{"id":1128,"date":"2026-01-14T23:38:04","date_gmt":"2026-01-14T23:38:04","guid":{"rendered":"https:\/\/mycours.es\/postgaming\/?page_id=1128"},"modified":"2026-04-17T14:11:58","modified_gmt":"2026-04-17T14:11:58","slug":"play-the-world","status":"publish","type":"page","link":"https:\/\/mycours.es\/postgaming\/play-the-world\/","title":{"rendered":"Play the World"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-864\" src=\"http:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI.png\" alt=\"\" width=\"2020\" height=\"1477\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI.png 2020w, https:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI-300x219.png 300w, https:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI-1024x749.png 1024w, https:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI-768x562.png 768w, https:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI-1536x1123.png 1536w, https:\/\/mycours.es\/postgaming\/files\/2023\/01\/Orrock4.2-FI-1200x877.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>We are going to start the course by looking at game design as a diffuse cultural practice, outside of dedicated digital media and commercial circulation.<br \/>\nGames can exist anywhere and be designed by everyone.<\/p>\n<p>The first assignment is to create 7 non digital games. Try to create one every day.<br \/>\nThey have to be playable with no props or few commonly available object.<br \/>\nThey must be described by a concise ruleset (100 words or less).<br \/>\n<span style=\"font-weight: 400;\">They must have a title.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Try to make at least:<br \/>\n<\/span><span style=\"font-weight: 400;\">One game that can be played in class in a couple of minutes (it will be critiqued).<br \/>\n<\/span><span style=\"font-weight: 400;\">One game that must be played every day or for a long time.<br \/>\n<\/span><span style=\"font-weight: 400;\">One game that uses an existing technological system (phone, app, messaging, social media).<br \/>\n<\/span><span style=\"font-weight: 400;\">One game that plays with a specific element of the environment.<br \/>\n<\/span><span style=\"font-weight: 400;\">One game that is (almost?) impossible to play but interesting to think about.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Post them on discord as individual posts. React and comment on your classmates\u2019 games.<\/span><\/p>\n<p>Let&#8217;s introduce each other and break the ice with the handshake game from Agusto Boal.<\/p>\n<h3>Micro games?<\/h3>\n<p>Zine from 2017, illustrated by Everest Pipkin<\/p>\n<p><a href=\"https:\/\/molleindustria.org\/files\/63_microgames.pdf\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1129\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-173319.png\" alt=\"\" width=\"461\" height=\"443\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-173319.png 461w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-173319-300x288.png 300w\" sizes=\"auto, (max-width: 461px) 85vw, 461px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/molleindustria.org\/files\/63_microgames.pdf\">https:\/\/molleindustria.org\/files\/63_microgames.pdf<\/a><\/p>\n<h3>Casual Games for casual hikers \/ city walkers \/ protesters<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1706\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM.png\" alt=\"Screen Shot 2017-08-31 at 11.06.33 PM\" width=\"2126\" height=\"1190\" \/><\/p>\n<p>Casual Games for casual hikers <a href=\"https:\/\/harrygiles.org\/portfolio\/casual-games-for-casual-hikers\/\">site<\/a><\/p>\n<h3><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1708\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/casual-games-feature.png\" alt=\"casual games feature\" width=\"768\" height=\"264\" \/><\/h3>\n<p><a href=\"http:\/\/protestgames.org\">protestgames.org<\/a><\/p>\n<h3>Instruction pieces \/ scores<\/h3>\n<p>Artists from the Fluxus movement had a keen interest in games and procedural pieces. Yoko Ono wrote several poems that sometimes read like absurdist game rules or impossible performances.<\/p>\n<p>Draw a Straight Line and Follow It -La Monte Young<\/p>\n<p>Draw a map to get lost -Yoko Ono<\/p>\n<h3><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1705\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-10.26.23-PM.png\" alt=\"Screen Shot 2017-08-31 at 10.26.23 PM\" width=\"1802\" height=\"1534\" \/><\/h3>\n<p>Unfortunately there&#8217;s no digital version of Grapefruit but you can find <a href=\"https:\/\/www.google.com\/search?q=yoko+ono+grapefruit&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=0ahUKEwiMxYr--oLWAhUj0YMKHXGVCGIQ_AUICygC&amp;biw=1164&amp;bih=635\">most of the pieces as scans<\/a><\/p>\n<p>&#8220;The floor is lava&#8221; is a popular game\/instruction piece.<\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Game_(mind_game)\">The Game<\/a> is another conceptual one &#8211; <em>but is it even a game?<\/em><\/p>\n<h3>Parlor Games<\/h3>\n<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1134\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray.jpg\" alt=\"\" width=\"2400\" height=\"1723\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray.jpg 2400w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray-300x215.jpg 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray-1024x735.jpg 1024w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray-768x551.jpg 768w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray-1536x1103.jpg 1536w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray-2048x1470.jpg 2048w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Questions_and_commands_or_the_mistaken_road_to_He-r-f-rd_a_Sunday_evenings_amusement_by_James_Gillray-1200x862.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>Popular among British and American upper classes during the Victorian era, often involved language, logic, dramatic skills and light physical action.<br \/>\nCharades, 20 Questions, Telephone, Truth or Dare, Who am I? all originated as parlour games.<\/p>\n<p>Pictionary, Taboo, Mafia \/ Werewolf are modern, commercialized parlor games.<br \/>\n<strong><br \/>\nConsequences:<\/strong> A paper-and-pencil game where players write a story in parts, without seeing the previous lines, leading to amusing outcomes.<\/p>\n<p>The surrealists would later turn it into a visual game &#8211; <a href=\"https:\/\/en.wikipedia.org\/wiki\/Exquisite_corpse\">the Exquisite Corpse<\/a><\/p>\n<p><strong>THREESOME (VOYEURS ALLOWED!)<\/strong><br \/>\nby Jane McGonigal<br \/>\nA game about uncommon things in common.<br \/>\nYou have three minutes to figure out the strangest thing you all three have in common. It might be a place you\u2019ve been, a feat you\u2019ve accomplished, a person you\u2019ve met, an experience you\u2019ve survived, a job you\u2019ve performed, a talent you\u2019ve cultivated. Anything that\u2019s true of all three of you technically counts as a win. But to make it a truly freaky threesome, try to come up with one fact that\u2019s true for all three of you that you think is pretty unusual, awesome, or fun. Three minutes goes fast\u2026 so don\u2019t hold back. Let the freaky facts fly!<\/p>\n<p class=\"p3\"><strong>THIS IS YOUR LAUGH<\/strong><br \/>\nby Bennett Foddy<br \/>\nThe more assertive player moves first. Say: \u201cThis is your laugh: \u201c, and then do an impersonation of the way that the other person laughs. Then it is their turn.<br \/>\nYou lose the game if you laugh for real, whether it\u2019s your turn or the other person\u2019s turn. Snorts are allowed. Titters are fair game. But anything from a chuckle up to a full roaring, crying, peeing belly-laugh is game over.<br \/>\nYour impersonation doesn\u2019t need to be accurate or realistic, but you are more likely to win if it has at least a grain of truth to it. Do not play this game if your friend is easily offended and has a stupid-sounding laugh!<\/p>\n<h3>Games for Actors and non actors<\/h3>\n<p><strong>Columbian hypnosis<br \/>\n<\/strong>by Augusto Boal<\/p>\n<p>Divide into pairs.<\/p>\n<p>Each pair decides who is Player A and Player B in their small group.<\/p>\n<p>Then, ask Player A to hold the palm of his or her hand about six inches from Player B\u2019s face.<\/p>\n<p>Ask Player B to imagine that her or his partner\u2019s hand has hypnotized him\/her and that s\/he has to follow it anywhere it goes, keeping the same distance between her\/his face and the palm at all times.<\/p>\n<p>After a set time, switch and let B\u2019s lead.<\/p>\n<p><strong>The machine of rhythms<\/strong><br \/>\nby Augusto Boal<\/p>\n<p>An actor goes into the middle and imagines that he is a moving part in a complex<br \/>\nmachine. He starts doing a movement with his body, a mechanical, rhythmic<br \/>\nmovement, and vocalising a sound to go with it.<\/p>\n<p>Everyone else watches and listens, in a circle around the machine. Another person goes up and adds another part (her own body) to this mechanical apparatus, with another movement and another sound.<\/p>\n<p>A third, watching the first two, goes in and does the same, so that eventually all the participants are integrated into this one machine, which is a synchronised, multiple machine.<\/p>\n<p>When everyone is part of the machine, the Joker asks the first person to accelerate his rhythm \u2013 everyone else must follow this modification, since the machine is one entity. When the machine is near to explosion, the Joker asks the first person to ease up, gradually to slow down, till in their own time the whole group ends together. It is not easy to end together, but it is possible.<br \/>\nFor everything to work well, each participant really does have to try and listen<br \/>\nto everything he hears.<\/p>\n<p>Love and hate. The same exercise, with the following modification: all the partici-<br \/>\npants must imagine a love machine, then a hate machine.<\/p>\n<p>&#8211;<\/p>\n<p><strong>Today improv comedy<\/strong> often uses games and game-like activities for <a href=\"https:\/\/wiki.improvresourcecenter.com\/index.php?title=Category:Warm_Ups\">warm-up<\/a> or to structure the improvisation.<\/p>\n<h3>New games movement<\/h3>\n<p>&#8220;In building New Games, the young adults of the late 1960s and early 1970s hoped to create a new set of rules and with them, a new way to live. If the games of the Cold War had presumed competition and enmity, New Games would foster cooperation and empathy&#8221;<\/p>\n<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175727.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1130\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175727.png\" alt=\"\" width=\"638\" height=\"762\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175727.png 638w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175727-251x300.png 251w\" sizes=\"auto, (max-width: 638px) 85vw, 638px\" \/><\/a> <a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175737.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1131\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175737.png\" alt=\"\" width=\"1086\" height=\"579\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175737.png 1086w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175737-300x160.png 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175737-1024x546.png 1024w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-175737-768x409.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><strong>Earthball<br \/>\n<\/strong>In late 1966, as the American commitment to the Vietnam War was ramping up, \u00a0the War Resisters League at San Francisco State College asked multimedia artist Stewart Brand to stage an event.<br \/>\nHe gathered a hundred or so pacifists into an open field and with their help, inflated a 6-foot-diameter ball that had been painted with continents, waterscapes, and clouds.<br \/>\nHe then took up a megaphone and announced:<br \/>\n\u201cThere are two kinds of people in the world: those who want to push the Earth over the row of flags at that end of the field, and those who want to push it over the fence at the other end. Go to it.&#8221;<\/p>\n<p>The crowd on the field charged the ball from all sides. The ball began to roll toward one end of the field\u2014yet as it did, members of the pushing team defected, rushing around to the other side of the ball and pushing it back the way they had just driven it. When they reached the other end of the field, they turned around again.<\/p>\n<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/play_laps.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1132\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/play_laps.jpg\" alt=\"\" width=\"1500\" height=\"772\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/play_laps.jpg 1500w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/play_laps-300x154.jpg 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/play_laps-1024x527.jpg 1024w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/play_laps-768x395.jpg 768w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/play_laps-1200x618.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-180533.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1133\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-180533.png\" alt=\"\" width=\"676\" height=\"491\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-180533.png 676w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-14-180533-300x218.png 300w\" sizes=\"auto, (max-width: 676px) 85vw, 676px\" \/><\/a><\/p>\n<p>The lap game and the human knot game, and parachute games are &#8220;new games&#8221; that are commonly played in summer camps, and for team building purposes.<br \/>\n<a href=\"https:\/\/www.deepfun.com\/new-games-an-historical-perspective\/\">New Games &#8211; an historical perspective<\/a><\/p>\n<h3>Modern Playground Games<\/h3>\n<p><strong>Ninja<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"ULTIMATE NINJA\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/oHrRoNTdiY4?start=98&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<ul>\n<li>Players form a circle, each standing at arm\u2019s width away from each other.<\/li>\n<li>On the count of \u201c3\u2026 2\u2026 1\u2026 NINJA!\u201d all players jump into ninja poses. Choose your pose wisely!<\/li>\n<li>Randomly choose a ninja to begin.<\/li>\n<li>On their turn, each player is allowed to make one swift ninja attack. This can involve your whole body. Eliminate others by striking their hand \u2013 the wrist is not included. You must stiffly hold the position you end your move in.<\/li>\n<li>The next player is allowed to move once you have have finished your attack.<\/li>\n<li>If you are attacked by another player, you may dodge, but you can\u2019t move your feet.<\/li>\n<li>When only two players remain, they begin the final duel. The final two ninjas stop fighting, bow, and stand back-to-back. On the count of \u201c3\u2026 2\u2026 1\u2026 NINJA!\u201d they jump into poses. The ninja with the boldest pose goes first and play resumes normally.<\/li>\n<li>The game ends when only one ninja remains.<\/li>\n<\/ul>\n<p><strong>Blowdart game<\/strong><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/_pg8cXp2xxg?feature=oembed\" width=\"840\" height=\"473\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><br \/>\n(the video doesn\u2019t show exactly how it works but it\u2019s fun)<\/p>\n<p>The object of the game is to call someones name and when they look, dart them.<br \/>\n\u201cDarting\u201d occurs when you make eye contact with a victim, make a fist over your mouth (as if you were holding a blow gun) and make a \u201cpfffft\u201d sound. If you are hit with a dart you must immediately stop what you are doing and fall to the ground.<br \/>\nYour not allowed to move or get up until someone approaches you and removes the dart from your neck. You can avoid darts by a) looking away before the dart is shot b) closing your eyes before the dart is shot or c) covering your neck with your hand before the dart reaches you.<\/p>\n<ul>\n<li>You may not dart someone who has pre-existing eye contact with you\u2013only those who turn and look when their name is called<\/li>\n<li>You may not block your own neck and shoot at the same time.<\/li>\n<li>Your victim must make eye contact before you fire.<\/li>\n<li>It is recommended that the person that removes the dart cannot be the same person who darted you.<\/li>\n<li>The victim cannot attempt to shoot back. Holding a blow gun in the face of another blowgun does not constitute a valid block.<\/li>\n<\/ul>\n<p><strong>Massively multiplayer thumb wrestling<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"Jane McGonigal: Massively multi-player\u2026 thumb-wrestling?\" src=\"https:\/\/embed.ted.com\/talks\/jane_mcgonigal_massively_multi_player_thumb_wrestling\" width=\"840\" height=\"473\" frameborder=\"0\" scrolling=\"no\" webkitAllowFullScreen mozallowfullscreen allowFullScreen><\/iframe><\/p>\n<p>A game borrowed from Austrian collective <a href=\"https:\/\/www.monochrom.at\/daumen\/netzwerk-eng.htm\">Monochrom\u00a0<\/a><\/p>\n<p><strong>Bomb and shield + Triangle<\/strong><\/p>\n<ul>\n<li>Everyone stands in a defined playing area.<\/li>\n<li>There is a bomb that will explode in 2 minutes and the only way to avoid the blast is to have a shield between you and the bomb.<\/li>\n<li>Each player secretly chooses someone else that will be the Bomb and another player that will be the Shield.<\/li>\n<li>On \u2018Go\u2019 signal, every player attempts to move so that his Shield is between himself and his Bomb.<\/li>\n<\/ul>\n<p><strong>Spaghetti Standoff<\/strong><\/p>\n<p>6-8 players stand in a connected circle, each holding two uncooked spaghetti noodles in either hand (shared with their adjacent neighbor), forming a big chain.<\/p>\n<p>The moment the game starts, it is everyone\u2019s goal to be one in the last pair of players with their fragile noodle friend intact. When one of your strands breaks, you put that arm behind your back, and if both strands break, you\u2019re out for that round.<br \/>\n<a href=\"http:\/\/madestream.com\/portfolio_v3\/project.php?pid=37&amp;name=Spaghetti%20Standoff\" target=\"_blank\" rel=\"noopener\">official link<\/a><\/p>\n<h3>Playgrounds<\/h3>\n<figure id=\"attachment_1835\" aria-describedby=\"caption-attachment-1835\" style=\"width: 1280px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1835\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/adventure-playground.jpg\" alt=\"Adventure Playground, Islington, London, c. 1957\" width=\"1280\" height=\"843\" \/><figcaption id=\"caption-attachment-1835\" class=\"wp-caption-text\">Adventure Playground, Islington, London, c. 1957<\/figcaption><\/figure>\n<figure id=\"attachment_1842\" aria-describedby=\"caption-attachment-1842\" style=\"width: 960px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1842\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/junk-playground.jpg\" alt=\"Junk playground\" width=\"960\" height=\"640\" \/><figcaption id=\"caption-attachment-1842\" class=\"wp-caption-text\">Junk playground<\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.youtube.com\/watch?list=PLa1bETyEfgYoXmmlRiRBwAFznQkwzXlIF&amp;v=4t9vq9bu3II\" target=\"_blank\" rel=\"noopener\">Mini doc<\/a> on contemporary adventure playgrounds<\/p>\n<p>See also <a href=\"https:\/\/archive.org\/details\/AnarchyNo.7\" target=\"_blank\" rel=\"noopener\">Adventure playground: a parable of Anarchy<\/a><\/p>\n<figure id=\"attachment_1836\" aria-describedby=\"caption-attachment-1836\" style=\"width: 694px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1836\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/aldo-von-eiek.jpg\" alt=\"OLYMPUS DIGITAL CAMERA\" width=\"694\" height=\"926\" \/><figcaption id=\"caption-attachment-1836\" class=\"wp-caption-text\">Starting from the &#8217;50s Architect Aldo van Eyck designed innovative playgrounds and was part of a broader rebellion against modernism: &#8220;Functionalism has killed creativity, it leads to a cold technocracy, in which the human aspect is forgotten. A building is more than the sum of it\u2019s functions; architecture has to facilitate human activity and promote social interaction\u201d. He also had ties with the Cobra movement and Situationism.<\/figcaption><\/figure>\n<p><a href=\"https:\/\/merijnoudenampsen.org\/2013\/03\/27\/aldo-van-eyck-and-the-city-as-playground\/\" target=\"_blank\" rel=\"noopener\">Article<\/a><\/p>\n<figure id=\"attachment_1837\" aria-describedby=\"caption-attachment-1837\" style=\"width: 960px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1837\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique.jpg\" alt=\"Founded in 1967 by an artist and architect and a filmmaker, Group Ludic was a French collective who created visionary playgrounds through participatory design. \" width=\"960\" height=\"678\" \/><figcaption id=\"caption-attachment-1837\" class=\"wp-caption-text\">Founded in 1967 by an artist and architect and a filmmaker, Group Ludic was a French collective who created visionary playgrounds through participatory design. <a href=\"http:\/\/www.architekturfuerkinder.ch\/index.php\/pioniere\/group-ludic\/\" target=\"_blank\" rel=\"noopener\">More info<\/a><\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1838\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-2.jpg\" alt=\"group ludique 2\" width=\"2000\" height=\"1367\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1839\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Ludic-Group-midcentury-playgrounds1.jpg\" alt=\"Ludic-Group-midcentury-playgrounds1\" width=\"1024\" height=\"588\" \/><\/p>\n<figure id=\"attachment_1845\" aria-describedby=\"caption-attachment-1845\" style=\"width: 1600px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1845\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Robert-Winston-Playsculpture-1961.jpg\" alt=\"Robert Winston, Playsculpture, 1961\" width=\"1600\" height=\"1172\" \/><figcaption id=\"caption-attachment-1845\" class=\"wp-caption-text\">Robert Winston, Playsculpture, 1961<\/figcaption><\/figure>\n<figure id=\"attachment_1844\" aria-describedby=\"caption-attachment-1844\" style=\"width: 743px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1844\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Cypress-Hills-Playground-Charles-Forberg-Brooklyn-NY-1967.jpg\" alt=\"open-ended playground in Brooklyn NY, 1967\" width=\"743\" height=\"370\" \/><figcaption id=\"caption-attachment-1844\" class=\"wp-caption-text\">open-ended playground in Brooklyn NY, 1967<\/figcaption><\/figure>\n<figure id=\"attachment_1846\" aria-describedby=\"caption-attachment-1846\" style=\"width: 934px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1846\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/imagination-playground-rockwell.jpg\" alt=\"imagination playground rockwell group\" width=\"934\" height=\"630\" \/><figcaption id=\"caption-attachment-1846\" class=\"wp-caption-text\">imagination playground rockwell group<\/figcaption><\/figure>\n<p>Some contemporary sculptural, experimental playgrounds <a href=\"https:\/\/www.pinterest.com\/hojasenpapel\/landscape-playground\/?lp=true\" target=\"_blank\" rel=\"noopener\">here<\/a><br \/>\nAnd a <a href=\"http:\/\/play-scapes.com\" target=\"_blank\" rel=\"noopener\">dedicated blog<\/a><br \/>\n+ <a href=\"http:\/\/www.architekturfuerkinder.ch\/\" target=\"_blank\" rel=\"noopener\">Pioneers and visionary playground designers<\/a><\/p>\n<h3>City as playground<\/h3>\n<p><iframe loading=\"lazy\" title=\"FUTURE PRIMITIVE: TOMMY GUERRERO\" width=\"800\" height=\"600\" src=\"https:\/\/www.youtube.com\/embed\/S-dyZiumKkU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Urban skating<\/p>\n<p><iframe loading=\"lazy\" title=\"One Hour in : La d\u00e9fense - Team PKP\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/KsleGSYkins?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Parcour<\/p>\n<figure id=\"attachment_985\" aria-describedby=\"caption-attachment-985\" style=\"width: 991px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gaza-parcour.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-985\" title=\"gaza parcour\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gaza-parcour.jpg\" alt=\"\" width=\"991\" height=\"653\" \/><\/a><figcaption id=\"caption-attachment-985\" class=\"wp-caption-text\">Parcour in the Gaza Strip. A low cost activity about overcoming obstacles and generally hostile environment (banlieue in Paris etc).<\/figcaption><\/figure>\n<figure id=\"attachment_1840\" aria-describedby=\"caption-attachment-1840\" style=\"width: 924px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1840\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/urban-golf.png\" alt=\"Urban Golf\" width=\"924\" height=\"338\" \/><figcaption id=\"caption-attachment-1840\" class=\"wp-caption-text\">Urban Golf<\/figcaption><\/figure>\n<p>see also <a href=\"http:\/\/ludocity.org\/wiki\/Bocce_Drift\" target=\"_blank\" rel=\"noopener\">Bocce Drift<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1710\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM.png\" alt=\"Screen Shot 2017-08-31 at 11.13.38 PM\" width=\"2120\" height=\"1486\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">The Situationist practice of psychogeography and drifting, was theorized in &#8217;50s\u00a0but it <\/span><span class=\"s1\">has since been\u00a0developed by artists and\u00a0<\/span><span class=\"s1\">game makers into a genre of\u00a0<\/span><span class=\"s1\">strategies for exploring cities,\u00a0<\/span><span class=\"s1\">taking pedestrians off their predictable paths forcing them into a new awareness of the urban landscape.<\/span><\/p>\n<blockquote><p>The central distinction that must be transcended is that established between play and ordinary life, play kept as an isolated and provisory exception. &#8220;Into an imperfect world and into the confusion of life,&#8221; writes Johan Huizinga, &#8220;it brings a temporary, a limited perfection.&#8221; Ordinary life, previously conditioned by the problem of survival, can be dominated rationally \u2014 this possibility is at the heart of every conflict of our time \u2014 and play, radically broken from a confined ludic time and space, must invade the whole of life.<\/p><\/blockquote>\n<p>-Contribution to a Situationist Definition of Play \u2013 Guy Debord \/ Situationist International<\/p>\n<p>Contemporary examples:<\/p>\n<p><strong>Transition Algorithm<\/strong><br \/>\nby Suyin Looui, 2006<\/p>\n<p>The Rules<br \/>\n1. Visit a neighbourhood in transition.<br \/>\n2. Take a photograph(s). This photograph documents physical changes to the neighbourhood and street life, whether they are juxtapositions, conflicts, changes in language, ideals and politics, interactions between people, old\/new, rich\/poor \u2026<br \/>\n3. Take home a souvenir. This item cannot be purchased.<br \/>\nWhat would you take home to remind you of this place?<br \/>\nIt should be a souvenir of the place you have visited and that marks the changes taking place in the neighbourhood. The souvenir can also be a memory of an overheard conversation or interaction.<\/p>\n<h3>SF Zero<\/h3>\n<p>A community-sourced game comprised\u00a0of micro challenges, usually psychogeographic, performance-arty, urban interventions, or mischievous daring tasks. Players join groups that have specific interests and missions. Examples of tasks:<\/p>\n<p>&#8220;Insert information in a place that has an absence of information&#8221;<\/p>\n<p>&#8220;Create a sculpture by arranging things you find on the street&#8221;<\/p>\n<p>&#8220;Post a copy of the UN&#8217;s Universal Declaration of Human Rights in your workplace lunch room. Document how long it takes for HR (or somebody else) to take it down.&#8221;<\/p>\n<p>&#8220;Tip, in a non-tipping industry.&#8221;<\/p>\n<p>&#8220;Create a message here on earth that is visible from space. The message can be text, pictures, or both. It must be large enough to be legible on Google maps or Google earth.&#8221;<\/p>\n<p><a href=\"http:\/\/sf0.org\/tasks\/\">http:\/\/sf0.org\/tasks\/<\/a><\/p>\n<p><strong>See also<\/strong><br \/>\n<a href=\"http:\/\/www.invisibleplayground.com\/en\/project\/playpublik-krakow\" target=\"_blank\" rel=\"noopener\">Invisible Playground<\/a> &#8211; playful urban projects<br \/>\n<a href=\"http:\/\/www.comeoutandplay.org\/\" target=\"_blank\" rel=\"noopener\">Come out and Play<\/a> &#8211; new\/street game festivals &#8211; check the archives<br \/>\n<a href=\"http:\/\/ludocity.org\/wiki\/Category:Playable_games\" target=\"_blank\" rel=\"noopener\">Ludocity<\/a> &#8212; archive of new sports and street games<\/p>\n<h3>Flash Mobs<\/h3>\n<figure id=\"attachment_778\" aria-describedby=\"caption-attachment-778\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-778\" title=\"Screen Shot 2014-10-02 at 5.50.39 PM\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-02-at-5.50.39-PM-1024x353.png\" alt=\"\" width=\"1024\" height=\"353\" \/><figcaption id=\"caption-attachment-778\" class=\"wp-caption-text\">Flash mobs<\/figcaption><\/figure>\n<p><a href=\"http:\/\/improveverywhere.com\/missions\/the-mp3-experiments\/\" target=\"_blank\" rel=\"noopener\">The mp3 experiments <\/a>sometimes have gamelike elements<\/p>\n<h3>Urban Interventions<\/h3>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-982\" title=\"De\u0301mocratie-Cre\u0301ative-3\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/De\u0301mocratie-Cre\u0301ative-3.jpg\" alt=\"\" width=\"600\" height=\"399\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-978\" title=\"69676_0_de06a40a\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/69676_0_de06a40a.jpg\" alt=\"\" width=\"600\" height=\"403\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\" wp-image-976 aligncenter\" title=\"12_1adkickweb\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/12_1adkickweb.jpg\" alt=\"\" width=\"600\" height=\"450\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-981\" title=\"Democratie_Creative_juego\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Democratie_Creative_juego.jpg\" alt=\"\" width=\"500\" height=\"316\" \/><br \/>\nStreet art\/public space intervention by Democratie Creative et al.<\/p>\n<p><strong>Tiny Games<\/strong><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/video-api.wsj.com\/api-video\/player\/v3\/iframe.html?guid=9F68B6BF-5F0B-4277-94C4-5CA0824CDF17\" width=\"512\" height=\"288\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1709 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games.jpg\" alt=\"99 tiny games\" width=\"609\" height=\"607\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1711 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h.jpg\" alt=\"7710906236_f8c2acd858_h\" width=\"600\" height=\"564\" \/><\/p>\n<p><strong>Pervasive games<\/strong><br \/>\nExpanding the magic circle gamifying (before the gamification fad) urban environments and social interactions.<\/p>\n<figure id=\"attachment_780\" aria-describedby=\"caption-attachment-780\" style=\"width: 424px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-780\" title=\"Killer 1982 Steve Jackson Games\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Killer-1982-Steve-Jackson-Games.jpg\" alt=\"\" width=\"424\" height=\"550\" \/><figcaption id=\"caption-attachment-780\" class=\"wp-caption-text\">Killer: The Game of Assassination (1981)<\/figcaption><\/figure>\n<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/Assassin_%28game%29#Methods_of_elimination\" target=\"_blank\" rel=\"noopener\">Indirect assassination methods<\/a> are very creative<\/p>\n<p><iframe loading=\"lazy\" title=\"cruel2Bkind\" width=\"800\" height=\"600\" src=\"https:\/\/www.youtube.com\/embed\/IAhRC75vIWc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"http:\/\/www.cruelgame.com\/\" target=\"_blank\" rel=\"noopener\">Cruel 2 B Kind <\/a> a game of benevolent assassination<\/p>\n<h3>Big Urban Games<\/h3>\n<p><iframe loading=\"lazy\" title=\"Pac Manhattan 01\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/uSWlGtLWX1I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Pac Manhattan 03\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/A2fovhMsjF0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We are going to start the course by looking at game design as a diffuse cultural practice, outside of dedicated digital media and commercial circulation. Games can exist anywhere and be designed by everyone. The first assignment is to create 7 non digital games. Try to create one every day. They have to be playable &hellip; <a href=\"https:\/\/mycours.es\/postgaming\/play-the-world\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Play the World&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":12,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1128","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1128","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/comments?post=1128"}],"version-history":[{"count":4,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1128\/revisions"}],"predecessor-version":[{"id":1137,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1128\/revisions\/1137"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/media?parent=1128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}