{"id":2504,"date":"2017-12-12T03:36:48","date_gmt":"2017-12-12T03:36:48","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=2504"},"modified":"2017-12-12T03:38:22","modified_gmt":"2017-12-12T03:38:22","slug":"too-many-captains-and-not-enough-wire","status":"publish","type":"post","link":"https:\/\/mycours.es\/gamedesign2017\/2017\/12\/12\/too-many-captains-and-not-enough-wire\/","title":{"rendered":"Too Many Captains and Not Enough Wire"},"content":{"rendered":"<h2>Description<\/h2>\n<p>Too Many Captains and Not Enough Wire is a multiplayer party game. One engineer and multiple captains need to work together pilot a spaceship and destroy enemies.<\/p>\n<h2>Downloads<\/h2>\n<p>Unfortunately, as our game is hardware-based,\u00a0you can&#8217;t really play it without our\u00a0custom controller. However, while we were developing the game, we created a simulator of the controller, which you can find here:\u00a0<a href=\"http:\/\/simulator.toomanycaptains.com\/\">http:\/\/simulator.toomanycaptains.com\/<\/a><\/p>\n<p>We&#8217;re\u00a0exploring other ways to make the game more widely playable!<\/p>\n<h2>Overview &amp; gameplay<\/h2>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/245489360\" width=\"840\" height=\"473\" frameborder=\"0\" title=\"alt.ctrl.GDC 2018: Too Many Captains (And Not Enough Wire)\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Description Too Many Captains and Not Enough Wire is a multiplayer party game. One engineer and multiple captains need to work together pilot a spaceship and destroy enemies. Downloads Unfortunately, as our game is hardware-based,\u00a0you can&#8217;t really play it without our\u00a0custom controller. However, while we were developing the game, we created a simulator of the &hellip; <a href=\"https:\/\/mycours.es\/gamedesign2017\/2017\/12\/12\/too-many-captains-and-not-enough-wire\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Too Many Captains and Not Enough Wire&#8221;<\/span><\/a><\/p>\n","protected":false},"author":116,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2504","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2504","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/116"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2504"}],"version-history":[{"count":2,"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2504\/revisions"}],"predecessor-version":[{"id":2506,"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/2504\/revisions\/2506"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2504"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=2504"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=2504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}