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}