{"id":270,"date":"2016-09-07T13:21:58","date_gmt":"2016-09-07T13:21:58","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=270"},"modified":"2016-09-07T13:21:58","modified_gmt":"2016-09-07T13:21:58","slug":"npc-in-club-penguin","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/npc-in-club-penguin\/","title":{"rendered":"NPC in Club Penguin"},"content":{"rendered":"<p>Club Penguin is designed to be a social kids&#8217; game where the main focus is interaction via chat, multiplayer games, and igloo hangouts. I decided to make a penguin and pretend to be a NPC instead, standing in the same place and repeating the same preset message, &#8220;Where are the magical snowflakes?&#8221; Some other players\u00a0thought I was looking for a specific item or place for a quest and asked if I needed help, others got mad and started throwing snowballs at me.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-05-at-23.57.36.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-285\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-05-at-23.57.36-300x189.png\" alt=\"Screen Shot 2016-09-05 at 23.57.36\" width=\"300\" height=\"189\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-05-at-23.57.36-300x189.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-05-at-23.57.36-768x483.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-05-at-23.57.36.png 904w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.04.10.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-287\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.04.10-300x189.png\" alt=\"Screen Shot 2016-09-06 at 00.04.10\" width=\"300\" height=\"189\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.04.10-300x189.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.04.10-768x483.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.04.10.png 902w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.06.28.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-293 size-medium\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.06.28-300x188.png\" alt=\"Screen Shot 2016-09-06 at 00.06.28\" width=\"300\" height=\"188\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.06.28-300x188.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.06.28-768x482.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.06.28.png 900w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.07.25.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-296\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.07.25-300x188.png\" alt=\"Screen Shot 2016-09-06 at 00.07.25\" width=\"300\" height=\"188\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.07.25-300x188.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.07.25-768x480.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.07.25.png 905w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.02.12.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-286\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.02.12-300x189.png\" alt=\"Screen Shot 2016-09-06 at 00.02.12\" width=\"300\" height=\"189\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.02.12-300x189.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.02.12-768x484.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-06-at-00.02.12.png 899w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Club Penguin is designed to be a social kids&#8217; game where the main focus is interaction via chat, multiplayer games, and igloo hangouts. I decided to make a penguin and pretend to be a NPC instead, standing in the same place and repeating the same preset message, &#8220;Where are the magical snowflakes?&#8221; Some other players\u00a0thought &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/npc-in-club-penguin\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;NPC in Club Penguin&#8221;<\/span><\/a><\/p>\n","protected":false},"author":96,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-270","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/270","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/96"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=270"}],"version-history":[{"count":4,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/270\/revisions"}],"predecessor-version":[{"id":298,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/270\/revisions\/298"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=270"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=270"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=270"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}