{"id":328,"date":"2016-09-07T15:53:55","date_gmt":"2016-09-07T15:53:55","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=328"},"modified":"2016-09-07T15:53:55","modified_gmt":"2016-09-07T15:53:55","slug":"rorschach-carcassone","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/rorschach-carcassone\/","title":{"rendered":"Rorschach Carcassone"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0045.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-330\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0045-251x300.jpg\" alt=\"IMG_0045\" width=\"178\" height=\"208\" \/><\/a><\/p>\n<p>The game Carcassonne is a tile based board game that players build one tile at a time to create the cities, roads, abbeys, and fields. \u00a0A tile is &#8220;worked&#8221; by placing a meeple on an area. \u00a0Roads, cities, abbeys, and fields are all scored differently with scaling included by the number of tiles.<\/p>\n<p>I thought it would be a fun challenge to subvert the way a game is meant to be played, while technically achieving the ultimate goal (here to get the most victory points). \u00a0In this play-through, we did not score traditionally, but instead by what it looked like the outlines that the cities and roads made. \u00a0It made abbeys (usually a high point scorer) completely useless and made the game more like a party game. \u00a0To get points, one had to work a city or road and complete it. The way in which points were scored though differed. \u00a0One had to argue for your amount of points by convincing the other players that the city\/road you created looked like a certain thing. \u00a0This essentially created a group rorschach test in which points were scored. \u00a0We had some relative scores to base off of (1 point for circles, 4 for hearts, 6 for dicks, 8 for animals). \u00a0It actually ended up being more fun than the original.<\/p>\n<p>Ex. 1: \u00a0<a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0030.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-331\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0030-300x252.jpg\" alt=\"IMG_0030\" width=\"300\" height=\"252\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0030-300x252.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0030-768x645.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0030-1024x860.jpg 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0030-1200x1008.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p>Argued Circle: 1 Point.<\/p>\n<p>Ex. 2:\u00a0<a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0031.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-333\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0031-300x201.jpg\" alt=\"IMG_0031\" width=\"300\" height=\"201\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0031-300x201.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0031-768x514.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0031-1024x686.jpg 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0031-1200x804.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p>Argued Heart: 4 Points<\/p>\n<p>Ex. 3:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0033.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-332\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0033-300x200.jpg\" alt=\"IMG_0033\" width=\"300\" height=\"200\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0033-300x200.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0033-768x512.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0033-1024x683.jpg 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_0033-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p>Argued Penguin Sitting Down: 8 Points<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The game Carcassonne is a tile based board game that players build one tile at a time to create the cities, roads, abbeys, and fields. \u00a0A tile is &#8220;worked&#8221; by placing a meeple on an area. \u00a0Roads, cities, abbeys, and fields are all scored differently with scaling included by the number of tiles. I thought &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/rorschach-carcassone\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Rorschach Carcassone&#8221;<\/span><\/a><\/p>\n","protected":false},"author":82,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-328","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/328","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=328"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/328\/revisions"}],"predecessor-version":[{"id":339,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/328\/revisions\/339"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=328"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=328"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=328"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}