{"id":913,"date":"2016-10-03T17:57:03","date_gmt":"2016-10-03T17:57:03","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=913"},"modified":"2016-10-03T17:57:03","modified_gmt":"2016-10-03T17:57:03","slug":"mid-semester-project-proposal","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/mid-semester-project-proposal\/","title":{"rendered":"Mid Semester Project Proposal"},"content":{"rendered":"<p><span style=\"font-weight: 400\">I\u2019d like to create a claustrophobic environment which becomes more claustrophobic when participants attempt to relax. <\/span><\/p>\n<p><span style=\"font-weight: 400\">As the main input source, I will attempt to measure the \u201ctightness\u201d of a user\u2019s fist and when the grip loosens, the room will begin to shrink around them. <\/span><\/p>\n<p><span style=\"font-weight: 400\">I feel that this would work well in as a VR environment since it does induce feelings and emotions of horror. The changes are primarily spatial in addition to visual which makes the full immersion of the VR space even more believable.<\/span><\/p>\n<p>Here&#8217;s a mood board<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-931\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Claustrophobia_MoodBoard-1024x576.png\" alt=\"claustrophobia_moodboard\" width=\"840\" height=\"473\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Claustrophobia_MoodBoard-1024x576.png 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Claustrophobia_MoodBoard-300x169.png 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Claustrophobia_MoodBoard-768x432.png 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Claustrophobia_MoodBoard-1200x675.png 1200w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Claustrophobia_MoodBoard.png 1920w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>I&#8217;m shit at drawing, but I attempt to make the transition from a long room with a large field of view to a constrained room, filled with smokey fog.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-935\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptInprogress-1024x576.jpg\" alt=\"conceptinprogress\" width=\"840\" height=\"473\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptInprogress-1024x576.jpg 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptInprogress-300x169.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptInprogress-768x432.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptInprogress-1200x675.jpg 1200w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptInprogress.jpg 1920w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-934\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptDone-1024x576.jpg\" alt=\"ldamascoClose\" width=\"840\" height=\"473\" srcset=\"https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptDone-1024x576.jpg 1024w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptDone-300x169.jpg 300w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptDone-768x432.jpg 768w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptDone-1200x675.jpg 1200w, https:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/conceptDone.jpg 1920w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>For sounds, I couldn&#8217;t stop thinking about these.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/-TiAPym7ObA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Rt6fXa60Y8A?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019d like to create a claustrophobic environment which becomes more claustrophobic when participants attempt to relax. As the main input source, I will attempt to measure the \u201ctightness\u201d of a user\u2019s fist and when the grip loosens, the room will begin to shrink around them. I feel that this would work well in as a &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/mid-semester-project-proposal\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Mid Semester Project Proposal&#8221;<\/span><\/a><\/p>\n","protected":false},"author":85,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-913","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/913","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/85"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=913"}],"version-history":[{"count":1,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/913\/revisions"}],"predecessor-version":[{"id":937,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/913\/revisions\/937"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=913"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=913"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=913"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}