{"id":1187,"date":"2026-01-30T02:26:37","date_gmt":"2026-01-30T02:26:37","guid":{"rendered":"https:\/\/mycours.es\/postgaming\/?page_id=1187"},"modified":"2026-04-17T14:11:58","modified_gmt":"2026-04-17T14:11:58","slug":"board-games-game-design-vocabulary-ii","status":"publish","type":"page","link":"https:\/\/mycours.es\/postgaming\/board-games-game-design-vocabulary-ii\/","title":{"rendered":"Board Games \/ Game Design Vocabulary II"},"content":{"rendered":"<p>The next step of this project is to make another variant by introducing one of the elements below.<br \/>\nThey are more characteristic of contemporary games.<br \/>\nYou can also incorporate the element in the current modified version if it makes sense.<\/p>\n<h2>Social Deduction<\/h2>\n<p>Mostly descending from <a href=\"https:\/\/en.wikipedia.org\/wiki\/Mafia_(party_game)\">Mafia\/Werewolf<\/a>, originally a psychology experiment.<br \/>\nThey involve an informed minority (werewolves) against an uninformed majority (the villagers).<\/p>\n<p>Commercial iterations like One Night Ultimate Werewolf, the Resistance, or Blood on the Clocktower generally involve different roles and mechanics that allow for more informed decisions, rather than just the players ability to lie and persuade.<\/p>\n<p><iframe loading=\"lazy\" title=\"We Play One Night Ultimate Werewolf\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/XauLudH3cEs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Reality TV show like Traitors or The mole, or Among Us involve &#8220;traitor mechanics&#8221;, like saboteur or double agent and therefore social deduction.<\/p>\n<p><iframe loading=\"lazy\" title=\"A Fake Artist Goes to New York PV(EN)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/k6sRFvB_uOQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h1>Cooperation<\/h1>\n<p>Fully cooperative games have been a rarity until the success of Pandemic.<\/p>\n<figure id=\"attachment_1977\" aria-describedby=\"caption-attachment-1977\" style=\"width: 1400px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1977\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/pandemic-promo1_wide-81e61506264b554f9f0530987f81f644aa9404f5.jpg\" alt=\"NPR played the latest version of Pandemic with four real-life epidemiologists.\" width=\"1400\" height=\"788\" \/><figcaption id=\"caption-attachment-1977\" class=\"wp-caption-text\">Pandemic<\/figcaption><\/figure>\n<p>Typical challenges with co-op games:<br \/>\n&#8211; feels like a solitaire played together<br \/>\n&#8211; expert players can monopolize the game<br \/>\n&#8211; they can be complex due to some analog engine\/algorithm &#8220;running&#8221; the game<br \/>\n&#8211; when are they too easy or too hard? What&#8217;s the emotional fallout of EVERYBODY losing?<\/p>\n<p><iframe loading=\"lazy\" title=\"How to play DAYBREAK\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/z8GH1j7-sg8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Freedom: The Underground Railroad | Playthrough | With Colin\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/glGdYHSFZck?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h1>Materials<\/h1>\n<figure id=\"attachment_459\" aria-describedby=\"caption-attachment-459\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/Takako-Saito-spice-chess.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-459\" title=\"Takako Saito spice chess\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/Takako-Saito-spice-chess-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><figcaption id=\"caption-attachment-459\" class=\"wp-caption-text\">Fluxus artist Takako Saito created a series of art chess sets with unusual materials. In &#8220;spice chess&#8221; players tell the identical pieces apart by recognizing the smell of them.<\/figcaption><\/figure>\n<p>Board games are made of objects whose visual and tactile qualities largely affect the experience of a game. Playing a game of GO with actual stones is not the same as playing it online with a friend.<br \/>\nCertain bits need to be three-dimensional to facilitate manipulation.<\/p>\n<figure id=\"attachment_462\" aria-describedby=\"caption-attachment-462\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/eddostern.com\/works\/money-making-workshop\/\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-462\" title=\"\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/eddo-stern-money-making-workshop-1024x935.jpg\" alt=\"\" width=\"1024\" height=\"935\" \/><\/a><figcaption id=\"caption-attachment-462\" class=\"wp-caption-text\">Eddo Stern&#8217;s <a href=\"https:\/\/eddostern.com\/works\/money-making-workshop\/\">Money making workshop<\/a> is a sculptural boardgame that involves fabricating gold ingots and leaving a mess behind.<\/figcaption><\/figure>\n<figure id=\"attachment_461\" aria-describedby=\"caption-attachment-461\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/Si\u0301ocha\u0301n-Leat-Branda-Brathwaite1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-461\" title=\"Si\u0301ocha\u0301n Leat Branda Brathwaite\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/Si\u0301ocha\u0301n-Leat-Branda-Brathwaite1.jpg\" alt=\"\" width=\"1024\" height=\"682\" \/><\/a><figcaption id=\"caption-attachment-461\" class=\"wp-caption-text\">S\u00edoch\u00e1n Leat by Branda Romero. Rules are written in a mixture of equal parts English ink and Irish blood. The game features a burlap pillow simulating an earthen mound covered by 26 pieces of grass, each representing a county in Ireland the burlap was filled with mementos of her upbringing and her heritage, including photographs of her great grandfather, Paddy Donovan, and one of her mother&#8217;s rosaries. Too much?<\/figcaption><\/figure>\n<figure id=\"attachment_1188\" aria-describedby=\"caption-attachment-1188\" style=\"width: 914px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/brenda.games\/train\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1188\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210043.png\" alt=\"\" width=\"914\" height=\"308\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210043.png 914w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210043-300x101.png 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210043-768x259.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-1188\" class=\"wp-caption-text\">Brenda Romero is better known for Train (2009) which involved broken glass and rules typed on a nazi-era typewriter. Watch her classic <a href=\"https:\/\/brenda.games\/train\">lecture at the bottom of the page<\/a>.<\/figcaption><\/figure>\n<figure id=\"attachment_1189\" aria-describedby=\"caption-attachment-1189\" style=\"width: 1261px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210456.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1189 size-full\" src=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210456.png\" alt=\"\" width=\"1261\" height=\"426\" srcset=\"https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210456.png 1261w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210456-300x101.png 300w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210456-1024x346.png 1024w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210456-768x259.png 768w, https:\/\/mycours.es\/postgaming\/files\/2026\/01\/Screenshot-2026-01-29-210456-1200x405.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-1189\" class=\"wp-caption-text\">Beyond haptics, Jenn Sandercock&#8217;s Edible Games. A cookbook for games that involve literal food. <a href=\"http:\/\/mycours.es\/postgaming\/files\/2026\/01\/master-taster.pdf\">Example master taster<\/a><\/figcaption><\/figure>\n<p>On the commercial sphere there is a renewed interest in unconventional component and dexterity games, traditionally only associated to younger people.<\/p>\n<p><iframe loading=\"lazy\" title=\"Let&#039;s Play TOKYO HIGHWAY! | Overboard, Episode 39\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Iv0qh5ofqB4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Let&#039;s Play BEASTS OF BALANCE! | Overboard, Episode 43\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/FpZgKqPBxcg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"How to play THE FUZZIES\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/fn0bAvDYZGM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"How to play LACUNA\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/c69xeb9GRDc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Playtime<\/h2>\n<p>These short games involve some of the elements above plus other mechanic you can choose as the element to incorporate.<\/p>\n<p><iframe loading=\"lazy\" title=\"Lord Of The Rings: The Confrontation Board Game | Playthrough\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/NiSVMpovDgw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Elements:<br \/>\nIP Adaptation<br \/>\nAsymmetry<br \/>\nHidden information \/ memory<\/p>\n<p><iframe loading=\"lazy\" title=\"How to Play Fuse (Rules School) with the Game Boy Geek\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/timUyNk2s2A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Elements:<br \/>\nDice-as-resources, cards as board elements<br \/>\nReal-time actions<br \/>\nCooperation<\/p>\n<p><iframe loading=\"lazy\" title=\"Pit Stop: Tribe\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/DbEaM5N2hks?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Elements:<br \/>\nDesign<br \/>\nDexterity<\/p>\n<p><iframe loading=\"lazy\" title=\"How to Play Coup\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/a8bY3zI9FL4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Elements<br \/>\nSocial Deduction \/ bluffing<br \/>\nRoles \/ asymmetry<\/p>\n<p><iframe loading=\"lazy\" title=\"Bycatch Review - with Tom Vasel\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/3h25_OJxLU4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Element:<br \/>\nNon traditional component (Phone)<br \/>\nSocial commentary<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next step of this project is to make another variant by introducing one of the elements below. They are more characteristic of contemporary games. You can also incorporate the element in the current modified version if it makes sense. Social Deduction Mostly descending from Mafia\/Werewolf, originally a psychology experiment. They involve an informed minority &hellip; <a href=\"https:\/\/mycours.es\/postgaming\/board-games-game-design-vocabulary-ii\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Board Games \/ Game Design Vocabulary II&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":7,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1187","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/comments?post=1187"}],"version-history":[{"count":8,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1187\/revisions"}],"predecessor-version":[{"id":1199,"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/pages\/1187\/revisions\/1199"}],"wp:attachment":[{"href":"https:\/\/mycours.es\/postgaming\/wp-json\/wp\/v2\/media?parent=1187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}