{"id":1150,"date":"2026-01-15T17:24:48","date_gmt":"2026-01-15T17:24:48","guid":{"rendered":"https:\/\/mycours.es\/postgaming\/?page_id=1150"},"modified":"2026-04-17T14:11:58","modified_gmt":"2026-04-17T14:11:58","slug":"bootleg-game-variant","status":"publish","type":"page","link":"https:\/\/mycours.es\/postgaming\/bootleg-game-variant\/","title":{"rendered":"Bootleg Game &#8211; Variant"},"content":{"rendered":"<p>We have a bootleg game. Let&#8217;s make a some variant of it.<br \/>\nEvery time you start a new prototype duplicate the project.<\/p>\n<h1>Add a rule \/ change a rule<\/h1>\n<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-15-100159.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1145\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-15-100159.png\" alt=\"\" width=\"1240\" height=\"771\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-15-100159.png 1240w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-15-100159-300x187.png 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-15-100159-1024x637.png 1024w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-15-100159-768x478.png 768w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-15-100159-1200x746.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>Over the years Pippin Barr designed dozen of Snake variants, some more conceptual, some more humorous.<br \/>\nPlay a few random ones and pick your favorites:<\/p>\n<p><a href=\"https:\/\/pippinbarr.com\/SNAKISMS\/\">SNAKISMS<\/a><br \/>\n<a href=\"https:\/\/pippinbarr.com\/snakes-we-live-by\/\">SNAKISMS 2<\/a><br \/>\n<a href=\"https:\/\/pippinbarr.com\/SNAKISTS\/index.html\">SNAKIST<\/a><\/p>\n<p>Joke variant but good<\/p>\n<p><iframe loading=\"lazy\" title=\"SHIT SNAKE\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/CbtVqbuZ7SQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"ROM Check Fail Gameplay\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/v6RlozysHGA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Serpentes: 10th Anniversary Edition - Itch Release Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/CXHZ9iVqRXg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/punkcake.itch.io\/serpentes\">Serpentes<\/a><\/p>\n<p>It&#8217;s Snake, <strong>but<\/strong> every fruit has 5 effects assigned to it randomly.<br \/>\nEat the fruits to reveal their effects, then use them to your advantage&#8230; or die trying.<br \/>\nProcedural rule change.<\/p>\n<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/Serpentes.pdf\">Let&#8217;s all read the introduction<\/a> of The Beauty of Games by Frank Lantz about Serpentes (one sentence each).<\/p>\n<p>Tetris BUT first person<\/p>\n<p><iframe loading=\"lazy\" title=\"First Person Tetris Score (FORMER) WR\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/wKx_VSkw02o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Tetris BUT first person<\/p>\n<p><iframe loading=\"lazy\" title=\"Rough Cut Trailer Initial Dub\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/fCAWUEa_8iY?start=30&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Tetris BUT every block adds a column<\/p>\n<p><iframe loading=\"lazy\" title=\"Futilitris\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/gB-W4XYt5bE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Tetris BUT it always gives you the worst possible pieces.<br \/>\n<a href=\"https:\/\/qntm.org\/files\/hatetris\/hatetris.html\">Hateful Tetris<\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Guy scores 22 points on HATERIS\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/5XU-HiR6nwE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Kind of Asteroids BUT you can scavenge the enemy ships and add pieces to yours<\/p>\n<p><iframe loading=\"lazy\" title=\"Captain Forever Remix - Gameplay Overview\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/w27AxQ_GwgA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Osmos (let&#8217;s consider it an asteroid-like) BUT your movement make you lose mass and you absorb enemies if they are smaller<\/p>\n<p><iframe loading=\"lazy\" title=\"Osmos - ambient welcome - A1-1 (Walkthrough)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/PeinNiSpTH0?list=PL08deIlhEEmjsQZyU7cEzcyZZxJKvkU8e\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Game mashup<\/p>\n<p><iframe loading=\"lazy\" title=\"Mari0 Teaser Trailer - Mario Portals\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/SaoHMjS04vU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>Cat Mario aka Syobon Action &#8211; influential &#8220;troll&#8221; game<\/p>\n<p><iframe loading=\"lazy\" title=\"Let&#039;s Play Cat Mario | 01 | The Cruelness begins\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/kaCkpbbOVVM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3><strong>BRAINSTORM: Change or add one verb<\/strong><\/h3>\n<p>Reimagine the game around a different action or an extra action.<br \/>\nAvoid classic secondary mechanics like powerups or classic arcade features.<br \/>\nLook for a simple modification that CHANGES EVERYTHING.<\/p>\n<p><em><span style=\"font-weight: 400;\">Example: Feed-\u00a0 some asteroids are alive and must be fed so instead of shooting you take pieces of the \u201cdead\u201d asteroids and you shoot them on the \u201cliving\u201d ones<\/span><\/em><\/p>\n<p><span style=\"font-weight: 400;\">Let&#8217;s play the <strong>Underrated Verbs Battle Royale<\/strong><br \/>\n<\/span><a href=\"https:\/\/docs.google.com\/document\/d\/1THqLUvZQQ2-CQUTQ0ePiPyC2krFVMsLydu94Qm0RMaA\/edit?tab=t.0#heading=h.dreao2l9v2nn\">https:\/\/docs.google.com\/document\/d\/1THqLUvZQQ2-CQUTQ0ePiPyC2krFVMsLydu94Qm0RMaA\/edit?tab=t.0#heading=h.dreao2l9v2nn<\/a><\/p>\n<p>Try to sketch out the idea with the help of your AI assistant.<br \/>\nIf it&#8217;s too hard to describe or implement you are already overscoping it: stick it to one rule, one mechanic.<\/p>\n<h1>Make it Multiplayer<\/h1>\n<p>Lunar lander for 5 players<\/p>\n<p><iframe loading=\"lazy\" title=\"Rakete Gameplay\" src=\"https:\/\/player.vimeo.com\/video\/52408940?dnt=1&amp;app_id=122963\" width=\"800\" height=\"450\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p><a href=\"http:\/\/www.mariov.ch\/portfolio\/project\/rakete\">Free Download<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1260\" title=\"rakete-site\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/rakete-site.jpg\" alt=\"\" width=\"689\" height=\"461\" \/><\/p>\n<p>Kind-of Asteroids but for 2 to 4 players<\/p>\n<p><iframe loading=\"lazy\" title=\"Lovers in a Dangerous Spacetime: 4-Player - #1 - Butt Disaster\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Nhtc6fhw1YY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"The Complete History of Twitch Plays Pokemon (pt 1) - Schwam Games\" src=\"https:\/\/www.youtube.com\/embed\/9cHsVq6n5Vs?feature=oembed\" width=\"840\" height=\"473\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Gigantic Mechanic&#039;s Block Party at IndieCade East\" src=\"https:\/\/player.vimeo.com\/video\/170698338?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<h3><strong>BRAINSTORM: Make your game multiplayer<\/strong><\/h3>\n<p>Consider:<br \/>\n-competitive symmetrical<br \/>\n-competitive asymmetrical<br \/>\n-cooperative<br \/>\n-asynchronous<br \/>\n-turn based<\/p>\n<p>The easiest way would be to have two players competing symmetrically (pong) or working independently on the same goal (clearing asteroids)<br \/>\nBut let\u2019s imagine something more transformative.<br \/>\nThink about how the theme could shift as result.<\/p>\n<p>Use your AI assistant to prototype a variant.<\/p>\n<h2>Play Forms<\/h2>\n<p><span style=\"font-weight: 400;\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Man,_Play_and_Games\">Man, Play and Games<\/a> was written by french sociologist Roger Callois in 1961. The book introduced important terminology in game studies. He describes four \u201cplay forms\u201d that are the basis for the enjoyment of games.<br \/>\n<\/span><span style=\"font-weight: 400;\">These components can be present in different degrees in each game:<\/span><\/p>\n<p><b>Agon, or competition.<\/b><span style=\"font-weight: 400;\"> Present in skill based, competitive game like sports or chess.<br \/>\n<\/span><b><\/b><b>Alea, or chance.<\/b><span style=\"font-weight: 400;\"> Present in gambling games like slot machines or roulette.<br \/>\n<\/span><b>Mimicry, or mimesis<\/b><span style=\"font-weight: 400;\"> Present in role playing games or pretend games.<br \/>\n<\/span><b>Ilinx, or vertigo<\/b><span style=\"font-weight: 400;\"> Present in perception altering play, like merry go round and visually intensive videogames.<\/span><\/p>\n<p>Callois also differentiated between two kind of games:<\/p>\n<p><strong>Ludus<\/strong> &#8211; structured activities with explicit rules (competitive games)<br \/>\n<strong>Paidia<\/strong> &#8211; unstructured and spontaneous activities (child play, sandbox, toys, creative games)<\/p>\n<p><em>How are these components manifesting in your game?<\/em><br \/>\n<i>Does asteroid have vertigo?<\/i><\/p>\n<p><iframe loading=\"lazy\" title=\"Spheres of Chaos v2.10 (Windows game 2007)\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/wEQC-jXs5Us?start=1&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Fun<\/h2>\n<p>\u201cFun arises from trying to understand the pattern of a game.\u201d<br \/>\n-Raph Koster<\/p>\n<p>\u201cThe truth is, your self knows what fun means. Because you know when something is fun\u200a\u2014\u200afor you. So start there. Not with trying to define it, because you already have defined it.\u201d<br \/>\n-Bernie DeKoven<\/p>\n<p>8 types of fun:<br \/>\nSensation, Game as sense-pleasure<br \/>\nFantasy, Game as make-believe<br \/>\nNarrative, Game as unfolding story<br \/>\nChallenge, Game as obstacle course<br \/>\nFellowship, Game as social framework<br \/>\nDiscovery, Game as uncharted territory<br \/>\nExpression, Game as soap box<br \/>\nSubmission, Game as mindless pastime<br \/>\n-Hunicke, LeBlanc, and Zubek<\/p>\n<p>Another Asteroids for one player and multiple performers.<\/p>\n<p><iframe loading=\"lazy\" title=\"Humanoid Asteroid\" src=\"https:\/\/player.vimeo.com\/video\/16939158?dnt=1&amp;app_id=122963\" width=\"640\" height=\"360\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"PUZZLES &amp; POLYS - Triad gameplay\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/81lZAJEQZ9U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Tetris-like block as narrative device<\/p>\n<p><iframe loading=\"lazy\" title=\"The Intruder - Natalie Bookchin (1998 - 1999)\" src=\"https:\/\/player.vimeo.com\/video\/30022802?dnt=1&amp;app_id=122963\" width=\"506\" height=\"414\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p>Arcade games as poetry<\/p>\n<p><a href=\"https:\/\/www.lexaloffle.com\/bbs\/?tid=2232\">Ennuigi<\/a><\/p>\n<p>Arcades are designed to eat your quarters. Contemporary casual games want to keep you engaged for as long as possible.<\/p>\n<p><iframe loading=\"lazy\" title=\"flOw Gameplay (PS4)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/9pRBptP3i1Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Progression in flow is dynamic (dynamic difficulty adjustment) and player-driven. The goal is to induce a state of &#8220;flow&#8221;.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/flow.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1232\" title=\"flow\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/flow.png\" alt=\"\" width=\"1520\" height=\"745\" \/><\/a><\/p>\n<h3><strong>BRAINSTORM: <\/strong><strong>Reimagine asteroids for a different kind of player or fun<\/strong><\/h3>\n<p><em>Can you imagine a version of your game that boosts the less dominant components like chance or vertigo?<\/em><\/p>\n<p><em>How can the gameplay be turned into a non-competitive, sandbox, open ended, or \u201ccreative play\u201d game, how can it be expressive or narrative&#8230;<\/em><\/p>\n<p><em>Prototype the variant by affecting the least rules and mechanics as you can.<\/em><\/p>\n<h2><\/h2>\n<h2>Technology<\/h2>\n<p>Videogames are tied and built upon layers and layers of technology and defined by what&#8217;s technically possible.<br \/>\nSome of the most interesting experimental games are starting from &#8220;software toys&#8221; and build a gameplay around it.<\/p>\n<p><iframe loading=\"lazy\" title=\"Falling Sand Game Rube Goldberg Explosion\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/ajJqGLW3qHU?start=1&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" title=\"PixelJunk Shooter Ultimate - Launch Trailer | Steam\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/TbN6rZQo7xs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Fluid simulation, less direct control, 2 extra actions, rich functional aesthetics.<\/p>\n<p><iframe loading=\"lazy\" title=\"Plasma Pong Gameplay\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/yGJO5bydch4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Tetris but its a Sand Game | Sandtrix+\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/9VsMqWWGBBo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Physics<\/p>\n<p><iframe loading=\"lazy\" title=\"Not Tetris 2\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/8edwWVSHsrY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Soft Body<\/p>\n<p><iframe loading=\"lazy\" title=\"FLOP example match\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/xBMUQgEnV5Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Jelly Mario - Super Mario Bros With Deformable Jelly Physics!\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Li4HoTr0KeA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3><\/h3>\n<h3>Brainstorm: Software toy<\/h3>\n<p><span style=\"font-weight: 400;\"><em>Add a system that would have been technically impossible when the game came out.<\/em><br \/>\n<\/span><\/p>\n<p>Look at the sketches on <a href=\"https:\/\/openprocessing.org\/discover\/#\/trending\">openprocessing<\/a> for inspirations AND implementations.<br \/>\nYou can start from an existing software toy and rebuild your assigned game around it.<\/p>\n<h2><\/h2>\n<h2>Beyond the Screen \/ Beyond the code<\/h2>\n<p>What if the variant kept the game\/gameplay mostly intact but affected the way the game is played?<\/p>\n<p>If the arcade variant didn&#8217;t yield any interesting results, as homework you can propose a variant of <strong>any<\/strong> existing game that transforms the interfaces or the play situation.<\/p>\n<p><iframe loading=\"lazy\" title=\"painstation\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/AmFPURsKKh8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>What happens when the act of playing has consequences?<\/p>\n<p><iframe loading=\"lazy\" title=\"PainStation (2001) - First game with pain feedback\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/hAbHHAm24zo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>A kind of frogger<\/p>\n<p><iframe loading=\"lazy\" title=\"How (not) to get hit by a self-driving car\" src=\"https:\/\/player.vimeo.com\/video\/858031520?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" title=\"[giantJoystick]\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/-r-iHfXuj64?start=13&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Games made of games<\/p>\n<p><iframe loading=\"lazy\" title=\"Multibowl sneek peek\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/2M_wwSlqAGw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"tetris, but all at once\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/jPjFfkR0quA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"tapestry gameplay\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/RZtbatSroc0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>It captured the emergence of \u201cchallenges\u201d now very common in game streaming.\u00a0 (<a href=\"https:\/\/www.youtube.com\/watch?v=lghlkDA1gVY\">Minecraft<\/a>,\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=oh58rDICpeI\">GTA<\/a>)<\/p>\n<p><iframe loading=\"lazy\" title=\"Sonic 6 ring shuffler speedrun - Alistair's Magic Box\" src=\"https:\/\/www.youtube.com\/embed\/yl6B9bW86tM?feature=oembed\" width=\"840\" height=\"473\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Tattoo Story\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/CssScEFKIdE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" title=\"lose\/lose\" src=\"https:\/\/player.vimeo.com\/video\/6569275?dnt=1&amp;app_id=122963\" width=\"480\" height=\"800\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"MassageMe_How_To_Massage_me\" src=\"https:\/\/www.youtube.com\/embed\/jZSxrIDiDFc?feature=oembed\" width=\"840\" height=\"630\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>Massage me by Mika Satomi and Hannah Perner-Wilson<\/p>\n<p><iframe loading=\"lazy\" title=\"Lipstrike\" src=\"https:\/\/www.youtube.com\/embed\/goXh7cGpAII?feature=oembed\" width=\"840\" height=\"473\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"SweetPads - France Cadet\" src=\"https:\/\/www.youtube.com\/embed\/3H9mN7100hU?feature=oembed\" width=\"840\" height=\"630\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p>Glitch Hunting in Skate 2<\/p>\n<p><iframe loading=\"lazy\" title=\"Skate 3 Funny Stuff Compilation #1\" src=\"https:\/\/www.youtube.com\/embed\/vfl33Tn0pYc?feature=oembed\" width=\"840\" height=\"473\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p><a href=\"http:\/\/nowrongwaytoplay.tumblr.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">No wrong way to play<br \/>\n<\/a>A blog devoted to unusual ways to play videogames (2013-2017)<\/p>\n<p>The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft by Angela Washko<\/p>\n<p><em>\u201cFor four years, I created performances as The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft inside the most popular online multiplayer role-playing video game of all time. As a long-time community member, I stopped playing the game \u201cnormally\u201d and began traveling to major towns to discuss the oppressive ways in which women were treated in the game-space with other players. This led to longer discussions about feminism with players from geographically varied places meeting together in this virtual public space.\u201d<\/em><\/p>\n<p><iframe loading=\"lazy\" title=\"Playing A Girl\" src=\"https:\/\/player.vimeo.com\/video\/59268593?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/IDON4TGIVEA____.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1224\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/IDON4TGIVEA____.png\" alt=\"\" width=\"750\" height=\"563\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/02\/IDON4TGIVEA____.png 750w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/IDON4TGIVEA____-300x225.png 300w\" sizes=\"auto, (max-width: 750px) 85vw, 750px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.delappe.net\/dead-in-iraq\">Dead in iraq<\/a><\/p>\n<h3>Game Art<\/h3>\n<p>What if games were used as media to make non-games or non-interactive artworks?<\/p>\n<p><strong>Art mods<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"Jodi SOD\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/24KQiy0U_Uk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"retroyou   blue boot\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/6_GhPhunmB0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"retroyou - fck the gravity code\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/3KarwFABKuo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/vimeo.com\/16539686\">Super Mario Trilogy <\/a>\u00a0by Myfanwy Ashmore<\/p>\n<p>Cory Archangel&#8217;s version<\/p>\n<p><iframe loading=\"lazy\" title=\"Cory Arcangel - Super Mario Clouds - 2002\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/fCmAD0TwGcQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/vimeo.com\/241966869\">Video essay about Super Mario Clouds<\/a> and the authenticity of the &#8220;erasure&#8221;<\/p>\n<p><iframe loading=\"lazy\" title=\"**** Black Room ****October 2017 ****trailer #2\" src=\"https:\/\/player.vimeo.com\/video\/236503496?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p>A collage game \/ poem \/ net art piece<br \/>\n<a href=\"http:\/\/www.cassiemcquater.com\/blackroom.html\">The Black Room<\/a><\/p>\n<p><a href=\"https:\/\/www.rosemariefiore.com\/projects-1999-2007-\/photographs\/1\">Rosemarie Fiore&#8217;s long exposure screenshots<\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/28.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1223\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/28.jpg\" alt=\"\" width=\"860\" height=\"600\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/02\/28.jpg 860w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/28-300x209.jpg 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/28-768x536.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"San Andreas Deer Cam: offline footage\" src=\"https:\/\/player.vimeo.com\/video\/157218918?dnt=1&amp;app_id=122963\" width=\"680\" height=\"460\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/p>\n<p><a href=\"https:\/\/artport.whitney.org\/gatepages\/artists\/galloway\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1229\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/Slide091.png\" alt=\"\" width=\"800\" height=\"600\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/02\/Slide091.png 800w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/Slide091-300x225.png 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/Slide091-768x576.png 768w\" sizes=\"auto, (max-width: 800px) 85vw, 800px\" \/><\/a><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-1230\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi-701x1024.png\" alt=\"\" width=\"701\" height=\"1024\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi-701x1024.png 701w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi-205x300.png 205w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi-768x1122.png 768w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi-1051x1536.png 1051w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi-1200x1754.png 1200w, https:\/\/mycours.es\/postgaming\/files\/2026\/02\/combat-illus-150dpi.png 1300w\" sizes=\"auto, (max-width: 701px) 85vw, 701px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.benfry.com\/distellamap\/\">Ben Fry &#8211; Distellamap<\/a><\/p>\n<h2>Brainstorming<\/h2>\n<p>For this option you <strong>don&#8217;t<\/strong> have to work on your assigned game, but choose an existing game that is well known (iconic).<\/p>\n<p>You don&#8217;t have to start a working prototype in class but you have to pitch a project that can be summarized in one sentence that describes: A) your process from the user\/manipulator perspective B) The game you are intervening on and C) the reason to do so.<br \/>\nThe sentence should suggest some kind of audio visual result. We can discuss the technical feasibility.<br \/>\nExample:<\/p>\n<p>I will take long exposure photos of classic Atari games like Tempest to highlight their spatial patterns.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We have a bootleg game. Let&#8217;s make a some variant of it. Every time you start a new prototype duplicate the project. Add a rule \/ change a rule Over the years Pippin Barr designed dozen of Snake variants, some more conceptual, some more humorous. Play a few random ones and pick your favorites: SNAKISMS &hellip; <a href=\"https:\/\/mycours.es\/postgaming\/bootleg-game-variant\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Bootleg Game &#8211; Variant&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":4,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1150","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1150","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/comments?post=1150"}],"version-history":[{"count":19,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1150\/revisions"}],"predecessor-version":[{"id":1234,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1150\/revisions\/1234"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/media?parent=1150"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}