{"id":459,"date":"2016-09-14T02:50:07","date_gmt":"2016-09-14T02:50:07","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=459"},"modified":"2016-09-14T02:50:07","modified_gmt":"2016-09-14T02:50:07","slug":"still-life-brighter-colors-darker-theme","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/still-life-brighter-colors-darker-theme\/","title":{"rendered":"Still Life: Brighter Colors, Darker Theme"},"content":{"rendered":"<p>For my still life piece, I decided to use colors that seem playful and happy. However, some of the objects indicate a more negative kind of message, such as greed and death. The arrangement is\u00a0like a traditional still life piece, but the flat materials made it look very game-like, which I thought was appealing. I decreased the intensity of the ambient light so that the spotlight on the skull would have more of a glow effect.<\/p>\n<p>I liked the stool and coins from the provided folder of objects so I included them. The rest of the objects were\u00a0found online (with materials altered), with the exception of the necklace and mushrooms, which I modeled.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-13-at-7.31.03-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-460\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-13-at-7.31.03-PM.png\" alt=\"screen-shot-2016-09-13-at-7-31-03-pm\" width=\"2872\" height=\"1514\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-13-at-7.31.03-PM.png 2872w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-13-at-7.31.03-PM-300x158.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-13-at-7.31.03-PM-768x405.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-13-at-7.31.03-PM-1024x540.png 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-13-at-7.31.03-PM-1200x633.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my still life piece, I decided to use colors that seem playful and happy. However, some of the objects indicate a more negative kind of message, such as greed and death. The arrangement is\u00a0like a traditional still life piece, but the flat materials made it look very game-like, which I thought was appealing. I &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/still-life-brighter-colors-darker-theme\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Still Life: Brighter Colors, Darker Theme&#8221;<\/span><\/a><\/p>\n","protected":false},"author":97,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-459","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/97"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=459"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/459\/revisions"}],"predecessor-version":[{"id":461,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/459\/revisions\/461"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}